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Core/Misc: Fix invalid utf-8 comments
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@@ -349,7 +349,7 @@ public:
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// "You might be tempted to write [...] them as inline functions
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// inside their respective header files, but this is something you
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// must definitely not do. An inline function can be duplicated
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// in every file in which it appears œóõ½ and this duplication
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// in every file in which it appears and this duplication
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// includes the static object definition. Because inline functions
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// automatically default to internal linkage, this would result in
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// having multiple static objects across the various translation
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@@ -36,7 +36,7 @@ private:
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/** The following are for the "ray slope" optimization from
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"Fast Ray / Axis-Aligned Bounding Box Overlap Tests using Ray Slopes"
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by Martin Eisemann, Thorsten Grosch, Stefan M<EFBFBD>üller and Marcus Magnor
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by Martin Eisemann, Thorsten Grosch, Stefan Müller and Marcus Magnor
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Computer Graphics Lab, TU Braunschweig, Germany and
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University of Koblenz-Landau, Germany */
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enum Classification {MMM, MMP, MPM, MPP, PMM, PMP, PPM, PPP, POO, MOO, OPO, OMO, OOP, OOM, OMM, OMP, OPM, OPP, MOM, MOP, POM, POP, MMO, MPO, PMO, PPO};
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@@ -404,7 +404,6 @@ namespace MMAP
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useTerrain = true;
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useLiquid = true;
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uint8 liquidType = MAP_LIQUID_TYPE_NO_WATER;
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// FIXME: "warning: the address of ‘liquid_type’ will always evaluate as ‘true’"
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// if there is no liquid, don't use liquid
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if (!meshData.liquidVerts.size() || !ltriangles.size())
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