Core/Spells: Add default handler for apply aura spell effect when both ImplicitTargets are 0, removed unused structure

This commit is contained in:
Shauren
2011-04-09 19:57:32 +02:00
parent a5a545a403
commit 64caf2cdf2
3 changed files with 3 additions and 10 deletions

View File

@@ -755,6 +755,8 @@ void Spell::SelectSpellTargets()
AddUnitTarget(m_caster, i);
break;
default: // apply to target in other case
if (m_targets.getUnitTarget())
AddUnitTarget(m_targets.getUnitTarget(), i);
break;
}
break;
@@ -765,9 +767,7 @@ void Spell::SelectSpellTargets()
break;
case SPELL_EFFECT_SKIN_PLAYER_CORPSE:
if (m_targets.getUnitTarget())
{
AddUnitTarget(m_targets.getUnitTarget(), i);
}
else if (m_targets.getCorpseTargetGUID())
{
Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());

View File

@@ -757,7 +757,7 @@ namespace Trinity
ASSERT(i_source);
}
template<class T> inline void Visit(GridRefManager<T> &m)
template<class T> inline void Visit(GridRefManager<T>& m)
{
i_requireDeadTarget = i_spellProto ? bool(i_spellProto->AttributesEx3 & SPELL_ATTR3_REQUIRE_DEAD_TARGET) : false;

View File

@@ -709,13 +709,6 @@ enum SpellScriptTargetType
#define MAX_SPELL_TARGET_TYPE 4
struct SpellTargetEntry
{
SpellTargetEntry(SpellScriptTargetType type_,uint32 targetEntry_) : type(type_), targetEntry(targetEntry_) {}
SpellScriptTargetType type;
uint32 targetEntry;
};
// coordinates for spells (accessed using SpellMgr functions)
struct SpellTargetPosition
{