Core/Vendors: Fixed SMSG_LIST_INVENTORY, you can buy things from vendors now

Signed-off-by: Subv2112 <s.v.h21@hotmail.com>
This commit is contained in:
Subv2112
2012-01-16 15:27:36 -05:00
parent f1cc8f532e
commit 643b6acc4f

View File

@@ -730,25 +730,64 @@ void WorldSession::SendListInventory(uint64 vendorGuid)
if (vendor->HasUnitState(UNIT_STAT_MOVING))
vendor->StopMoving();
uint8* bytes = (uint8*)&vendorGuid;
VendorItemData const* items = vendor->GetVendorItems();
if (!items)
{
WorldPacket data(SMSG_LIST_INVENTORY, 8 + 1 + 1);
data << uint64(vendorGuid);
data.WriteByteMask(bytes[5]);
data.WriteByteMask(bytes[6]);
data.WriteByteMask(bytes[1]);
data.WriteByteMask(bytes[2]);
data.WriteByteMask(bytes[3]);
data.WriteByteMask(bytes[0]);
data.WriteByteMask(bytes[7]);
data.WriteByteMask(bytes[4]);
data.WriteByteSeq(bytes[2]);
data.WriteByteSeq(bytes[3]);
data << uint8(0); // count == 0, next will be error code
data << uint8(0); // "Vendor has no inventory"
data << uint8(0xA0); // Only seen 0xA0 (160) so far ( should we send 0 here?)
data.WriteByteSeq(bytes[4]);
data.WriteByteSeq(bytes[7]);
data.WriteByteSeq(bytes[6]);
SendPacket(&data);
return;
}
uint8 itemCount = items->GetItemCount();
uint8 count = 0;
WorldPacket data(SMSG_LIST_INVENTORY, 8 + 1 + itemCount * 8 * 4);
data << uint64(vendorGuid);
data.WriteByteMask(bytes[5]);
data.WriteByteMask(bytes[6]);
data.WriteByteMask(bytes[1]);
data.WriteByteMask(bytes[2]);
data.WriteByteMask(bytes[3]);
data.WriteByteMask(bytes[0]);
data.WriteByteMask(bytes[7]);
data.WriteByteMask(bytes[4]);
data.WriteByteSeq(bytes[2]);
data.WriteByteSeq(bytes[3]);
size_t countPos = data.wpos();
data << uint8(count);
data << uint32(count);
data.WriteByteSeq(bytes[5]);
data.WriteByteSeq(bytes[0]);
data.WriteByteSeq(bytes[1]);
data << uint8(0xA0); // Only seen 0xA0 (160) so far
data.WriteByteSeq(bytes[4]);
data.WriteByteSeq(bytes[7]);
data.WriteByteSeq(bytes[6]);
float discountMod = _player->GetReputationPriceDiscount(vendor);
@@ -775,26 +814,27 @@ void WorldSession::SendListInventory(uint64 vendorGuid)
// reputation discount
int32 price = item->IsGoldRequired(itemTemplate) ? uint32(floor(itemTemplate->BuyPrice * discountMod)) : 0;
data << uint32(itemTemplate->MaxDurability);
data << uint32(slot + 1); // client expects counting to start at 1
data << uint32(item->item);
data << uint32(0); // Always 0?
data << uint32(itemTemplate->DisplayInfoID);
data << int32(leftInStock);
data << uint32(price);
data << uint32(itemTemplate->MaxDurability);
data << uint32(itemTemplate->BuyCount);
data << uint32(item->ExtendedCost);
data << uint32(1); // Always 1?
data << uint32(price);
}
}
}
if (count == 0)
{
data << uint8(0);
SendPacket(&data);
return;
}
data.put<uint8>(countPos, count);
data.put<uint32>(countPos, count);
SendPacket(&data);
}