mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 07:30:42 +01:00
*Update movement enums - thanks to Zor for info.
*Add functions for position data streaming. --HG-- branch : trunk
This commit is contained in:
@@ -148,7 +148,7 @@ struct instance_deadmines : public ScriptedInstance
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void MoveCreatureInside(Creature* pCreature)
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{
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pCreature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pCreature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pCreature->GetMotionMaster()->MovePoint(0, -102.7,-655.9, pCreature->GetPositionZ());
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}
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@@ -112,7 +112,7 @@ struct boss_nightbaneAI : public ScriptedAI
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me->SetSpeed(MOVE_RUN, 2.0f);
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me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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me->setActive(true);
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if (pInstance)
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@@ -159,7 +159,7 @@ struct boss_selin_fireheartAI : public ScriptedAI
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float x, y, z; // coords that we move to, close to the crystal.
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CrystalChosen->GetClosePoint(x, y, z, me->GetObjectSize(), CONTACT_DISTANCE);
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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me->GetMotionMaster()->MovePoint(1, x, y, z);
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DrainingCrystal = true;
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}
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@@ -549,7 +549,7 @@ struct npc_dark_rider_of_acherusAI : public ScriptedAI
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return;
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TargetGUID = who->GetGUID();
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me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
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me->SetSpeed(MOVE_RUN, 0.4f);
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me->GetMotionMaster()->MoveChase(who);
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me->SetUInt64Value(UNIT_FIELD_TARGET, TargetGUID);
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@@ -819,7 +819,7 @@ struct npc_scarlet_miner_cartAI : public PassiveAI
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if (Creature *miner = Unit::GetCreature(*me, minerGUID))
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{
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// very bad visual effect
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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//me->SetSpeed(MOVE_WALK, miner->GetSpeed(MOVE_WALK));
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me->SetSpeed(MOVE_RUN, miner->GetSpeed(MOVE_RUN));
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me->GetMotionMaster()->MoveFollow(miner, 1.0f, 0);
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@@ -376,7 +376,7 @@ struct mob_scarlet_courierAI : public ScriptedAI
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switch(uiStage)
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{
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case 1:
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me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
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if (GameObject* tree = me->FindNearestGameObject(GO_INCONSPICUOUS_TREE, 40.0f))
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{
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DoScriptText(SAY_TREE1, me);
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@@ -466,7 +466,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
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switch (i)
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{
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case 0:
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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SetHoldState(true);
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break;
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case 1:
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@@ -501,7 +501,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
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bIsBattle = true;
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break;
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case 2:
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me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
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DoCast(me, SPELL_THE_LIGHT_OF_DAWN);
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break;
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case 3:
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@@ -515,30 +515,30 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
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{
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if (pTemp->HasAura(SPELL_THE_LIGHT_OF_DAWN, 0))
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pTemp->RemoveAurasDueToSpell(SPELL_THE_LIGHT_OF_DAWN);
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pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[19].x, LightofDawnLoc[19].y, LightofDawnLoc[19].z);
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}
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if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID))
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{
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if (pTemp->HasAura(SPELL_THE_LIGHT_OF_DAWN, 0))
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pTemp->RemoveAurasDueToSpell(SPELL_THE_LIGHT_OF_DAWN);
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pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[21].x, LightofDawnLoc[21].y, LightofDawnLoc[21].z);
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}
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if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID))
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{
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pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H);
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pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[10].x, LightofDawnLoc[10].y, LightofDawnLoc[10].z);
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}
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if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID))
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{
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pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[13].x, LightofDawnLoc[13].y, LightofDawnLoc[13].z);
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}
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if (Creature* pTemp = Unit::GetCreature(*me, uiEligorGUID))
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{
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pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[16].x, LightofDawnLoc[16].y, LightofDawnLoc[16].z);
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}
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JumpToNextStep(10000);
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@@ -628,7 +628,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
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if (uiSummon_counter < ENCOUNTER_GHOUL_NUMBER)
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{
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Unit* pTemp = me->SummonCreature(NPC_ACHERUS_GHOUL, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pTemp->setFaction(2084);
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uiGhoulGUID[uiSummon_counter] = pTemp->GetGUID();
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++uiSummon_counter;
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@@ -646,7 +646,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
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if (uiSummon_counter < ENCOUNTER_ABOMINATION_NUMBER)
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{
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Unit* pTemp = me->SummonCreature(NPC_RAMPAGING_ABOMINATION, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pTemp->setFaction(2084);
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uiAbominationGUID[uiSummon_counter] = pTemp->GetGUID();
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++uiSummon_counter;
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@@ -664,7 +664,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
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if (uiSummon_counter < ENCOUNTER_WARRIOR_NUMBER)
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{
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Unit* pTemp = me->SummonCreature(NPC_WARRIOR_OF_THE_FROZEN_WASTES, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pTemp->setFaction(2084);
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uiWarriorGUID[uiSummon_counter] = pTemp->GetGUID();
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++uiSummon_counter;
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@@ -682,7 +682,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
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if (uiSummon_counter < ENCOUNTER_BEHEMOTH_NUMBER)
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{
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Unit* pTemp = me->SummonCreature(NPC_FLESH_BEHEMOTH, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pTemp->setFaction(2084);
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uiBehemothGUID[uiSummon_counter] = pTemp->GetGUID();
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++uiSummon_counter;
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@@ -703,17 +703,17 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
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SetHoldState(false);
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if (Creature* pTemp = Unit::GetCreature(*me, uiKoltiraGUID))
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{
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z);
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}
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if (Creature* pTemp = Unit::GetCreature(*me, uiOrbazGUID))
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{
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z);
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}
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if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID))
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{
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z);
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}
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for (uint8 i = 0; i < ENCOUNTER_ABOMINATION_NUMBER; ++i)
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@@ -788,7 +788,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
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if (Unit* pTemp = me->SummonCreature(NPC_DARION_MOGRAINE, LightofDawnLoc[24].x, LightofDawnLoc[24].y, LightofDawnLoc[24].z, LightofDawnLoc[24].o, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000))
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{
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DoScriptText(SAY_LIGHT_OF_DAWN35, pTemp);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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uiDarionGUID = pTemp->GetGUID();
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}
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JumpToNextStep(4000);
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@@ -904,7 +904,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
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DoCast(me, SPELL_MOGRAINE_CHARGE); // jumping charge
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// doesn't make it looks well, so workarounds, Darion charges, looks better
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me->SetSpeed(MOVE_RUN, 3.0f);
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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SetHoldState(false);
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JumpToNextStep(0);
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break;
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@@ -977,7 +977,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
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Unit* pTemp;
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pTemp = me->SummonCreature(NPC_DEFENDER_OF_THE_LIGHT, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10000);
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pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pTemp->SetSpeed(MOVE_RUN, 2.0f);
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pTemp->setFaction(me->getFaction());
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pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ);
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@@ -985,7 +985,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
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pTemp = me->SummonCreature(NPC_RIMBLAT_EARTHSHATTER, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10000);
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pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pTemp->SetSpeed(MOVE_RUN, 2.0f);
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pTemp->setFaction(me->getFaction());
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pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ);
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@@ -994,7 +994,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
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if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID))
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{
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pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pTemp->SetSpeed(MOVE_RUN, 2.0f);
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pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ);
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DoScriptText(SAY_LIGHT_OF_DAWN50, pTemp);
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@@ -1002,7 +1002,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
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if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID))
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{
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pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pTemp->SetSpeed(MOVE_RUN, 2.0f);
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pTemp->HandleEmoteCommand(EMOTE_STATE_ATTACK_UNARMED);
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pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ);
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@@ -1010,7 +1010,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
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if (Creature* pTemp = Unit::GetCreature(*me, uiEligorGUID))
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{
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pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pTemp->SetSpeed(MOVE_RUN, 2.0f);
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pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ);
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}
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@@ -1075,7 +1075,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
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case 46: // Darion stand up, "not today"
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me->SetSpeed(MOVE_RUN, 1.0f);
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me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
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me->SetStandState(UNIT_STAND_STATE_STAND);
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DoScriptText(SAY_LIGHT_OF_DAWN53, me);
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SetHoldState(false); // Darion throws sword
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@@ -1135,7 +1135,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
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pTemp->CastSpell(pTemp, SPELL_TIRION_CHARGE, false); // jumping charge
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pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H);
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pTemp->SetSpeed(MOVE_RUN, 3.0f); // workarounds, make Tirion still running
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[2].x, LightofDawnLoc[2].y, LightofDawnLoc[2].z);
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if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID))
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pTemp->Relocate(LightofDawnLoc[28].x, LightofDawnLoc[28].y, LightofDawnLoc[28].z); // workarounds, he should kick back by Tirion, but here we relocate him
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@@ -1153,7 +1153,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
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if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID))
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{
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pTemp->SetSpeed(MOVE_RUN, 1.0f);
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me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[29].x, LightofDawnLoc[29].y, LightofDawnLoc[29].z); // 26
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}
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JumpToNextStep(4000);
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@@ -1213,7 +1213,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
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case 62:
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if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID))
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{
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pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[7].x, LightofDawnLoc[7].y, LightofDawnLoc[7].z);
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}
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JumpToNextStep(5500);
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@@ -1394,7 +1394,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
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me->DeleteThreatList();
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me->CombatStop(true);
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me->InterruptNonMeleeSpells(false);
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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for (uint8 i = 0; i < ENCOUNTER_DEFENDER_NUMBER; ++i)
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DespawnNPC(uiDefenderGUID[i]);
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@@ -1416,7 +1416,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
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pTemp->CombatStop(true);
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pTemp->AttackStop();
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pTemp->setFaction(me->getFaction());
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[9].x, LightofDawnLoc[9].y, LightofDawnLoc[9].z);
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}
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@@ -1427,7 +1427,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
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pTemp->CombatStop(true);
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pTemp->AttackStop();
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pTemp->setFaction(me->getFaction());
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[12].x, LightofDawnLoc[12].y, LightofDawnLoc[12].z);
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}
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@@ -1438,7 +1438,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
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pTemp->CombatStop(true);
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pTemp->AttackStop();
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pTemp->setFaction(me->getFaction());
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[15].x, LightofDawnLoc[15].y, LightofDawnLoc[15].z);
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}
|
||||
DespawnNPC(uiRayneGUID);
|
||||
@@ -1450,7 +1450,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
|
||||
pTemp->CombatStop(true);
|
||||
pTemp->AttackStop();
|
||||
pTemp->setFaction(me->getFaction());
|
||||
pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[18].x, LightofDawnLoc[18].y, LightofDawnLoc[18].z);
|
||||
pTemp->CastSpell(pTemp, SPELL_THE_LIGHT_OF_DAWN, false);
|
||||
}
|
||||
@@ -1465,7 +1465,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
|
||||
pTemp->CombatStop(true);
|
||||
pTemp->AttackStop();
|
||||
pTemp->setFaction(me->getFaction());
|
||||
pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[20].x, LightofDawnLoc[20].y, LightofDawnLoc[20].z);
|
||||
pTemp->CastSpell(pTemp, SPELL_THE_LIGHT_OF_DAWN, false);
|
||||
}
|
||||
|
||||
@@ -62,7 +62,7 @@ struct npc_valkyr_battle_maidenAI : public PassiveAI
|
||||
switch(phase)
|
||||
{
|
||||
case 0:
|
||||
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
me->HandleEmoteCommand(EMOTE_STATE_FLYGRABCLOSED);
|
||||
FlyBackTimer = 500;
|
||||
break;
|
||||
|
||||
@@ -481,7 +481,7 @@ struct mob_amanishi_hatcherAI : public ScriptedAI
|
||||
|
||||
void Reset()
|
||||
{
|
||||
me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
side =(me->GetPositionY() < 1150);
|
||||
waypoint = 0;
|
||||
isHatching = false;
|
||||
|
||||
@@ -127,7 +127,7 @@ struct boss_nalorakkAI : public ScriptedAI
|
||||
inMove = false;
|
||||
waitTimer = 0;
|
||||
me->SetSpeed(MOVE_RUN,2);
|
||||
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
}else
|
||||
{
|
||||
(*me).GetMotionMaster()->MovePoint(0,NalorakkWay[7][0],NalorakkWay[7][1],NalorakkWay[7][2]);
|
||||
|
||||
@@ -178,8 +178,8 @@ struct npc_ranger_lilathaAI : public npc_escortAI
|
||||
me->AI()->AttackStart(Summ1);
|
||||
break;
|
||||
}
|
||||
case 19: me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); break;
|
||||
case 25: me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); break;
|
||||
case 19: me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); break;
|
||||
case 25: me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); break;
|
||||
case 30:
|
||||
if (pPlayer && pPlayer->GetTypeId() == TYPEID_PLAYER)
|
||||
CAST_PLR(pPlayer)->GroupEventHappens(QUEST_ESCAPE_FROM_THE_CATACOMBS,me);
|
||||
|
||||
@@ -243,7 +243,7 @@ struct npc_rinjiAI : public npc_escortAI
|
||||
|
||||
void JustSummoned(Creature* pSummoned)
|
||||
{
|
||||
pSummoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
pSummoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
pSummoned->GetMotionMaster()->MovePoint(0, m_afAmbushMoveTo[m_iSpawnId].m_fX, m_afAmbushMoveTo[m_iSpawnId].m_fY, m_afAmbushMoveTo[m_iSpawnId].m_fZ);
|
||||
}
|
||||
|
||||
|
||||
@@ -62,8 +62,8 @@ struct npc_corporal_keeshanAI : public npc_escortAI
|
||||
if (!pPlayer)
|
||||
return;
|
||||
|
||||
if (uiI >= 65 && me->GetUnitMovementFlags() == MOVEMENTFLAG_WALK_MODE)
|
||||
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
if (uiI >= 65 && me->GetUnitMovementFlags() == MOVEMENTFLAG_WALKING)
|
||||
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
|
||||
switch(uiI)
|
||||
{
|
||||
@@ -73,7 +73,7 @@ struct npc_corporal_keeshanAI : public npc_escortAI
|
||||
uiPhase = 1;
|
||||
break;
|
||||
case 65:
|
||||
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
break;
|
||||
case 115:
|
||||
pPlayer->AreaExploredOrEventHappens(QUEST_MISSING_IN_ACTION);
|
||||
|
||||
@@ -417,7 +417,7 @@ struct npc_marzon_silent_bladeAI : public ScriptedAI
|
||||
{
|
||||
npc_marzon_silent_bladeAI(Creature* pCreature) : ScriptedAI(pCreature)
|
||||
{
|
||||
me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
}
|
||||
|
||||
void Reset()
|
||||
|
||||
@@ -490,7 +490,7 @@ void hyjalAI::SummonCreature(uint32 entry, float Base[4][3])
|
||||
// Increment Enemy Count to be used in World States and instance script
|
||||
++EnemyCount;
|
||||
|
||||
pCreature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
pCreature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
pCreature->setActive(true);
|
||||
switch(entry)
|
||||
{
|
||||
@@ -1014,7 +1014,7 @@ void hyjalAI::WaypointReached(uint32 i)
|
||||
if ((*itr) && (*itr)->isAlive() && (*itr) != me && (*itr)->GetEntry() != JAINA)
|
||||
{
|
||||
if (!(*itr)->IsWithinDist(me, 60))
|
||||
(*itr)->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
(*itr)->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
float x, y, z;
|
||||
(*itr)->SetDefaultMovementType(IDLE_MOTION_TYPE);
|
||||
(*itr)->GetMotionMaster()->Initialize();
|
||||
|
||||
@@ -485,11 +485,11 @@ struct npc_arthasAI : public npc_escortAI
|
||||
break;
|
||||
//After waypoint 0
|
||||
case 1:
|
||||
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
if (Unit* pUther = me->SummonCreature(NPC_UTHER,1794.357f,1272.183f,140.558f,1.37f,TEMPSUMMON_DEAD_DESPAWN,180000))
|
||||
{
|
||||
uiUtherGUID = pUther->GetGUID();
|
||||
pUther->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
pUther->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
pUther->GetMotionMaster()->MovePoint(0, 1897.018f, 1287.487f, 143.481f);
|
||||
pUther->SetUInt64Value(UNIT_FIELD_TARGET, me->GetGUID());
|
||||
me->SetUInt64Value(UNIT_FIELD_TARGET, uiUtherGUID);
|
||||
@@ -574,7 +574,7 @@ struct npc_arthasAI : public npc_escortAI
|
||||
case 17:
|
||||
if (Creature* pUther = Unit::GetCreature(*me, uiUtherGUID))
|
||||
{
|
||||
pUther->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
pUther->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
pUther->GetMotionMaster()->MovePoint(0, 1794.357f,1272.183f,140.558f);
|
||||
}
|
||||
JumpToNextStep(1000);
|
||||
@@ -583,7 +583,7 @@ struct npc_arthasAI : public npc_escortAI
|
||||
if (Creature* pJaina = Unit::GetCreature(*me, uiJainaGUID))
|
||||
{
|
||||
me->SetUInt64Value(UNIT_FIELD_TARGET, uiJainaGUID);
|
||||
pJaina->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
pJaina->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
pJaina->GetMotionMaster()->MovePoint(0, 1794.357f,1272.183f,140.558f);
|
||||
}
|
||||
JumpToNextStep(1000);
|
||||
@@ -649,7 +649,7 @@ struct npc_arthasAI : public npc_escortAI
|
||||
if (Creature* pCityman = Unit::GetCreature(*me, uiCitymenGUID[0]))
|
||||
{
|
||||
pCityman->SetUInt64Value(UNIT_FIELD_TARGET, me->GetGUID());
|
||||
pCityman->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
pCityman->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
pCityman->GetMotionMaster()->MovePoint(0, 2088.625f,1279.191f,140.743f);
|
||||
}
|
||||
JumpToNextStep(2000);
|
||||
@@ -822,7 +822,7 @@ struct npc_arthasAI : public npc_escortAI
|
||||
if (Unit* pBoss = me->SummonCreature(uiBossID,2232.19f,1331.933f,126.662f,3.15f,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,900000))
|
||||
{
|
||||
uiBossGUID = pBoss->GetGUID();
|
||||
pBoss->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
pBoss->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
pBoss->GetMotionMaster()->MovePoint(0, 2194.110f,1332.00f,130.00f);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -301,7 +301,7 @@ struct npc_thrall_old_hillsbradAI : public npc_escortAI
|
||||
SetRun();
|
||||
break;
|
||||
case 91:
|
||||
me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
SetRun(false);
|
||||
break;
|
||||
case 93:
|
||||
|
||||
@@ -291,7 +291,7 @@ struct instance_zulfarrak : public ScriptedInstance
|
||||
{
|
||||
if (npc->isAlive())
|
||||
{
|
||||
npc->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
npc->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
npc->GetMotionMaster()->MovePoint(1,x,y,z);
|
||||
npc->SetHomePosition(x,y,z,o);
|
||||
}
|
||||
|
||||
@@ -196,7 +196,7 @@ void initBlyCrewMember(ScriptedInstance* pInstance, uint32 entry,float x,float y
|
||||
if (Creature* crew = pInstance->instance->GetCreature(pInstance->GetData64(entry)))
|
||||
{
|
||||
crew->SetReactState(REACT_AGGRESSIVE);
|
||||
crew->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
crew->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
crew->SetHomePosition(x,y,z,0);
|
||||
crew->GetMotionMaster()->MovePoint(1,x,y,z);
|
||||
crew->setFaction(FACTION_FREED);
|
||||
|
||||
@@ -192,7 +192,7 @@ struct boss_jedoga_shadowseekerAI : public ScriptedAI
|
||||
/* me->SetUnitMovementFlags(MOVEMENTFLAG_JUMPING);
|
||||
me->SendMonsterMove(JedogaPosition[1], MOVEFLAG_JUMP, 0);
|
||||
me->Relocate(JedogaPosition[1][0], JedogaPosition[1][1], JedogaPosition[1][2], JedogaPosition[1][3]);
|
||||
me->SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE);
|
||||
me->SetUnitMovementFlags(MOVEMENTFLAG_WALKING);
|
||||
*/
|
||||
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, false);
|
||||
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_MAGIC, false);
|
||||
|
||||
@@ -312,7 +312,7 @@ struct boss_taldaramAI : public ScriptedAI
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->RemoveAurasDueToSpell(SPELL_BEAM_VISUAL);
|
||||
me->SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE);
|
||||
me->SetUnitMovementFlags(MOVEMENTFLAG_WALKING);
|
||||
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), DATA_GROUND_POSITION_Z, me->GetOrientation());
|
||||
uint64 prison_GUID = pInstance->GetData64(DATA_PRINCE_TALDARAM_PLATFORM);
|
||||
pInstance->HandleGameObject(prison_GUID,true);
|
||||
|
||||
@@ -184,7 +184,7 @@ struct boss_four_horsemenAI : public BossAI
|
||||
{
|
||||
movementStarted = true;
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
me->SetSpeed(MOVE_RUN, me->GetSpeedRate(MOVE_RUN), true);
|
||||
|
||||
switch(id)
|
||||
|
||||
@@ -269,7 +269,7 @@ struct boss_uromAI : public ScriptedAI
|
||||
|
||||
me->NearTeleportTo(pPos.GetPositionX(),pPos.GetPositionY(),pPos.GetPositionZ(),pPos.GetOrientation());
|
||||
me->GetMotionMaster()->MoveChase(me->getVictim(),0,0);
|
||||
me->SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE);
|
||||
me->SetUnitMovementFlags(MOVEMENTFLAG_WALKING);
|
||||
|
||||
bCanCast = false;
|
||||
bCanGoBack = false;
|
||||
@@ -332,7 +332,7 @@ struct boss_uromAI : public ScriptedAI
|
||||
LeaveCombat();
|
||||
break;
|
||||
case SPELL_TELEPORT:
|
||||
me->AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE); // with out it the npc will fall down while is casting
|
||||
me->AddUnitMovementFlag(MOVEMENTFLAG_CAN_FLY); // with out it the npc will fall down while is casting
|
||||
bCanCast = true;
|
||||
break;
|
||||
default:
|
||||
|
||||
@@ -480,8 +480,8 @@ struct boss_sartharionAI : public ScriptedAI
|
||||
{
|
||||
if (pTemp->isAlive() && !pTemp->getVictim())
|
||||
{
|
||||
if (pTemp->HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE))
|
||||
pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
if (pTemp->HasUnitMovementFlag(MOVEMENTFLAG_WALKING))
|
||||
pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
|
||||
if (pTemp->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
|
||||
pTemp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
|
||||
@@ -199,7 +199,7 @@ struct boss_kelesethAI : public ScriptedAI
|
||||
Skeleton = me->SummonCreature(CREATURE_SKELETON, SkeletonSpawnPoint[i][0], SkeletonSpawnPoint[i][1] , SKELETONSPAWN_Z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
|
||||
if (Skeleton)
|
||||
{
|
||||
Skeleton->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
Skeleton->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
Skeleton->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY() , me->GetPositionZ());
|
||||
Skeleton->AddThreat(me->getVictim(), 0.0f);
|
||||
DoZoneInCombat(Skeleton);
|
||||
|
||||
@@ -230,7 +230,7 @@ struct boss_skadiAI : public ScriptedAI
|
||||
m_pInstance->SetData(DATA_SKADI_THE_RUTHLESS_EVENT, IN_PROGRESS);
|
||||
m_pInstance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
|
||||
me->GetMotionMaster()->MoveJump(Location[0].GetPositionX(), Location[0].GetPositionY(), Location[0].GetPositionZ(), 5.0f, 10.0f);
|
||||
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
m_uiMountTimer = 1000;
|
||||
Summons.DespawnEntry(CREATURE_GRAUF);
|
||||
}
|
||||
|
||||
@@ -254,7 +254,7 @@ struct boss_svala_sorrowgraveAI : public ScriptedAI
|
||||
Phase = NORMAL;
|
||||
|
||||
DoTeleportTo(296.632, -346.075, 90.6307);
|
||||
me->SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE);
|
||||
me->SetUnitMovementFlags(MOVEMENTFLAG_WALKING);
|
||||
|
||||
summons.DespawnAll();
|
||||
|
||||
@@ -315,7 +315,7 @@ struct boss_svala_sorrowgraveAI : public ScriptedAI
|
||||
DoCast(pSacrificeTarget, SPELL_RITUAL_OF_THE_SWORD);
|
||||
//Spell doesn't teleport
|
||||
DoTeleportPlayer(pSacrificeTarget, 296.632, -346.075, 90.63, 4.6);
|
||||
me->SetUnitMovementFlags(MOVEMENTFLAG_FLY_MODE);
|
||||
me->SetUnitMovementFlags(MOVEMENTFLAG_CAN_FLY);
|
||||
DoTeleportTo(296.632, -346.075, 120.85);
|
||||
Phase = SACRIFICING;
|
||||
if (pInstance)
|
||||
@@ -344,7 +344,7 @@ struct boss_svala_sorrowgraveAI : public ScriptedAI
|
||||
//go down
|
||||
Phase = NORMAL;
|
||||
pSacrificeTarget = NULL;
|
||||
me->SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE);
|
||||
me->SetUnitMovementFlags(MOVEMENTFLAG_WALKING);
|
||||
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
|
||||
me->GetMotionMaster()->MoveChase(pTarget);
|
||||
|
||||
|
||||
@@ -308,7 +308,7 @@ struct npc_sinclariAI : public ScriptedAI
|
||||
{
|
||||
if (Creature* pGuard = *itr)
|
||||
{
|
||||
pGuard->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
pGuard->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
pGuard->GetMotionMaster()->MovePoint(0, MovePosition);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -945,16 +945,16 @@ struct npc_thassarianAI : public npc_escortAI
|
||||
uiArthas = pArthas->GetGUID();
|
||||
pArthas->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
pArthas->SetReactState(REACT_PASSIVE);
|
||||
pArthas->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
pArthas->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
pArthas->GetMotionMaster()->MovePoint(0, 3737.374756,3564.841309,477.433014);
|
||||
}
|
||||
if (Creature *pTalbot = me->SummonCreature(NPC_COUNSELOR_TALBOT, 3747.23, 3614.936, 473.321, 4.462012, TEMPSUMMON_CORPSE_TIMED_DESPAWN,120000))
|
||||
{
|
||||
uiTalbot = pTalbot->GetGUID();
|
||||
pTalbot->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
pTalbot->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
pTalbot->GetMotionMaster()->MovePoint(0, 3738.000977,3568.882080,477.433014);
|
||||
}
|
||||
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
@@ -1033,13 +1033,13 @@ struct npc_thassarianAI : public npc_escortAI
|
||||
if (Creature* pArlos = me->SummonCreature(NPC_GENERAL_ARLOS, 3745.527100, 3615.655029, 473.321533, 4.447805, TEMPSUMMON_CORPSE_TIMED_DESPAWN,120000))
|
||||
{
|
||||
uiArlos = pArlos->GetGUID();
|
||||
pArlos->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
pArlos->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
pArlos->GetMotionMaster()->MovePoint(0, 3735.570068, 3572.419922, 477.441010);
|
||||
}
|
||||
if (Creature *pLeryssa = me->SummonCreature(NPC_LERYSSA, 3749.654541, 3614.959717, 473.323486, 4.524959, TEMPSUMMON_CORPSE_TIMED_DESPAWN,120000))
|
||||
{
|
||||
uiLeryssa = pLeryssa->GetGUID();
|
||||
pLeryssa->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
pLeryssa->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
pLeryssa->SetReactState(REACT_PASSIVE);
|
||||
pLeryssa->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
pLeryssa->GetMotionMaster()->MovePoint(0, 3741.969971, 3571.439941, 477.441010);
|
||||
@@ -1342,7 +1342,7 @@ struct npc_counselor_talbotAI : public ScriptedAI
|
||||
pArlos->Kill(pArlos, false);
|
||||
pLeryssa->RemoveAura(SPELL_STUN);
|
||||
pLeryssa->clearUnitState(UNIT_STAT_STUNNED);
|
||||
pLeryssa->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
pLeryssa->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
pLeryssa->GetMotionMaster()->MovePoint(0,3722.114502, 3564.201660, 477.441437);
|
||||
|
||||
if (pKiller->GetTypeId() == TYPEID_PLAYER)
|
||||
|
||||
@@ -256,7 +256,7 @@ struct npc_emilyAI : public npc_escortAI
|
||||
pPlayer->GroupEventHappens(QUEST_PERILOUS_ADVENTURE, me);
|
||||
DoScriptText(SAY_QUEST_COMPLETE, me, pPlayer);
|
||||
}
|
||||
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
break;
|
||||
case 25:
|
||||
DoScriptText(SAY_VICTORY4, me);
|
||||
|
||||
@@ -174,7 +174,7 @@ struct npc_plaguehound_trackerAI : public npc_escortAI
|
||||
if (!pPlayer)
|
||||
return;
|
||||
|
||||
me->SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE);
|
||||
me->SetUnitMovementFlags(MOVEMENTFLAG_WALKING);
|
||||
Start(false, false, pPlayer->GetGUID());
|
||||
}
|
||||
|
||||
|
||||
@@ -1249,7 +1249,7 @@ struct npc_crusade_recruitAI : public ScriptedAI
|
||||
break;
|
||||
case 2:
|
||||
// walk forward
|
||||
me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
me->GetMotionMaster()->MovePoint(0,me->GetPositionX() + (cos(m_heading) * 10), me->GetPositionY() + (sin(m_heading) * 10), me->GetPositionZ());
|
||||
m_uiTimer = 5000;
|
||||
m_uiPhase = 3;
|
||||
|
||||
@@ -1134,7 +1134,7 @@ struct npc_akama_illidanAI : public ScriptedAI
|
||||
|
||||
void BeginWalk()
|
||||
{
|
||||
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
me->SetSpeed(MOVE_RUN, 1.0f);
|
||||
me->GetMotionMaster()->MovePoint(0, AkamaWP[WalkCount].x, AkamaWP[WalkCount].y, AkamaWP[WalkCount].z);
|
||||
}
|
||||
@@ -1925,7 +1925,7 @@ void boss_illidan_stormrageAI::HandleTalkSequence()
|
||||
// Equip our warglaives!
|
||||
SetEquipmentSlots(false, EQUIP_ID_MAIN_HAND, EQUIP_ID_OFF_HAND, EQUIP_NO_CHANGE);
|
||||
me->SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE);
|
||||
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
break;
|
||||
case 9:
|
||||
if (GETCRE(Akama, AkamaGUID))
|
||||
@@ -2029,7 +2029,7 @@ void boss_illidan_stormrageAI::CastEyeBlast()
|
||||
if (!Trigger) return;
|
||||
|
||||
Trigger->SetSpeed(MOVE_WALK, 3);
|
||||
Trigger->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
Trigger->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
Trigger->GetMotionMaster()->MovePoint(0, final.x, final.y, final.z);
|
||||
|
||||
//Trigger->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
|
||||
@@ -318,7 +318,7 @@ struct boss_shade_of_akamaAI : public ScriptedAI
|
||||
if (Sorcerer)
|
||||
{
|
||||
CAST_AI(mob_ashtongue_sorcererAI, Sorcerer->AI())->ShadeGUID = me->GetGUID();
|
||||
Sorcerer->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
Sorcerer->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
Sorcerer->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
|
||||
Sorcerer->SetUInt64Value(UNIT_FIELD_TARGET, me->GetGUID());
|
||||
Sorcerers.push_back(Sorcerer->GetGUID());
|
||||
@@ -333,7 +333,7 @@ struct boss_shade_of_akamaAI : public ScriptedAI
|
||||
Creature* Spawn = me->SummonCreature(spawnEntries[i], X, Y, Z_SPAWN, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 25000);
|
||||
if (Spawn)
|
||||
{
|
||||
Spawn->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
Spawn->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
Spawn->GetMotionMaster()->MovePoint(0, AGGRO_X, AGGRO_Y, AGGRO_Z);
|
||||
Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 1);
|
||||
Spawn->AI()->AttackStart(pTarget);
|
||||
@@ -394,7 +394,7 @@ struct boss_shade_of_akamaAI : public ScriptedAI
|
||||
Creature* Defender = me->SummonCreature(CREATURE_DEFENDER, SpawnLocations[ran].x, SpawnLocations[ran].y, Z_SPAWN, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 25000);
|
||||
if (Defender)
|
||||
{
|
||||
Defender->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
Defender->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
bool move = true;
|
||||
if (AkamaGUID)
|
||||
{
|
||||
@@ -686,7 +686,7 @@ struct npc_akamaAI : public ScriptedAI
|
||||
{
|
||||
ShadeHasDied = true;
|
||||
WayPointId = 0;
|
||||
me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
me->GetMotionMaster()->MovePoint(WayPointId, AkamaWP[0].x, AkamaWP[0].y, AkamaWP[0].z);
|
||||
}
|
||||
if (Shade && Shade->isAlive())
|
||||
|
||||
@@ -624,7 +624,7 @@ struct mob_enchanted_elementalAI : public ScriptedAI
|
||||
|
||||
if (move <= diff)
|
||||
{
|
||||
me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
if (phase == 1)
|
||||
me->GetMotionMaster()->MovePoint(0, x, y, z);
|
||||
if (phase == 1 && me->IsWithinDist3d(x,y,z, 0.1))
|
||||
|
||||
@@ -134,7 +134,7 @@ struct boss_nazanAI : public ScriptedAI
|
||||
BellowingRoar_Timer = 6000;
|
||||
ConeOfFire_Timer = 12000;
|
||||
me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
|
||||
me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
me->GetMotionMaster()->Clear();
|
||||
if (Unit* pVictim = SelectUnit(SELECT_TARGET_NEAREST,0))
|
||||
me->AI()->AttackStart(pVictim);
|
||||
|
||||
@@ -77,7 +77,7 @@ struct boss_warchief_kargath_bladefistAI : public ScriptedAI
|
||||
removeAdds();
|
||||
|
||||
me->SetSpeed(MOVE_RUN,2);
|
||||
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
|
||||
summoned = 2;
|
||||
InBlade = false;
|
||||
|
||||
@@ -605,7 +605,7 @@ struct npc_maghar_captiveAI : public npc_escortAI
|
||||
if (pSummoned->isTotem())
|
||||
return;
|
||||
|
||||
pSummoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
pSummoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
pSummoned->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
|
||||
pSummoned->AI()->AttackStart(me);
|
||||
|
||||
|
||||
@@ -340,7 +340,7 @@ struct mob_dragonmaw_peonAI : public ScriptedAI
|
||||
float x, y, z;
|
||||
caster->GetClosePoint(x, y, z, me->GetObjectSize());
|
||||
|
||||
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
me->GetMotionMaster()->MovePoint(1, x, y, z);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -443,7 +443,7 @@ struct npc_isla_starmaneAI : public npc_escortAI
|
||||
me->SetInFront(pPlayer); break;
|
||||
case 30: me->HandleEmoteCommand(EMOTE_ONESHOT_WAVE); break;
|
||||
case 31: DoCast(me, SPELL_CAT);
|
||||
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); break;
|
||||
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -628,7 +628,7 @@ struct npc_injured_patientAI : public ScriptedAI
|
||||
DoScriptText(RAND(SAY_DOC1,SAY_DOC2,SAY_DOC3), me);
|
||||
|
||||
uint32 mobId = me->GetEntry();
|
||||
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
|
||||
switch (mobId)
|
||||
{
|
||||
@@ -1840,7 +1840,7 @@ struct npc_ebon_gargoyleAI : CasterAI
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
|
||||
// Fly Away
|
||||
me->AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE|MOVEMENTFLAG_ASCEND|MOVEMENTFLAG_FLYING);
|
||||
me->AddUnitMovementFlag(MOVEMENTFLAG_CAN_FLY|MOVEMENTFLAG_ASCENDING|MOVEMENTFLAG_FLYING);
|
||||
me->SetSpeed(MOVE_FLIGHT, 0.75f, true);
|
||||
me->SetSpeed(MOVE_RUN, 0.75f, true);
|
||||
float x = me->GetPositionX() + 20 * cos(me->GetOrientation());
|
||||
|
||||
Reference in New Issue
Block a user