*Do not destroy unit for owner when it stealth

--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-25 23:21:10 -05:00
parent d971d0121f
commit 65a47c4a6b

View File

@@ -10365,7 +10365,8 @@ void Unit::DestroyForNearbyPlayers()
VisitNearbyWorldObject(World::GetMaxVisibleDistance(), searcher);
for(std::list<Unit*>::iterator iter = targets.begin(); iter != targets.end(); ++iter)
if(*iter != this && (*iter)->GetTypeId() == TYPEID_PLAYER
&& ((Player*)(*iter))->HaveAtClient(this))
&& ((Player*)(*iter))->HaveAtClient(this)
&& GetCharmerGUID() != (*iter)->GetGUID()) // TODO: this is for puppet
{
DestroyForPlayer((Player*)(*iter));
((Player*)(*iter))->m_clientGUIDs.erase(GetGUID());