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https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-20 09:17:36 +01:00
Core/Misc: Reduce differences between branches
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@@ -337,7 +337,7 @@ class TC_GAME_API BossAI : public ScriptedAI
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void _JustEngagedWith(Unit* who);
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void _JustDied();
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void _JustReachedHome();
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void _DespawnAtEvade(Seconds delayToRespawn = 30s, Creature* who = nullptr);
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void _DespawnAtEvade(Seconds delayToRespawn = 30s, Creature* who = nullptr);
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void TeleportCheaters();
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@@ -1716,6 +1716,25 @@ namespace Trinity
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ObjectGuid _GUID;
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};
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class HeightDifferenceCheck
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{
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public:
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HeightDifferenceCheck(WorldObject* go, float diff, bool reverse)
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: _baseObject(go), _difference(diff), _reverse(reverse)
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{
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}
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bool operator()(WorldObject* unit) const
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{
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return (unit->GetPositionZ() - _baseObject->GetPositionZ() > _difference) != _reverse;
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}
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private:
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WorldObject* _baseObject;
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float _difference;
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bool _reverse;
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};
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class UnitAuraCheck
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{
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public:
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@@ -624,7 +624,7 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket& recvData)
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if (_player->GetGuildId())
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{
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data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
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data << (uint32)PETITION_TURN_ALREADY_IN_GUILD;
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data << uint32(PETITION_TURN_ALREADY_IN_GUILD);
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_player->SendDirectMessage(&data);
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return;
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}
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@@ -904,13 +904,13 @@ uint64 Spell::CalculateDelayMomentForDst() const
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{
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float speed = m_targets.GetSpeedXY();
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if (speed > 0.0f)
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return (uint64)floor(m_targets.GetDist2d() / speed * 1000.0f);
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return uint64(std::floor(m_targets.GetDist2d() / speed * 1000.0f));
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}
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else if (m_spellInfo->Speed > 0.0f)
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{
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// We should not subtract caster size from dist calculation (fixes execution time desync with animation on client, eg. Malleable Goo cast by PP)
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float dist = m_caster->GetExactDist(*m_targets.GetDstPos());
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return (uint64)std::floor(dist / m_spellInfo->Speed * 1000.0f);
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return uint64(std::floor(dist / m_spellInfo->Speed * 1000.0f));
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}
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}
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@@ -2185,6 +2185,7 @@ void Spell::AddUnitTarget(Unit* target, uint32 effectMask, bool checkIfValid /*=
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if (dist < 5.0f)
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dist = 5.0f;
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targetInfo.TimeDelay = uint64(std::floor(dist / m_spellInfo->Speed * 1000.0f));
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// Calculate minimum incoming time
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@@ -2269,7 +2270,9 @@ void Spell::AddGOTarget(GameObject* go, uint32 effectMask)
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float dist = m_caster->GetDistance(go->GetPositionX(), go->GetPositionY(), go->GetPositionZ());
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if (dist < 5.0f)
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dist = 5.0f;
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target.TimeDelay = uint64(std::floor(dist / m_spellInfo->Speed * 1000.0f));
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if (!m_delayMoment || m_delayMoment > target.TimeDelay)
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m_delayMoment = target.TimeDelay;
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}
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@@ -393,25 +393,6 @@ class NecroticPlagueTargetCheck
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uint32 _notAura2;
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};
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class HeightDifferenceCheck
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{
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public:
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HeightDifferenceCheck(GameObject* go, float diff, bool reverse)
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: _baseObject(go), _difference(diff), _reverse(reverse)
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{
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}
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bool operator()(WorldObject* unit) const
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{
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return (unit->GetPositionZ() - _baseObject->GetPositionZ() > _difference) != _reverse;
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}
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private:
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GameObject* _baseObject;
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float _difference;
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bool _reverse;
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};
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class FrozenThroneResetWorker
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{
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public:
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@@ -1510,7 +1491,7 @@ struct npc_valkyr_shadowguard : public ScriptedAI
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{
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std::list<Creature*> triggers;
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GetCreatureListWithEntryInGrid(triggers, me, NPC_WORLD_TRIGGER, 150.0f);
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triggers.remove_if(HeightDifferenceCheck(platform, 5.0f, true));
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triggers.remove_if(Trinity::HeightDifferenceCheck(platform, 5.0f, true));
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if (triggers.empty())
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return;
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@@ -2196,7 +2177,7 @@ class spell_the_lich_king_quake : public SpellScript
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void FilterTargets(std::list<WorldObject*>& targets)
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{
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if (GameObject* platform = ObjectAccessor::GetGameObject(*GetCaster(), GetCaster()->GetInstanceScript()->GetGuidData(DATA_ARTHAS_PLATFORM)))
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targets.remove_if(HeightDifferenceCheck(platform, 5.0f, false));
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targets.remove_if(Trinity::HeightDifferenceCheck(platform, 5.0f, false));
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}
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void HandleSendEvent(SpellEffIndex /*effIndex*/)
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@@ -712,7 +712,7 @@ class spell_warl_life_tap : public SpellScript
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return GetCaster()->GetTypeId() == TYPEID_PLAYER;
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}
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bool Validate(SpellInfo const* /*spell*/) override
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bool Validate(SpellInfo const* /*spellInfo*/) override
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{
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return ValidateSpellInfo({ SPELL_WARLOCK_LIFE_TAP_ENERGIZE, SPELL_WARLOCK_LIFE_TAP_ENERGIZE_2 });
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}
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