Core/Auras: Update visible aura immediately during spell cast instead of waiting for next update tick

This commit is contained in:
Shauren
2024-03-10 00:34:23 +01:00
parent 2913263813
commit 62dc916184
2 changed files with 9 additions and 2 deletions

View File

@@ -1547,10 +1547,11 @@ class TC_GAME_API Unit : public WorldObject
uint32 m_lastSanctuaryTime;
VisibleAuraContainer const& GetVisibleAuras() const { return m_visibleAuras; }
bool HasVisibleAura(AuraApplication* aurApp) const { return m_visibleAuras.count(aurApp) > 0; }
bool HasVisibleAura(AuraApplication* aurApp) const { return m_visibleAuras.contains(aurApp); }
void SetVisibleAura(AuraApplication* aurApp);
void SetVisibleAuraUpdate(AuraApplication* aurApp) { m_visibleAurasToUpdate.insert(aurApp); }
void RemoveVisibleAura(AuraApplication* aurApp);
void SetVisibleAuraUpdate(AuraApplication* aurApp) { m_visibleAurasToUpdate.insert(aurApp); }
void RemoveVisibleAuraUpdate(AuraApplication* aurApp) { m_visibleAurasToUpdate.erase(aurApp); }
bool HasInterruptFlag(SpellAuraInterruptFlags flags) const { return m_interruptMask.HasFlag(flags); }
bool HasInterruptFlag(SpellAuraInterruptFlags2 flags) const { return m_interruptMask2.HasFlag(flags); }

View File

@@ -3027,6 +3027,12 @@ void Spell::TargetInfo::DoDamageAndTriggers(Spell* spell)
if (effMask)
_spellHitTarget->_ApplyAura(aurApp, effMask);
if (aurApp->IsNeedClientUpdate() && aurApp->GetRemoveMode() == AURA_REMOVE_NONE)
{
aurApp->ClientUpdate(false);
_spellHitTarget->RemoveVisibleAuraUpdate(aurApp);
}
}
}