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Game/AI: InvalidAIException internal cleanup
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@@ -1,23 +0,0 @@
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/*
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* Copyright (C) 2008-2018 TrinityCore <https://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "AIException.h"
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InvalidAIException::InvalidAIException(char const* _message)
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{
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message().assign(_message);
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}
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@@ -25,16 +25,11 @@
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class TC_GAME_API InvalidAIException : public std::exception
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{
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public:
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InvalidAIException(char const* _message);
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~InvalidAIException() throw() { }
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InvalidAIException(char const* msg) : msg_(msg) {}
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char const* what() const noexcept override { return msg_.c_str(); }
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protected:
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std::string & message() throw() { return msg_; }
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private:
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std::string msg_;
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std::string const msg_;
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};
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#endif
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