mirror of
https://github.com/TrinityCore/TrinityCore.git
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Core/Quests: Implemented player choice rewards
This commit is contained in:
@@ -1105,6 +1105,7 @@ INSERT INTO `rbac_linked_permissions` VALUES
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(196,840),
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(196,842),
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(196,843),
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(196,869),
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(197,232),
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(197,236),
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(197,237),
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@@ -2024,7 +2025,8 @@ INSERT INTO `rbac_permissions` VALUES
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(852,'Command: go offset'),
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(853,'Command: .reload conversation_template'),
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(854,'Command: .debug conversation'),
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(868,'Command: modify power');
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(868,'Command: modify power'),
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(869,'Command: debug send playerchoice');
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/*!40000 ALTER TABLE `rbac_permissions` ENABLE KEYS */;
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UNLOCK TABLES;
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@@ -2225,7 +2227,8 @@ INSERT INTO `updates` VALUES
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('2017_09_22_00_auth.sql','9313CCE80A18212E6F0C78D83316DE8582AE8084','RELEASED','2017-09-22 18:05:17',0),
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('2017_11_11_01_auth.sql','0D6EDB6B2FC8B9FBDF11ECD79B4B8E943328B6A9','RELEASED','2017-11-11 18:49:45',0),
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('2017_12_30_00_auth.sql','F360E9555AC68E28834E3FF807E4E37A090EF363','RELEASED','2017-12-30 00:23:32',0),
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('2017_12_30_01_auth.sql','1E11C78BA6D1D8E8CED7423DF92D1D197D6061EE','RELEASED','2017-12-30 23:00:00',0);
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('2017_12_30_01_auth.sql','1E11C78BA6D1D8E8CED7423DF92D1D197D6061EE','RELEASED','2017-12-30 23:00:00',0),
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('2017_12_31_00_auth.sql','1721ACBD35EB95FAE33B9E95F8C4E4B1FB70A5E4','RELEASED','2017-12-31 20:15:23',0);
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/*!40000 ALTER TABLE `updates` ENABLE KEYS */;
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UNLOCK TABLES;
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7
sql/updates/auth/master/2017_12_31_00_auth.sql
Normal file
7
sql/updates/auth/master/2017_12_31_00_auth.sql
Normal file
@@ -0,0 +1,7 @@
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DELETE FROM `rbac_permissions` WHERE `id`=869;
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INSERT INTO `rbac_permissions` (`id`,`name`) VALUES
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(869,'Command: debug send playerchoice');
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DELETE FROM `rbac_linked_permissions` WHERE `linkedId`=869;
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INSERT INTO `rbac_linked_permissions` (`id`,`linkedId`) VALUES
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(196,869);
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@@ -1,5 +0,0 @@
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INSERT INTO `rbac_permissions` (id, NAME) VALUES
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(869, "Command: debug send playerchoice");
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INSERT INTO `rbac_linked_permissions` (id, linkedId) VALUES
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(192, 869);
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121
sql/updates/world/master/2017_12_31_00_world.sql
Normal file
121
sql/updates/world/master/2017_12_31_00_world.sql
Normal file
@@ -0,0 +1,121 @@
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DELETE FROM `command` WHERE `name` IN ('debug send playerchoice');
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INSERT INTO `command` (`name`,`permission`,`help`) VALUES
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('debug send playerchoice', 869, 'Syntax: .debug send playerchoice $choiceId\r\nSend given choice to player.');
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--
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-- Table structure for table `playerchoice`
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--
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DROP TABLE IF EXISTS `playerchoice`;
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CREATE TABLE `playerchoice` (
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`ChoiceId` int(11) NOT NULL,
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`Question` varchar(255),
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`VerifiedBuild` smallint(6) NOT NULL DEFAULT '0',
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PRIMARY KEY (`ChoiceId`)
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) ENGINE=MyISAM DEFAULT CHARSET=utf8;
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--
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-- Table structure for table `playerchoice_locale`
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--
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DROP TABLE IF EXISTS `playerchoice_locale`;
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CREATE TABLE `playerchoice_locale` (
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`ChoiceId` int(11) NOT NULL,
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`locale` varchar(4) NOT NULL,
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`Question` varchar(255),
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`VerifiedBuild` smallint(6) NOT NULL DEFAULT '0',
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PRIMARY KEY (`ChoiceId`,`locale`)
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) ENGINE=MyISAM DEFAULT CHARSET=utf8;
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--
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-- Table structure for table `playerchoice_response`
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--
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DROP TABLE IF EXISTS `playerchoice_response`;
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CREATE TABLE `playerchoice_response` (
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`ChoiceId` int(11) NOT NULL,
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`ResponseId` int(11) NOT NULL,
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`Index` int(10) UNSIGNED NOT NULL,
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`ChoiceArtFileId` int(11) NOT NULL DEFAULT '0',
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`Header` varchar(511) NOT NULL,
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`Answer` varchar(511) NOT NULL,
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`Description` varchar(2047) NOT NULL,
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`Confirmation` varchar(127) NOT NULL,
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`VerifiedBuild` smallint(6) NOT NULL DEFAULT '0',
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PRIMARY KEY (`ChoiceId`,`ResponseId`)
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) ENGINE=MyISAM DEFAULT CHARSET=utf8;
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--
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-- Table structure for table `playerchoice_response_locale`
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--
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DROP TABLE IF EXISTS `playerchoice_response_locale`;
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CREATE TABLE `playerchoice_response_locale` (
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`ChoiceId` int(11) NOT NULL,
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`ResponseId` int(11) NOT NULL,
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`locale` varchar(4) NOT NULL,
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`Header` varchar(511) NOT NULL DEFAULT '',
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`Answer` varchar(511) NOT NULL DEFAULT '',
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`Description` varchar(2047) NOT NULL DEFAULT '',
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`Confirmation` varchar(127) NOT NULL DEFAULT '',
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`VerifiedBuild` smallint(6) NOT NULL DEFAULT '0',
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PRIMARY KEY (`ChoiceID`,`ResponseID`,`locale`)
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) ENGINE=MyISAM DEFAULT CHARSET=utf8;
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--
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-- Table structure for table `playerchoice_response_reward`
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--
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DROP TABLE IF EXISTS `playerchoice_response_reward`;
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CREATE TABLE `playerchoice_response_reward` (
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`ChoiceId` int(11) NOT NULL,
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`ResponseId` int(11) NOT NULL,
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`TitleId` int(11) NOT NULL DEFAULT '0',
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`PackageId` int(11) NOT NULL DEFAULT '0',
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`SkillLineId` int(10) UNSIGNED NOT NULL DEFAULT '0',
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`SkillPointCount` int(10) UNSIGNED NOT NULL DEFAULT '0',
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`ArenaPointCount` int(10) UNSIGNED NOT NULL DEFAULT '0',
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`HonorPointCount` int(10) UNSIGNED NOT NULL DEFAULT '0',
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`Money` bigint(20) UNSIGNED NOT NULL DEFAULT '0',
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`Xp` int(10) UNSIGNED NOT NULL DEFAULT '0',
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`VerifiedBuild` smallint(6) NOT NULL DEFAULT '0',
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PRIMARY KEY (`ChoiceId`, `ResponseId`)
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) ENGINE=MyISAM DEFAULT CHARSET=utf8;
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--
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-- Table structure for table `playerchoice_response_reward_currency`
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--
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DROP TABLE IF EXISTS `playerchoice_response_reward_currency`;
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CREATE TABLE `playerchoice_response_reward_currency` (
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`ChoiceId` int(11) NOT NULL,
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`ResponseId` int(11) NOT NULL,
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`Index` int(10) UNSIGNED NOT NULL,
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`CurrencyId` int(10) UNSIGNED NOT NULL DEFAULT '0',
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`Quantity` int(11) NOT NULL DEFAULT '0',
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`VerifiedBuild` smallint(6) NOT NULL DEFAULT '0',
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PRIMARY KEY (`ChoiceId`, `ResponseId`)
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) ENGINE=MyISAM DEFAULT CHARSET=utf8;
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--
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-- Table structure for table `playerchoice_response_reward_faction`
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--
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DROP TABLE IF EXISTS `playerchoice_response_reward_faction`;
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CREATE TABLE `playerchoice_response_reward_faction` (
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`ChoiceId` int(11) NOT NULL,
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`ResponseId` int(11) NOT NULL,
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`Index` int(10) UNSIGNED NOT NULL,
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`FactionId` int(10) UNSIGNED NOT NULL DEFAULT '0',
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`Quantity` int(11) NOT NULL DEFAULT '0',
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`VerifiedBuild` smallint(6) NOT NULL DEFAULT '0',
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PRIMARY KEY (`ChoiceId`, `ResponseId`)
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) ENGINE=MyISAM DEFAULT CHARSET=utf8;
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--
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-- Table structure for table `playerchoice_response_reward_item`
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--
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DROP TABLE IF EXISTS `playerchoice_response_reward_item`;
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CREATE TABLE `playerchoice_response_reward_item` (
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`ChoiceId` int(11) NOT NULL,
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`ResponseId` int(11) NOT NULL,
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`Index` int(10) UNSIGNED NOT NULL,
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`ItemId` int(10) UNSIGNED NOT NULL DEFAULT '0',
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`BonusListIDs` text,
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`Quantity` int(11) NOT NULL DEFAULT '0',
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`VerifiedBuild` smallint(6) NOT NULL DEFAULT '0',
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PRIMARY KEY (`ChoiceId`, `ResponseId`)
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) ENGINE=MyISAM DEFAULT CHARSET=utf8;
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@@ -1,83 +0,0 @@
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DELETE FROM `command` WHERE `name` IN ('debug send playerchoice');
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INSERT INTO `command` (`name`, `permission`, `help`) VALUES
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('debug send playerchoice', 869, 'Syntax: .debug send playerchoice $choiceId\r\nSend given choice to player.');
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DROP TABLE IF EXISTS `playerchoice`;
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CREATE TABLE `playerchoice` (
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`ChoiceID` INT (10) NOT NULL,
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`Question` VARCHAR (255),
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PRIMARY KEY (`ChoiceID`)
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);
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INSERT INTO playerchoice VALUES (231, "TODO");
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DROP TABLE IF EXISTS `playerchoice_locale`;
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CREATE TABLE `playerchoice_locale` (
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`ChoiceID` INT (10) NOT NULL,
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`locale` VARCHAR (4) NOT NULL,
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`Question` VARCHAR (255),
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PRIMARY KEY (`ChoiceID`, `locale`)
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);
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INSERT INTO playerchoice_locale VALUES (231, "frFR", "Quelle spécialisation de chasseur de démons voulez-vous apprendre ?");
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DROP TABLE IF EXISTS `playerchoice_response`;
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CREATE TABLE `playerchoice_response` (
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`ChoiceID` INT (10) NOT NULL,
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`ResponseID` INT (10) NOT NULL,
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`ChoiceArtFileID` INT (10),
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`Header` TEXT,
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`Answer` TEXT,
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`Description` TEXT,
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`Confirmation` TEXT,
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PRIMARY KEY (`ChoiceID`, `ResponseID`)
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);
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INSERT INTO playerchoice_response VALUES
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(231, 478, 1274664, "TODO", "TODO", "TODO", ""),
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(231, 479, 1274665, "TODO", "TODO", "TODO", "");
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DROP TABLE IF EXISTS `playerchoice_response_locale`;
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CREATE TABLE `playerchoice_response_locale` (
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`ChoiceID` INT (10) NOT NULL,
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`ResponseID` INT (10) NOT NULL,
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`locale` VARCHAR (4) NOT NULL,
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`Header` TEXT,
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`Answer` TEXT,
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`Description` TEXT,
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`Confirmation` TEXT,
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PRIMARY KEY (`ChoiceID`, `ResponseID`, `locale`)
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);
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INSERT INTO playerchoice_response_locale VALUES
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(231, 478, "frFR", "Dévastation", "Dévastation", "Conserver votre spécialisation : Dévastation.
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Les chasseurs de démons Dévastation peuvent utiliser Métamorphose pour se transformer en démons ailés. Ils se concentrent sur les dégâts en mêlée.
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Choisir Dévastation confère |cFFFF0000|Hspell:162264|h[Métamorphose]|h|r et |cFFFF0000|Hspell:185164|h[Maîtrise : Présence démoniaque]|h|r.", ""),
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(231, 479, "frFR", "Vengeance", "Vengeance", "Changer de spécialisation : Vengeance.
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Les chasseurs de démons Vengeance peuvent utiliser Métamorphose pour se transformer en démons couverts de pointes. Ils se concentrent sur le rôle de tank.
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Choisir Vengeance confère |cFFFF0000|Hspell:187827|h[Métamorphose]|h|r et |cFFFF0000|Hspell:203747|h[Maîtrise : Gangresang]|h|r.
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Votre technique |cFFFF0000|Hspell:193921|h[Rayon accablant]|h|r est remplacée par |cFFFF0000|Hspell:203720|h[Pointes démoniaques]|h|r.", "");
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DROP TABLE IF EXISTS `playerchoice_response_reward`;
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CREATE TABLE `playerchoice_response_reward` (
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`ChoiceID` INT (10) NOT NULL,
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`ResponseID` INT (10) NOT NULL,
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`TitleID` INT (10),
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`PackageID` INT (10),
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`SkillLineID` INT (10) UNSIGNED,
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`SkillPointCount` INT (10) UNSIGNED,
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`ArenaPointCount` INT (10) UNSIGNED,
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`HonorPointCount` INT (10) UNSIGNED,
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`Money` BIGINT (20) UNSIGNED,
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`Xp` INT (10) UNSIGNED,
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PRIMARY KEY (`ChoiceID`, `ResponseID`)
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);
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INSERT INTO playerchoice_response_reward VALUES
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(231, 478, 0, 0, 0, 0, 0, 0, 0, 0),
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(231, 479, 0, 0, 0, 0, 0, 0, 0, 0);
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@@ -243,10 +243,12 @@ class InteractionData
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{
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SourceGuid.Clear();
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TrainerId = 0;
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PlayerChoiceId = 0;
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}
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ObjectGuid SourceGuid;
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uint32 TrainerId;
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uint32 PlayerChoiceId;
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};
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class TC_GAME_API PlayerMenu
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@@ -15066,6 +15066,49 @@ bool Player::CanSelectQuestPackageItem(QuestPackageItemEntry const* questPackage
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return false;
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}
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void Player::RewardQuestPackage(uint32 questPackageId, uint32 onlyItemId /*= 0*/)
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{
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bool hasFilteredQuestPackageReward = false;
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if (std::vector<QuestPackageItemEntry const*> const* questPackageItems = sDB2Manager.GetQuestPackageItems(questPackageId))
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{
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for (QuestPackageItemEntry const* questPackageItem : *questPackageItems)
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{
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if (onlyItemId && questPackageItem->ItemID != onlyItemId)
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continue;
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if (CanSelectQuestPackageItem(questPackageItem))
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{
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hasFilteredQuestPackageReward = true;
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ItemPosCountVec dest;
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if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, questPackageItem->ItemID, questPackageItem->ItemCount) == EQUIP_ERR_OK)
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{
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Item* item = StoreNewItem(dest, questPackageItem->ItemID, true, GenerateItemRandomPropertyId(questPackageItem->ItemID));
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SendNewItem(item, questPackageItem->ItemCount, true, false);
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}
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}
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}
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}
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if (!hasFilteredQuestPackageReward)
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{
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if (std::vector<QuestPackageItemEntry const*> const* questPackageItems = sDB2Manager.GetQuestPackageItemsFallback(questPackageId))
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{
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for (QuestPackageItemEntry const* questPackageItem : *questPackageItems)
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{
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if (onlyItemId && questPackageItem->ItemID != onlyItemId)
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continue;
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ItemPosCountVec dest;
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if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, questPackageItem->ItemID, questPackageItem->ItemCount) == EQUIP_ERR_OK)
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{
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Item* item = StoreNewItem(dest, questPackageItem->ItemID, true, GenerateItemRandomPropertyId(questPackageItem->ItemID));
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SendNewItem(item, questPackageItem->ItemCount, true, false);
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}
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}
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}
|
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}
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}
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|
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void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver, bool announce)
|
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{
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//this THING should be here to protect code from quest, which cast on player far teleport as a reward
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@@ -15122,47 +15165,7 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
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// QuestPackageItem.db2
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if (rewardProto && quest->GetQuestPackageID())
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{
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bool hasFilteredQuestPackageReward = false;
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if (std::vector<QuestPackageItemEntry const*> const* questPackageItems = sDB2Manager.GetQuestPackageItems(quest->GetQuestPackageID()))
|
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{
|
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for (QuestPackageItemEntry const* questPackageItem : *questPackageItems)
|
||||
{
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if (questPackageItem->ItemID != reward)
|
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continue;
|
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|
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if (CanSelectQuestPackageItem(questPackageItem))
|
||||
{
|
||||
hasFilteredQuestPackageReward = true;
|
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ItemPosCountVec dest;
|
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if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, questPackageItem->ItemID, questPackageItem->ItemCount) == EQUIP_ERR_OK)
|
||||
{
|
||||
Item* item = StoreNewItem(dest, questPackageItem->ItemID, true, GenerateItemRandomPropertyId(questPackageItem->ItemID));
|
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SendNewItem(item, questPackageItem->ItemCount, true, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!hasFilteredQuestPackageReward)
|
||||
{
|
||||
if (std::vector<QuestPackageItemEntry const*> const* questPackageItems = sDB2Manager.GetQuestPackageItemsFallback(quest->GetQuestPackageID()))
|
||||
{
|
||||
for (QuestPackageItemEntry const* questPackageItem : *questPackageItems)
|
||||
{
|
||||
if (questPackageItem->ItemID != reward)
|
||||
continue;
|
||||
|
||||
ItemPosCountVec dest;
|
||||
if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, questPackageItem->ItemID, questPackageItem->ItemCount) == EQUIP_ERR_OK)
|
||||
{
|
||||
Item* item = StoreNewItem(dest, questPackageItem->ItemID, true, GenerateItemRandomPropertyId(questPackageItem->ItemID));
|
||||
SendNewItem(item, questPackageItem->ItemCount, true, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
RewardQuestPackage(quest->GetQuestPackageID(), reward);
|
||||
|
||||
if (quest->GetRewItemsCount() > 0)
|
||||
{
|
||||
@@ -27121,35 +27124,90 @@ void Player::SendMovementSetCollisionHeight(float height)
|
||||
SendMessageToSet(updateCollisionHeight.Write(), false);
|
||||
}
|
||||
|
||||
void Player::SendPlayerChoice(ObjectGuid sender, uint32 choiceID)
|
||||
void Player::SendPlayerChoice(ObjectGuid sender, int32 choiceId)
|
||||
{
|
||||
PlayerChoice const* playerChoice = sObjectMgr->GetPlayerChoice(choiceID);
|
||||
PlayerChoice const* playerChoice = sObjectMgr->GetPlayerChoice(choiceId);
|
||||
if (!playerChoice)
|
||||
return;
|
||||
|
||||
PlayerChoice localizedPlayerChoice = *playerChoice;
|
||||
|
||||
LocaleConstant locale = GetSession()->GetSessionDbLocaleIndex();
|
||||
if (locale != DEFAULT_LOCALE)
|
||||
{
|
||||
if (PlayerChoiceLocale const* playerChoiceLocale = sObjectMgr->GetPlayerChoiceLocale(localizedPlayerChoice.ChoiceId))
|
||||
sObjectMgr->GetLocaleString(playerChoiceLocale->Question, locale, localizedPlayerChoice.Question);
|
||||
PlayerChoiceLocale const* playerChoiceLocale = locale != DEFAULT_LOCALE ? sObjectMgr->GetPlayerChoiceLocale(choiceId) : nullptr;
|
||||
|
||||
for (auto& playerChoiceResponse : localizedPlayerChoice.Responses)
|
||||
PlayerTalkClass->GetInteractionData().Reset();
|
||||
PlayerTalkClass->GetInteractionData().SourceGuid = sender;
|
||||
PlayerTalkClass->GetInteractionData().PlayerChoiceId = uint32(choiceId);
|
||||
|
||||
WorldPackets::Quest::DisplayPlayerChoice displayPlayerChoice;
|
||||
displayPlayerChoice.SenderGUID = sender;
|
||||
displayPlayerChoice.ChoiceID = choiceId;
|
||||
displayPlayerChoice.Question = playerChoice->Question;
|
||||
if (playerChoiceLocale)
|
||||
ObjectMgr::GetLocaleString(playerChoiceLocale->Question, locale, displayPlayerChoice.Question);
|
||||
|
||||
displayPlayerChoice.Responses.resize(playerChoice->Responses.size());
|
||||
displayPlayerChoice.CloseChoiceFrame = false;
|
||||
|
||||
for (std::size_t i = 0; i < playerChoice->Responses.size(); ++i)
|
||||
{
|
||||
PlayerChoiceResponse const& playerChoiceResponseTemplate = playerChoice->Responses[i];
|
||||
WorldPackets::Quest::PlayerChoiceResponse& playerChoiceResponse = displayPlayerChoice.Responses[i];
|
||||
playerChoiceResponse.ResponseID = playerChoiceResponseTemplate.ResponseId;
|
||||
playerChoiceResponse.ChoiceArtFileID = playerChoiceResponseTemplate.ChoiceArtFileId;
|
||||
playerChoiceResponse.Answer = playerChoiceResponseTemplate.Answer;
|
||||
playerChoiceResponse.Header = playerChoiceResponseTemplate.Header;
|
||||
playerChoiceResponse.Description = playerChoiceResponseTemplate.Description;
|
||||
playerChoiceResponse.Confirmation = playerChoiceResponseTemplate.Confirmation;
|
||||
if (playerChoiceLocale)
|
||||
{
|
||||
if (PlayerChoiceResponseLocale const* playerChoiceResponseLocale = sObjectMgr->GetPlayerChoiceResponseLocale(localizedPlayerChoice.ChoiceId, playerChoiceResponse.second.ResponseID))
|
||||
if (PlayerChoiceResponseLocale const* playerChoiceResponseLocale = Trinity::Containers::MapGetValuePtr(playerChoiceLocale->Responses, playerChoiceResponseTemplate.ResponseId))
|
||||
{
|
||||
sObjectMgr->GetLocaleString(playerChoiceResponseLocale->Header, locale, playerChoiceResponse.second.Header);
|
||||
sObjectMgr->GetLocaleString(playerChoiceResponseLocale->Answer, locale, playerChoiceResponse.second.Answer);
|
||||
sObjectMgr->GetLocaleString(playerChoiceResponseLocale->Description, locale, playerChoiceResponse.second.Description);
|
||||
sObjectMgr->GetLocaleString(playerChoiceResponseLocale->Confirmation, locale, playerChoiceResponse.second.Confirmation);
|
||||
ObjectMgr::GetLocaleString(playerChoiceResponseLocale->Answer, locale, playerChoiceResponse.Answer);
|
||||
ObjectMgr::GetLocaleString(playerChoiceResponseLocale->Header, locale, playerChoiceResponse.Header);
|
||||
ObjectMgr::GetLocaleString(playerChoiceResponseLocale->Description, locale, playerChoiceResponse.Description);
|
||||
ObjectMgr::GetLocaleString(playerChoiceResponseLocale->Confirmation, locale, playerChoiceResponse.Confirmation);
|
||||
}
|
||||
}
|
||||
|
||||
if (playerChoiceResponseTemplate.Reward)
|
||||
{
|
||||
playerChoiceResponse.Reward = boost::in_place();
|
||||
playerChoiceResponse.Reward->TitleID = playerChoiceResponseTemplate.Reward->TitleId;
|
||||
playerChoiceResponse.Reward->PackageID = playerChoiceResponseTemplate.Reward->PackageId;
|
||||
playerChoiceResponse.Reward->SkillLineID = playerChoiceResponseTemplate.Reward->SkillLineId;
|
||||
playerChoiceResponse.Reward->SkillPointCount = playerChoiceResponseTemplate.Reward->SkillPointCount;
|
||||
playerChoiceResponse.Reward->ArenaPointCount = playerChoiceResponseTemplate.Reward->ArenaPointCount;
|
||||
playerChoiceResponse.Reward->HonorPointCount = playerChoiceResponseTemplate.Reward->HonorPointCount;
|
||||
playerChoiceResponse.Reward->Money = playerChoiceResponseTemplate.Reward->Money;
|
||||
playerChoiceResponse.Reward->Xp = playerChoiceResponseTemplate.Reward->Xp;
|
||||
for (PlayerChoiceResponseRewardItem const& item : playerChoiceResponseTemplate.Reward->Items)
|
||||
{
|
||||
playerChoiceResponse.Reward->Items.emplace_back();
|
||||
WorldPackets::Quest::PlayerChoiceResponseRewardEntry& rewardEntry = playerChoiceResponse.Reward->Items.back();
|
||||
rewardEntry.Item.ItemID = item.Id;
|
||||
rewardEntry.Quantity = item.Quantity;
|
||||
if (!item.BonusListIDs.empty())
|
||||
{
|
||||
rewardEntry.Item.ItemBonus = boost::in_place();
|
||||
rewardEntry.Item.ItemBonus->BonusListIDs = item.BonusListIDs;
|
||||
}
|
||||
}
|
||||
for (PlayerChoiceResponseRewardEntry const& currency : playerChoiceResponseTemplate.Reward->Currency)
|
||||
{
|
||||
playerChoiceResponse.Reward->Items.emplace_back();
|
||||
WorldPackets::Quest::PlayerChoiceResponseRewardEntry& rewardEntry = playerChoiceResponse.Reward->Items.back();
|
||||
rewardEntry.Item.ItemID = currency.Id;
|
||||
rewardEntry.Quantity = currency.Quantity;
|
||||
}
|
||||
for (PlayerChoiceResponseRewardEntry const& faction : playerChoiceResponseTemplate.Reward->Faction)
|
||||
{
|
||||
playerChoiceResponse.Reward->Items.emplace_back();
|
||||
WorldPackets::Quest::PlayerChoiceResponseRewardEntry& rewardEntry = playerChoiceResponse.Reward->Items.back();
|
||||
rewardEntry.Item.ItemID = faction.Id;
|
||||
rewardEntry.Quantity = faction.Quantity;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
WorldPackets::Quest::DisplayPlayerChoice displayPlayerChoice;
|
||||
displayPlayerChoice.Choice = &localizedPlayerChoice;
|
||||
displayPlayerChoice.SenderGUID = sender;
|
||||
SendDirectMessage(displayPlayerChoice.Write());
|
||||
}
|
||||
|
||||
|
||||
@@ -1358,6 +1358,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
|
||||
uint32 GetQuestMoneyReward(Quest const* quest) const;
|
||||
uint32 GetQuestXPReward(Quest const* quest);
|
||||
bool CanSelectQuestPackageItem(QuestPackageItemEntry const* questPackageItem) const;
|
||||
void RewardQuestPackage(uint32 questPackageId, uint32 onlyItemId = 0);
|
||||
void RewardQuest(Quest const* quest, uint32 reward, Object* questGiver, bool announce = true);
|
||||
void SetRewardedQuest(uint32 quest_id);
|
||||
void FailQuest(uint32 quest_id);
|
||||
@@ -2338,7 +2339,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
|
||||
SceneMgr& GetSceneMgr() { return m_sceneMgr; }
|
||||
RestMgr& GetRestMgr() const { return *_restMgr; }
|
||||
|
||||
void SendPlayerChoice(ObjectGuid sender, uint32 choiceID);
|
||||
void SendPlayerChoice(ObjectGuid sender, int32 choiceId);
|
||||
|
||||
protected:
|
||||
// Gamemaster whisper whitelist
|
||||
|
||||
@@ -35,7 +35,6 @@
|
||||
#include "LootMgr.h"
|
||||
#include "Mail.h"
|
||||
#include "MapManager.h"
|
||||
#include "MiscPackets.h"
|
||||
#include "MotionMaster.h"
|
||||
#include "ObjectAccessor.h"
|
||||
#include "ObjectDefines.h"
|
||||
@@ -9789,38 +9788,9 @@ bool ObjectMgr::GetRealmName(uint32 realmId, std::string& name, std::string& nor
|
||||
return false;
|
||||
}
|
||||
|
||||
uint8 ObjectMgr::GetRaceExpansionRequirement(uint8 race) const
|
||||
{
|
||||
auto itr = _raceExpansionRequirementStore.find(race);
|
||||
if (itr != _raceExpansionRequirementStore.end())
|
||||
return itr->second;
|
||||
return EXPANSION_CLASSIC;
|
||||
}
|
||||
|
||||
uint8 ObjectMgr::GetClassExpansionRequirement(uint8 class_) const
|
||||
{
|
||||
auto itr = _classExpansionRequirementStore.find(class_);
|
||||
if (itr != _classExpansionRequirementStore.end())
|
||||
return itr->second;
|
||||
return EXPANSION_CLASSIC;
|
||||
}
|
||||
|
||||
SceneTemplate const* ObjectMgr::GetSceneTemplate(uint32 sceneId) const
|
||||
{
|
||||
auto itr = _sceneTemplateStore.find(sceneId);
|
||||
if (itr != _sceneTemplateStore.end())
|
||||
return &itr->second;
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
PlayerChoice const* ObjectMgr::GetPlayerChoice(int32 choiceId) const
|
||||
{
|
||||
auto itr = _playerChoiceContainer.find(choiceId);
|
||||
if (itr != _playerChoiceContainer.end())
|
||||
return &itr->second;
|
||||
|
||||
return nullptr;
|
||||
return Trinity::Containers::MapGetValuePtr(_playerChoices, choiceId);
|
||||
}
|
||||
|
||||
void ObjectMgr::LoadGameObjectQuestItems()
|
||||
@@ -9947,9 +9917,9 @@ void ObjectMgr::LoadSceneTemplates()
|
||||
void ObjectMgr::LoadPlayerChoices()
|
||||
{
|
||||
uint32 oldMSTime = getMSTime();
|
||||
_playerChoiceContainer.clear();
|
||||
_playerChoices.clear();
|
||||
|
||||
QueryResult choices = WorldDatabase.Query("SELECT ChoiceID, Question FROM playerchoice");
|
||||
QueryResult choices = WorldDatabase.Query("SELECT ChoiceId, Question FROM playerchoice");
|
||||
|
||||
if (!choices)
|
||||
{
|
||||
@@ -9959,6 +9929,9 @@ void ObjectMgr::LoadPlayerChoices()
|
||||
|
||||
uint32 responseCount = 0;
|
||||
uint32 rewardCount = 0;
|
||||
uint32 itemRewardCount = 0;
|
||||
uint32 currencyRewardCount = 0;
|
||||
uint32 factionRewardCount = 0;
|
||||
|
||||
do
|
||||
{
|
||||
@@ -9966,97 +9939,245 @@ void ObjectMgr::LoadPlayerChoices()
|
||||
|
||||
int32 choiceId = fields[0].GetInt32();
|
||||
|
||||
PlayerChoice& choice = _playerChoiceContainer[choiceId];
|
||||
PlayerChoice& choice = _playerChoices[choiceId];
|
||||
choice.ChoiceId = choiceId;
|
||||
choice.Question = fields[1].GetString();
|
||||
|
||||
} while (choices->NextRow());
|
||||
|
||||
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " player choices in %u ms.", _playerChoiceContainer.size(), GetMSTimeDiffToNow(oldMSTime));
|
||||
|
||||
QueryResult responses = WorldDatabase.Query("SELECT ChoiceID, ResponseID, ChoiceArtFileID, Header, Answer, Description, Confirmation FROM playerchoice_response");
|
||||
if (responses)
|
||||
if (QueryResult responses = WorldDatabase.Query("SELECT ChoiceId, ResponseId, ChoiceArtFileId, Header, Answer, Description, Confirmation FROM playerchoice_response ORDER BY `Index` ASC"))
|
||||
{
|
||||
do
|
||||
{
|
||||
++responseCount;
|
||||
Field* fields = responses->Fetch();
|
||||
|
||||
int32 choiceId = fields[0].GetInt32();
|
||||
int32 ResponseID = fields[1].GetInt32();
|
||||
int32 responseId = fields[1].GetInt32();
|
||||
|
||||
if (_playerChoiceContainer.find(choiceId) == _playerChoiceContainer.end())
|
||||
PlayerChoice* choice = Trinity::Containers::MapGetValuePtr(_playerChoices, choiceId);
|
||||
if (!choice)
|
||||
{
|
||||
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response` has nonexistent choiceId: %u (ResponseID : %u), skipped", choiceId, ResponseID);
|
||||
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response` references non-existing ChoiceId: %d (ResponseId: %d), skipped", choiceId, responseId);
|
||||
continue;
|
||||
}
|
||||
|
||||
PlayerChoice& choice = _playerChoiceContainer[choiceId];
|
||||
PlayerChoiceResponse& response = choice.Responses[ResponseID];
|
||||
choice->Responses.emplace_back();
|
||||
|
||||
response.ResponseID = ResponseID;
|
||||
response.ChoiceArtFileID = fields[2].GetInt32();
|
||||
PlayerChoiceResponse& response = choice->Responses.back();
|
||||
response.ResponseId = responseId;
|
||||
response.ChoiceArtFileId = fields[2].GetInt32();
|
||||
response.Header = fields[3].GetString();
|
||||
response.Answer = fields[4].GetString();
|
||||
response.Description = fields[5].GetString();
|
||||
response.Confirmation = fields[6].GetString();
|
||||
++responseCount;
|
||||
|
||||
} while (responses->NextRow());
|
||||
|
||||
TC_LOG_INFO("server.loading", ">> Loaded %u player choices response in %u ms.", responseCount, GetMSTimeDiffToNow(oldMSTime));
|
||||
}
|
||||
else
|
||||
{
|
||||
TC_LOG_INFO("server.loading", ">> Loaded 0 player choices responses. DB table `playerchoice_response` is empty.");
|
||||
}
|
||||
|
||||
QueryResult rewards = WorldDatabase.Query("SELECT ChoiceID, ResponseID, TitleID, PackageID, SkillLineID, SkillPointCount, ArenaPointCount, HonorPointCount, Money, Xp FROM playerchoice_response_reward");
|
||||
|
||||
if (rewards)
|
||||
if (QueryResult rewards = WorldDatabase.Query("SELECT ChoiceId, ResponseId, TitleId, PackageId, SkillLineId, SkillPointCount, ArenaPointCount, HonorPointCount, Money, Xp FROM playerchoice_response_reward"))
|
||||
{
|
||||
do
|
||||
{
|
||||
++rewardCount;
|
||||
Field* fields = rewards->Fetch();
|
||||
|
||||
int32 choiceId = fields[0].GetInt32();
|
||||
int32 ResponseID = fields[1].GetInt32();
|
||||
int32 responseId = fields[1].GetInt32();
|
||||
|
||||
if (_playerChoiceContainer.find(choiceId) == _playerChoiceContainer.end())
|
||||
PlayerChoice* choice = Trinity::Containers::MapGetValuePtr(_playerChoices, choiceId);
|
||||
if (!choice)
|
||||
{
|
||||
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward` has nonexistent choiceId: %u (ResponseID : %u), skipped", choiceId, ResponseID);
|
||||
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward` references non-existing ChoiceId: %d (ResponseId: %d), skipped", choiceId, responseId);
|
||||
continue;
|
||||
}
|
||||
|
||||
PlayerChoice& choice = _playerChoiceContainer[choiceId];
|
||||
|
||||
if (choice.Responses.find(ResponseID) == choice.Responses.end())
|
||||
auto responseItr = std::find_if(choice->Responses.begin(), choice->Responses.end(),
|
||||
[responseId](PlayerChoiceResponse const& playerChoiceResponse) { return playerChoiceResponse.ResponseId == responseId; });
|
||||
if (responseItr == choice->Responses.end())
|
||||
{
|
||||
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward` has nonexistent ResponseID: %u for choiceId %u, skipped", ResponseID, choiceId);
|
||||
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward` references non-existing ResponseId: %d for ChoiceId %d, skipped", responseId, choiceId);
|
||||
continue;
|
||||
}
|
||||
|
||||
PlayerChoiceResponse& response = choice.Responses[ResponseID];
|
||||
responseItr->Reward = boost::in_place();
|
||||
|
||||
PlayerChoiceResponseReward reward;
|
||||
PlayerChoiceResponseReward* reward = responseItr->Reward.get_ptr();
|
||||
reward->TitleId = fields[2].GetInt32();
|
||||
reward->PackageId = fields[3].GetInt32();
|
||||
reward->SkillLineId = fields[4].GetInt32();
|
||||
reward->SkillPointCount = fields[5].GetUInt32();
|
||||
reward->ArenaPointCount = fields[6].GetUInt32();
|
||||
reward->HonorPointCount = fields[7].GetUInt32();
|
||||
reward->Money = fields[8].GetUInt64();
|
||||
reward->Xp = fields[9].GetUInt32();
|
||||
++rewardCount;
|
||||
|
||||
reward.TitleID = fields[2].GetInt32();
|
||||
reward.PackageID = fields[3].GetInt32();
|
||||
reward.SkillLineID = fields[4].GetUInt32();
|
||||
reward.SkillPointCount = fields[5].GetUInt32();
|
||||
reward.ArenaPointCount = fields[6].GetUInt32();
|
||||
reward.HonorPointCount = fields[7].GetUInt32();
|
||||
reward.Money = fields[8].GetUInt64();
|
||||
reward.Xp = fields[9].GetUInt32();
|
||||
if (reward->TitleId && !sCharTitlesStore.LookupEntry(reward->TitleId))
|
||||
{
|
||||
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward` references non-existing Title %d for ChoiceId %d, ResponseId: %d, set to 0",
|
||||
reward->TitleId, choiceId, responseId);
|
||||
reward->TitleId = 0;
|
||||
}
|
||||
|
||||
response.Reward = reward;
|
||||
if (reward->PackageId && !sDB2Manager.GetQuestPackageItems(reward->PackageId))
|
||||
{
|
||||
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward` references non-existing QuestPackage %d for ChoiceId %d, ResponseId: %d, set to 0",
|
||||
reward->TitleId, choiceId, responseId);
|
||||
reward->PackageId = 0;
|
||||
}
|
||||
|
||||
if (reward->SkillLineId && !sSkillLineStore.LookupEntry(reward->SkillLineId))
|
||||
{
|
||||
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward` references non-existing SkillLine %d for ChoiceId %d, ResponseId: %d, set to 0",
|
||||
reward->TitleId, choiceId, responseId);
|
||||
reward->SkillLineId = 0;
|
||||
reward->SkillPointCount = 0;
|
||||
}
|
||||
|
||||
} while (rewards->NextRow());
|
||||
}
|
||||
|
||||
TC_LOG_INFO("server.loading", ">> Loaded %u player choices reward in %u ms.", rewardCount, GetMSTimeDiffToNow(oldMSTime));
|
||||
}
|
||||
else
|
||||
if (QueryResult rewards = WorldDatabase.Query("SELECT ChoiceId, ResponseId, ItemId, BonusListIDs, Quantity FROM playerchoice_response_reward_item ORDER BY `Index` ASC"))
|
||||
{
|
||||
TC_LOG_INFO("server.loading", ">> Loaded 0 player choices responses reward. DB table `playerchoice_response_reward` is empty.");
|
||||
do
|
||||
{
|
||||
Field* fields = rewards->Fetch();
|
||||
|
||||
int32 choiceId = fields[0].GetInt32();
|
||||
int32 responseId = fields[1].GetInt32();
|
||||
uint32 itemId = fields[2].GetUInt32();
|
||||
Tokenizer bonusListIDsTok(fields[3].GetString(), ' ');
|
||||
std::vector<int32> bonusListIds;
|
||||
for (char const* token : bonusListIDsTok)
|
||||
bonusListIds.push_back(int32(atol(token)));
|
||||
int32 quantity = fields[4].GetInt32();
|
||||
|
||||
PlayerChoice* choice = Trinity::Containers::MapGetValuePtr(_playerChoices, choiceId);
|
||||
if (!choice)
|
||||
{
|
||||
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_item` references non-existing ChoiceId: %d (ResponseId: %d), skipped", choiceId, responseId);
|
||||
continue;
|
||||
}
|
||||
|
||||
auto responseItr = std::find_if(choice->Responses.begin(), choice->Responses.end(),
|
||||
[responseId](PlayerChoiceResponse const& playerChoiceResponse) { return playerChoiceResponse.ResponseId == responseId; });
|
||||
if (responseItr == choice->Responses.end())
|
||||
{
|
||||
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_item` references non-existing ResponseId: %d for ChoiceId %d, skipped", responseId, choiceId);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!responseItr->Reward)
|
||||
{
|
||||
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_item` references non-existing player choice reward for ChoiceId %d, ResponseId: %d, skipped",
|
||||
choiceId, responseId);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!GetItemTemplate(itemId))
|
||||
{
|
||||
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_item` references non-existing item %u for ChoiceId %d, ResponseId: %d, skipped",
|
||||
itemId, choiceId, responseId);
|
||||
continue;
|
||||
}
|
||||
|
||||
responseItr->Reward->Items.emplace_back(itemId, std::move(bonusListIds), quantity);
|
||||
|
||||
} while (rewards->NextRow());
|
||||
}
|
||||
|
||||
if (QueryResult rewards = WorldDatabase.Query("SELECT ChoiceId, ResponseId, CurrencyId, Quantity FROM playerchoice_response_reward_currency ORDER BY `Index` ASC"))
|
||||
{
|
||||
do
|
||||
{
|
||||
Field* fields = rewards->Fetch();
|
||||
|
||||
int32 choiceId = fields[0].GetInt32();
|
||||
int32 responseId = fields[1].GetInt32();
|
||||
uint32 currencyId = fields[2].GetUInt32();
|
||||
int32 quantity = fields[3].GetInt32();
|
||||
|
||||
PlayerChoice* choice = Trinity::Containers::MapGetValuePtr(_playerChoices, choiceId);
|
||||
if (!choice)
|
||||
{
|
||||
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_currency` references non-existing ChoiceId: %d (ResponseId: %d), skipped", choiceId, responseId);
|
||||
continue;
|
||||
}
|
||||
|
||||
auto responseItr = std::find_if(choice->Responses.begin(), choice->Responses.end(),
|
||||
[responseId](PlayerChoiceResponse const& playerChoiceResponse) { return playerChoiceResponse.ResponseId == responseId; });
|
||||
if (responseItr == choice->Responses.end())
|
||||
{
|
||||
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_currency` references non-existing ResponseId: %d for ChoiceId %d, skipped", responseId, choiceId);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!responseItr->Reward)
|
||||
{
|
||||
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_currency` references non-existing player choice reward for ChoiceId %d, ResponseId: %d, skipped",
|
||||
choiceId, responseId);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!sCurrencyTypesStore.LookupEntry(currencyId))
|
||||
{
|
||||
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_currency` references non-existing currency %u for ChoiceId %d, ResponseId: %d, skipped",
|
||||
currencyId, choiceId, responseId);
|
||||
continue;
|
||||
}
|
||||
|
||||
responseItr->Reward->Currency.emplace_back(currencyId, quantity);
|
||||
|
||||
} while (rewards->NextRow());
|
||||
}
|
||||
|
||||
if (QueryResult rewards = WorldDatabase.Query("SELECT ChoiceId, ResponseId, FactionId, Quantity FROM playerchoice_response_reward_faction ORDER BY `Index` ASC"))
|
||||
{
|
||||
do
|
||||
{
|
||||
Field* fields = rewards->Fetch();
|
||||
|
||||
int32 choiceId = fields[0].GetInt32();
|
||||
int32 responseId = fields[1].GetInt32();
|
||||
uint32 factionId = fields[2].GetUInt32();
|
||||
int32 quantity = fields[3].GetInt32();
|
||||
|
||||
PlayerChoice* choice = Trinity::Containers::MapGetValuePtr(_playerChoices, choiceId);
|
||||
if (!choice)
|
||||
{
|
||||
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_faction` references non-existing ChoiceId: %d (ResponseId: %d), skipped", choiceId, responseId);
|
||||
continue;
|
||||
}
|
||||
|
||||
auto responseItr = std::find_if(choice->Responses.begin(), choice->Responses.end(),
|
||||
[responseId](PlayerChoiceResponse const& playerChoiceResponse) { return playerChoiceResponse.ResponseId == responseId; });
|
||||
if (responseItr == choice->Responses.end())
|
||||
{
|
||||
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_faction` references non-existing ResponseId: %d for ChoiceId %d, skipped", responseId, choiceId);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!responseItr->Reward)
|
||||
{
|
||||
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_faction` references non-existing player choice reward for ChoiceId %d, ResponseId: %d, skipped",
|
||||
choiceId, responseId);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!sFactionStore.LookupEntry(factionId))
|
||||
{
|
||||
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_faction` references non-existing faction %u for ChoiceId %d, ResponseId: %d, skipped",
|
||||
factionId, choiceId, responseId);
|
||||
continue;
|
||||
}
|
||||
|
||||
responseItr->Reward->Faction.emplace_back(factionId, quantity);
|
||||
|
||||
} while (rewards->NextRow());
|
||||
}
|
||||
|
||||
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " player choices, %u responses, %u rewards, %u item rewards, %u currency rewards and %u faction rewards in %u ms.",
|
||||
_playerChoices.size(), responseCount, rewardCount, itemRewardCount, currencyRewardCount, factionRewardCount, GetMSTimeDiffToNow(oldMSTime));
|
||||
}
|
||||
|
||||
void ObjectMgr::LoadPlayerChoicesLocale()
|
||||
@@ -10064,63 +10185,77 @@ void ObjectMgr::LoadPlayerChoicesLocale()
|
||||
uint32 oldMSTime = getMSTime();
|
||||
|
||||
// need for reload case
|
||||
_playerChoiceLocaleContainer.clear();
|
||||
_playerChoiceResponseLocaleContainer.clear();
|
||||
_playerChoiceLocales.clear();
|
||||
|
||||
// 0 1 2
|
||||
QueryResult result = WorldDatabase.Query("SELECT ChoiceID, locale, Question FROM playerchoice_locale");
|
||||
if (result)
|
||||
// 0 1 2
|
||||
if (QueryResult result = WorldDatabase.Query("SELECT ChoiceId, locale, Question FROM playerchoice_locale"))
|
||||
{
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
uint32 ChoiceID = fields[0].GetUInt32();
|
||||
uint32 choiceId = fields[0].GetUInt32();
|
||||
std::string localeName = fields[1].GetString();
|
||||
std::string question = fields[2].GetString();
|
||||
|
||||
PlayerChoiceLocale& data = _playerChoiceLocaleContainer[ChoiceID];
|
||||
if (!GetPlayerChoice(choiceId))
|
||||
{
|
||||
TC_LOG_ERROR("sql.sql", "Table `playerchoice_locale` references non-existing ChoiceId: %d for locale %s, skipped", choiceId, localeName.c_str());
|
||||
continue;
|
||||
}
|
||||
|
||||
LocaleConstant locale = GetLocaleByName(localeName);
|
||||
if (locale == LOCALE_enUS)
|
||||
continue;
|
||||
|
||||
AddLocaleString(question, locale, data.Question);
|
||||
PlayerChoiceLocale& data = _playerChoiceLocales[choiceId];
|
||||
AddLocaleString(fields[2].GetString(), locale, data.Question);
|
||||
} while (result->NextRow());
|
||||
|
||||
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " Player Choice locale strings in %u ms", _playerChoiceLocaleContainer.size(), GetMSTimeDiffToNow(oldMSTime));
|
||||
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " Player Choice locale strings in %u ms", _playerChoiceLocales.size(), GetMSTimeDiffToNow(oldMSTime));
|
||||
}
|
||||
|
||||
oldMSTime = getMSTime();
|
||||
|
||||
// 0 1 2 3 4 5 6
|
||||
result = WorldDatabase.Query("SELECT ChoiceID, ResponseID, locale, Header, Answer, Description, Confirmation FROM playerchoice_response_locale");
|
||||
if (result)
|
||||
// 0 1 2 3 4 5 6
|
||||
if (QueryResult result = WorldDatabase.Query("SELECT ChoiceID, ResponseID, locale, Header, Answer, Description, Confirmation FROM playerchoice_response_locale"))
|
||||
{
|
||||
std::size_t count = 0;
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
uint32 ChoiceID = fields[0].GetUInt32();
|
||||
uint32 ResponseID = fields[1].GetUInt32();
|
||||
std::string localeName = fields[2].GetString();
|
||||
std::string Header = fields[3].GetString();
|
||||
std::string Answer = fields[4].GetString();
|
||||
std::string Description = fields[5].GetString();
|
||||
std::string Confirmation = fields[6].GetString();
|
||||
int32 choiceId = fields[0].GetInt32();
|
||||
int32 responseId = fields[1].GetInt32();
|
||||
std::string localeName = fields[2].GetString();
|
||||
|
||||
std::pair<uint32, uint32> pair = std::make_pair(ChoiceID, ResponseID);
|
||||
auto itr = _playerChoiceLocales.find(choiceId);
|
||||
if (itr == _playerChoiceLocales.end())
|
||||
{
|
||||
TC_LOG_ERROR("sql.sql", "Table `playerchoice_locale` references non-existing ChoiceId: %d for ResponseId %d locale %s, skipped",
|
||||
choiceId, responseId, localeName.c_str());
|
||||
continue;
|
||||
}
|
||||
|
||||
PlayerChoice const* playerChoice = ASSERT_NOTNULL(GetPlayerChoice(choiceId));
|
||||
if (!playerChoice->GetResponse(responseId))
|
||||
{
|
||||
TC_LOG_ERROR("sql.sql", "Table `playerchoice_locale` references non-existing ResponseId: %d for ChoiceId %d locale %s, skipped",
|
||||
responseId, choiceId, localeName.c_str());
|
||||
continue;
|
||||
}
|
||||
|
||||
PlayerChoiceResponseLocale& data = _playerChoiceResponseLocaleContainer[pair];
|
||||
LocaleConstant locale = GetLocaleByName(localeName);
|
||||
if (locale == LOCALE_enUS)
|
||||
continue;
|
||||
|
||||
AddLocaleString(Header, locale, data.Header);
|
||||
AddLocaleString(Answer, locale, data.Answer);
|
||||
AddLocaleString(Description, locale, data.Description);
|
||||
AddLocaleString(Confirmation, locale, data.Confirmation);
|
||||
PlayerChoiceResponseLocale& data = itr->second.Responses[responseId];
|
||||
AddLocaleString(fields[3].GetString(), locale, data.Header);
|
||||
AddLocaleString(fields[4].GetString(), locale, data.Answer);
|
||||
AddLocaleString(fields[5].GetString(), locale, data.Description);
|
||||
AddLocaleString(fields[6].GetString(), locale, data.Confirmation);
|
||||
++count;
|
||||
} while (result->NextRow());
|
||||
|
||||
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " Player Choice Response locale strings in %u ms", _playerChoiceResponseLocaleContainer.size(), GetMSTimeDiffToNow(oldMSTime));
|
||||
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " Player Choice Response locale strings in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -518,8 +518,8 @@ typedef std::unordered_map<uint32, PointOfInterestLocale> PointOfInterestLocaleC
|
||||
|
||||
struct PlayerChoiceResponseLocale
|
||||
{
|
||||
std::vector<std::string> Header;
|
||||
std::vector<std::string> Answer;
|
||||
std::vector<std::string> Header;
|
||||
std::vector<std::string> Description;
|
||||
std::vector<std::string> Confirmation;
|
||||
};
|
||||
@@ -527,11 +527,9 @@ struct PlayerChoiceResponseLocale
|
||||
struct PlayerChoiceLocale
|
||||
{
|
||||
std::vector<std::string> Question;
|
||||
std::unordered_map<int32 /*ResponseId*/, PlayerChoiceResponseLocale> Responses;
|
||||
};
|
||||
|
||||
typedef std::unordered_map<uint32, PlayerChoiceLocale> PlayerChoiceLocaleContainer;
|
||||
typedef std::unordered_map<std::pair<uint32, uint32>, PlayerChoiceResponseLocale> PlayerChoiceResponseLocaleContainer;
|
||||
|
||||
typedef std::unordered_map<uint32, TrinityString> TrinityStringContainer;
|
||||
|
||||
typedef std::multimap<uint32, uint32> QuestRelations; // unit/go -> quest
|
||||
@@ -768,33 +766,48 @@ struct SceneTemplate
|
||||
|
||||
typedef std::unordered_map<uint32, SceneTemplate> SceneTemplateContainer;
|
||||
|
||||
struct PlayerChoiceResponseRewardItem
|
||||
{
|
||||
PlayerChoiceResponseRewardItem() : Id(0), Quantity(0) { }
|
||||
PlayerChoiceResponseRewardItem(uint32 id, std::vector<int32> bonusListIDs, int32 quantity) : Id(id), BonusListIDs(std::move(bonusListIDs)), Quantity(quantity) { }
|
||||
|
||||
uint32 Id;
|
||||
std::vector<int32> BonusListIDs;
|
||||
int32 Quantity;
|
||||
};
|
||||
|
||||
struct PlayerChoiceResponseRewardEntry
|
||||
{
|
||||
PlayerChoiceResponseRewardEntry() : Id(0), Quantity(0) { }
|
||||
PlayerChoiceResponseRewardEntry(uint32 id, int32 quantity) : Id(id), Quantity(quantity) { }
|
||||
|
||||
uint32 Id;
|
||||
int32 Quantity;
|
||||
};
|
||||
|
||||
struct PlayerChoiceResponseReward
|
||||
{
|
||||
int32 TitleID;
|
||||
int32 PackageID;
|
||||
int32 SkillLineID;
|
||||
int32 TitleId;
|
||||
int32 PackageId;
|
||||
int32 SkillLineId;
|
||||
uint32 SkillPointCount;
|
||||
uint32 ArenaPointCount;
|
||||
uint32 HonorPointCount;
|
||||
uint64 Money;
|
||||
uint32 Xp;
|
||||
|
||||
//std::vector<Item> Items;
|
||||
//std::vector<Currency> Currency;
|
||||
//std::vector<Faction> Faction;
|
||||
//std::vector<ItemChoice> ItemChoice;
|
||||
std::vector<PlayerChoiceResponseRewardItem> Items;
|
||||
std::vector<PlayerChoiceResponseRewardEntry> Currency;
|
||||
std::vector<PlayerChoiceResponseRewardEntry> Faction;
|
||||
};
|
||||
|
||||
struct PlayerChoiceResponse
|
||||
{
|
||||
int32 ResponseID;
|
||||
int32 ChoiceArtFileID;
|
||||
|
||||
int32 ResponseId;
|
||||
int32 ChoiceArtFileId;
|
||||
std::string Header;
|
||||
std::string Answer;
|
||||
std::string Description;
|
||||
std::string Confirmation;
|
||||
|
||||
Optional<PlayerChoiceResponseReward> Reward;
|
||||
};
|
||||
|
||||
@@ -802,10 +815,15 @@ struct PlayerChoice
|
||||
{
|
||||
int32 ChoiceId;
|
||||
std::string Question;
|
||||
std::unordered_map<int32 /*ResponseID*/, PlayerChoiceResponse> Responses;
|
||||
};
|
||||
std::vector<PlayerChoiceResponse> Responses;
|
||||
|
||||
typedef std::unordered_map<int32 /*choiceId*/, PlayerChoice> PlayerChoiceContainer;
|
||||
PlayerChoiceResponse const* GetResponse(int32 responseId) const
|
||||
{
|
||||
auto itr = std::find_if(Responses.begin(), Responses.end(),
|
||||
[responseId](PlayerChoiceResponse const& playerChoiceResponse) { return playerChoiceResponse.ResponseId == responseId; });
|
||||
return itr != Responses.end() ? &(*itr) : nullptr;
|
||||
}
|
||||
};
|
||||
|
||||
enum SkillRangeType
|
||||
{
|
||||
@@ -1384,19 +1402,12 @@ class TC_GAME_API ObjectMgr
|
||||
if (itr == _pointOfInterestLocaleStore.end()) return nullptr;
|
||||
return &itr->second;
|
||||
}
|
||||
PlayerChoiceLocale const* GetPlayerChoiceLocale(uint32 ChoiceID) const
|
||||
PlayerChoiceLocale const* GetPlayerChoiceLocale(int32 ChoiceID) const
|
||||
{
|
||||
PlayerChoiceLocaleContainer::const_iterator itr = _playerChoiceLocaleContainer.find(ChoiceID);
|
||||
if (itr == _playerChoiceLocaleContainer.end()) return nullptr;
|
||||
auto itr = _playerChoiceLocales.find(ChoiceID);
|
||||
if (itr == _playerChoiceLocales.end()) return nullptr;
|
||||
return &itr->second;
|
||||
}
|
||||
PlayerChoiceResponseLocale const* GetPlayerChoiceResponseLocale(uint32 ChoiceID, uint32 ResponseID) const
|
||||
{
|
||||
PlayerChoiceResponseLocaleContainer::const_iterator itr = _playerChoiceResponseLocaleContainer.find(std::make_pair(ChoiceID, ResponseID));
|
||||
if (itr == _playerChoiceResponseLocaleContainer.end()) return nullptr;
|
||||
return &itr->second;
|
||||
}
|
||||
|
||||
GameObjectData const* GetGOData(ObjectGuid::LowType guid) const
|
||||
{
|
||||
GameObjectDataContainer::const_iterator itr = _gameObjectDataStore.find(guid);
|
||||
@@ -1558,12 +1569,31 @@ class TC_GAME_API ObjectMgr
|
||||
bool GetRealmName(uint32 realmId, std::string& name, std::string& normalizedName) const;
|
||||
|
||||
std::unordered_map<uint8, uint8> const& GetRaceExpansionRequirements() const { return _raceExpansionRequirementStore; }
|
||||
uint8 GetRaceExpansionRequirement(uint8 race) const;
|
||||
uint8 GetRaceExpansionRequirement(uint8 race) const
|
||||
{
|
||||
auto itr = _raceExpansionRequirementStore.find(race);
|
||||
if (itr != _raceExpansionRequirementStore.end())
|
||||
return itr->second;
|
||||
return EXPANSION_CLASSIC;
|
||||
}
|
||||
|
||||
std::unordered_map<uint8, uint8> const& GetClassExpansionRequirements() const { return _classExpansionRequirementStore; }
|
||||
uint8 GetClassExpansionRequirement(uint8 class_) const;
|
||||
uint8 GetClassExpansionRequirement(uint8 class_) const
|
||||
{
|
||||
auto itr = _classExpansionRequirementStore.find(class_);
|
||||
if (itr != _classExpansionRequirementStore.end())
|
||||
return itr->second;
|
||||
return EXPANSION_CLASSIC;
|
||||
}
|
||||
|
||||
SceneTemplate const* GetSceneTemplate(uint32 sceneId) const;
|
||||
SceneTemplate const* GetSceneTemplate(uint32 sceneId) const
|
||||
{
|
||||
auto itr = _sceneTemplateStore.find(sceneId);
|
||||
if (itr != _sceneTemplateStore.end())
|
||||
return &itr->second;
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
PlayerChoice const* GetPlayerChoice(int32 choiceId) const;
|
||||
|
||||
@@ -1700,7 +1730,7 @@ class TC_GAME_API ObjectMgr
|
||||
GameObjectTemplateAddonContainer _gameObjectTemplateAddonStore;
|
||||
/// Stores temp summon data grouped by summoner's entry, summoner's type and group id
|
||||
TempSummonDataContainer _tempSummonDataStore;
|
||||
PlayerChoiceContainer _playerChoiceContainer;
|
||||
std::unordered_map<int32 /*choiceId*/, PlayerChoice> _playerChoices;
|
||||
|
||||
ItemTemplateContainer _itemTemplateStore;
|
||||
QuestTemplateLocaleContainer _questTemplateLocaleStore;
|
||||
@@ -1711,8 +1741,7 @@ class TC_GAME_API ObjectMgr
|
||||
GossipMenuItemsLocaleContainer _gossipMenuItemsLocaleStore;
|
||||
PointOfInterestLocaleContainer _pointOfInterestLocaleStore;
|
||||
|
||||
PlayerChoiceLocaleContainer _playerChoiceLocaleContainer;
|
||||
PlayerChoiceResponseLocaleContainer _playerChoiceResponseLocaleContainer;
|
||||
std::unordered_map<int32, PlayerChoiceLocale> _playerChoiceLocales;
|
||||
|
||||
TrinityStringContainer _trinityStringStore;
|
||||
|
||||
|
||||
@@ -32,6 +32,7 @@
|
||||
#include "Player.h"
|
||||
#include "QuestDef.h"
|
||||
#include "QuestPackets.h"
|
||||
#include "ReputationMgr.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "UnitAI.h"
|
||||
#include "World.h"
|
||||
@@ -674,7 +675,63 @@ void WorldSession::HandleRequestWorldQuestUpdate(WorldPackets::Quest::RequestWor
|
||||
SendPacket(response.Write());
|
||||
}
|
||||
|
||||
void WorldSession::HandlePlayerChoiceResponse(WorldPackets::Quest::PlayerChoiceResponse& packet)
|
||||
void WorldSession::HandlePlayerChoiceResponse(WorldPackets::Quest::ChoiceResponse& choiceResponse)
|
||||
{
|
||||
sScriptMgr->OnPlayerChoiceResponse(GetPlayer(), packet.ChoiceID, packet.ResponseID);
|
||||
if (_player->PlayerTalkClass->GetInteractionData().PlayerChoiceId != uint32(choiceResponse.ChoiceID))
|
||||
{
|
||||
TC_LOG_ERROR("entities.player.cheat", "Error in CMSG_CHOICE_RESPONSE: %s tried to respond to invalid player choice %d (allowed %u) (possible packet-hacking detected)",
|
||||
GetPlayerInfo().c_str(), choiceResponse.ChoiceID, _player->PlayerTalkClass->GetInteractionData().PlayerChoiceId);
|
||||
return;
|
||||
}
|
||||
|
||||
PlayerChoice const* playerChoice = sObjectMgr->GetPlayerChoice(choiceResponse.ChoiceID);
|
||||
if (!playerChoice)
|
||||
return;
|
||||
|
||||
PlayerChoiceResponse const* playerChoiceResponse = playerChoice->GetResponse(choiceResponse.ResponseID);
|
||||
if (!playerChoiceResponse)
|
||||
{
|
||||
TC_LOG_ERROR("entities.player.cheat", "Error in CMSG_CHOICE_RESPONSE: %s tried to select invalid player choice response %d (possible packet-hacking detected)",
|
||||
GetPlayerInfo().c_str(), choiceResponse.ResponseID);
|
||||
return;
|
||||
}
|
||||
|
||||
sScriptMgr->OnPlayerChoiceResponse(GetPlayer(), choiceResponse.ChoiceID, choiceResponse.ResponseID);
|
||||
|
||||
if (playerChoiceResponse->Reward)
|
||||
{
|
||||
if (playerChoiceResponse->Reward->TitleId)
|
||||
_player->SetTitle(sCharTitlesStore.AssertEntry(playerChoiceResponse->Reward->TitleId), false);
|
||||
|
||||
if (playerChoiceResponse->Reward->PackageId)
|
||||
_player->RewardQuestPackage(playerChoiceResponse->Reward->PackageId);
|
||||
|
||||
if (playerChoiceResponse->Reward->SkillLineId && _player->HasSkill(playerChoiceResponse->Reward->SkillLineId))
|
||||
_player->UpdateSkillPro(playerChoiceResponse->Reward->SkillLineId, 1000, playerChoiceResponse->Reward->SkillPointCount);
|
||||
|
||||
if (playerChoiceResponse->Reward->HonorPointCount)
|
||||
_player->AddHonorXP(playerChoiceResponse->Reward->HonorPointCount);
|
||||
|
||||
if (playerChoiceResponse->Reward->Money)
|
||||
_player->ModifyMoney(playerChoiceResponse->Reward->Money, false);
|
||||
|
||||
if (playerChoiceResponse->Reward->Xp)
|
||||
_player->GiveXP(playerChoiceResponse->Reward->Xp, nullptr, 0.0f);
|
||||
|
||||
for (PlayerChoiceResponseRewardItem const& item : playerChoiceResponse->Reward->Items)
|
||||
{
|
||||
ItemPosCountVec dest;
|
||||
if (_player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item.Id, item.Quantity) == EQUIP_ERR_OK)
|
||||
{
|
||||
Item* newItem = _player->StoreNewItem(dest, item.Id, true, GenerateItemRandomPropertyId(item.Id), {}, 0, item.BonusListIDs);
|
||||
_player->SendNewItem(newItem, item.Quantity, true, false);
|
||||
}
|
||||
}
|
||||
|
||||
for (PlayerChoiceResponseRewardEntry const& currency : playerChoiceResponse->Reward->Currency)
|
||||
_player->ModifyCurrency(currency.Id, currency.Quantity);
|
||||
|
||||
for (PlayerChoiceResponseRewardEntry const& faction : playerChoiceResponse->Reward->Faction)
|
||||
_player->GetReputationMgr().ModifyReputation(sFactionStore.AssertEntry(faction.Id), faction.Quantity);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2297,9 +2297,9 @@ void ScriptMgr::OnMovieComplete(Player* player, uint32 movieId)
|
||||
FOREACH_SCRIPT(PlayerScript)->OnMovieComplete(player, movieId);
|
||||
}
|
||||
|
||||
void ScriptMgr::OnPlayerChoiceResponse(Player* player, uint32 choiceID, uint32 responseID)
|
||||
void ScriptMgr::OnPlayerChoiceResponse(Player* player, uint32 choiceId, uint32 responseId)
|
||||
{
|
||||
FOREACH_SCRIPT(PlayerScript)->OnPlayerChoiceResponse(player, choiceID, responseID);
|
||||
FOREACH_SCRIPT(PlayerScript)->OnPlayerChoiceResponse(player, choiceId, responseId);
|
||||
}
|
||||
|
||||
// Account
|
||||
|
||||
@@ -757,7 +757,7 @@ class TC_GAME_API PlayerScript : public UnitScript
|
||||
virtual void OnMovieComplete(Player* /*player*/, uint32 /*movieId*/) { }
|
||||
|
||||
// Called when a player choose a response from a PlayerChoice
|
||||
virtual void OnPlayerChoiceResponse(Player* /*player*/, uint32 /*choiceID*/, uint32 /*responseID*/) { }
|
||||
virtual void OnPlayerChoiceResponse(Player* /*player*/, uint32 /*choiceId*/, uint32 /*responseId*/) { }
|
||||
};
|
||||
|
||||
class TC_GAME_API AccountScript : public ScriptObject
|
||||
@@ -1146,7 +1146,7 @@ class TC_GAME_API ScriptMgr
|
||||
void OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea);
|
||||
void OnQuestStatusChange(Player* player, uint32 questId);
|
||||
void OnMovieComplete(Player* player, uint32 movieId);
|
||||
void OnPlayerChoiceResponse(Player* player, uint32 choiceID, uint32 responseID);
|
||||
void OnPlayerChoiceResponse(Player* player, uint32 choiceId, uint32 responseId);
|
||||
|
||||
public: /* AccountScript */
|
||||
|
||||
|
||||
@@ -600,77 +600,82 @@ WorldPacket const* WorldPackets::Quest::WorldQuestUpdate::Write()
|
||||
return &_worldPacket;
|
||||
}
|
||||
|
||||
ByteBuffer& operator<<(ByteBuffer& data, PlayerChoiceResponse const& response)
|
||||
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Quest::PlayerChoiceResponseRewardEntry const& playerChoiceResponseRewardEntry)
|
||||
{
|
||||
data << int32(response.ResponseID);
|
||||
data << int32(response.ChoiceArtFileID);
|
||||
|
||||
data.WriteBits(response.Answer.length(), 9);
|
||||
data.WriteBits(response.Header.length(), 9);
|
||||
data.WriteBits(response.Description.length(), 11);
|
||||
data.WriteBits(response.Confirmation.length(), 7);
|
||||
|
||||
data.WriteBit(response.Reward.is_initialized());
|
||||
data.FlushBits();
|
||||
|
||||
if (response.Reward.is_initialized())
|
||||
data << (*response.Reward);
|
||||
|
||||
data.WriteString(response.Answer);
|
||||
data.WriteString(response.Header);
|
||||
data.WriteString(response.Description);
|
||||
data.WriteString(response.Confirmation);
|
||||
data << playerChoiceResponseRewardEntry.Item;
|
||||
data << int32(playerChoiceResponseRewardEntry.Quantity);
|
||||
return data;
|
||||
}
|
||||
|
||||
ByteBuffer& operator<<(ByteBuffer& data, PlayerChoiceResponseReward const& reward)
|
||||
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Quest::PlayerChoiceResponseReward const& playerChoiceResponseReward)
|
||||
{
|
||||
data << int32(reward.TitleID);
|
||||
data << int32(reward.PackageID);
|
||||
data << int32(reward.SkillLineID);
|
||||
data << uint32(reward.SkillPointCount);
|
||||
data << uint32(reward.ArenaPointCount);
|
||||
data << uint32(reward.HonorPointCount);
|
||||
data << uint64(reward.Money);
|
||||
data << uint32(reward.Xp);
|
||||
data << int32(playerChoiceResponseReward.TitleID);
|
||||
data << int32(playerChoiceResponseReward.PackageID);
|
||||
data << int32(playerChoiceResponseReward.SkillLineID);
|
||||
data << uint32(playerChoiceResponseReward.SkillPointCount);
|
||||
data << uint32(playerChoiceResponseReward.ArenaPointCount);
|
||||
data << uint32(playerChoiceResponseReward.HonorPointCount);
|
||||
data << uint64(playerChoiceResponseReward.Money);
|
||||
data << uint32(playerChoiceResponseReward.Xp);
|
||||
data << uint32(playerChoiceResponseReward.Items.size());
|
||||
data << uint32(playerChoiceResponseReward.Currencies.size());
|
||||
data << uint32(playerChoiceResponseReward.Factions.size());
|
||||
data << uint32(playerChoiceResponseReward.ItemChoices.size());
|
||||
|
||||
data << uint32(0); // itemCount
|
||||
data << uint32(0); // currencyCount
|
||||
data << uint32(0); // factionCount
|
||||
data << uint32(0); // itemChoiceCount
|
||||
for (WorldPackets::Quest::PlayerChoiceResponseRewardEntry const& item : playerChoiceResponseReward.Items)
|
||||
data << item;
|
||||
|
||||
/*for (var i = 0u; i < itemCount; ++i)
|
||||
ReadPlayerChoiceResponseRewardEntry(packet, "Item", i);
|
||||
for (WorldPackets::Quest::PlayerChoiceResponseRewardEntry const& currency : playerChoiceResponseReward.Currencies)
|
||||
data << currency;
|
||||
|
||||
for (var i = 0u; i < currencyCount; ++i)
|
||||
ReadPlayerChoiceResponseRewardEntry(packet, "Currency", i);
|
||||
for (WorldPackets::Quest::PlayerChoiceResponseRewardEntry const& faction : playerChoiceResponseReward.Factions)
|
||||
data << faction;
|
||||
|
||||
for (var i = 0u; i < factionCount; ++i)
|
||||
ReadPlayerChoiceResponseRewardEntry(packet, "Faction", i);
|
||||
for (WorldPackets::Quest::PlayerChoiceResponseRewardEntry const& itemChoice : playerChoiceResponseReward.ItemChoices)
|
||||
data << itemChoice;
|
||||
|
||||
for (var i = 0u; i < itemChoiceCount; ++i)
|
||||
ReadPlayerChoiceResponseRewardEntry(packet, "ItemChoice", i);*/
|
||||
return data;
|
||||
}
|
||||
|
||||
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Quest::PlayerChoiceResponse const& playerChoiceResponse)
|
||||
{
|
||||
data << int32(playerChoiceResponse.ResponseID);
|
||||
data << int32(playerChoiceResponse.ChoiceArtFileID);
|
||||
|
||||
data.WriteBits(playerChoiceResponse.Answer.length(), 9);
|
||||
data.WriteBits(playerChoiceResponse.Header.length(), 9);
|
||||
data.WriteBits(playerChoiceResponse.Description.length(), 11);
|
||||
data.WriteBits(playerChoiceResponse.Confirmation.length(), 7);
|
||||
data.WriteBit(playerChoiceResponse.Reward.is_initialized());
|
||||
data.FlushBits();
|
||||
|
||||
if (playerChoiceResponse.Reward)
|
||||
data << *playerChoiceResponse.Reward;
|
||||
|
||||
data.WriteString(playerChoiceResponse.Answer);
|
||||
data.WriteString(playerChoiceResponse.Header);
|
||||
data.WriteString(playerChoiceResponse.Description);
|
||||
data.WriteString(playerChoiceResponse.Confirmation);
|
||||
return data;
|
||||
}
|
||||
|
||||
WorldPacket const* WorldPackets::Quest::DisplayPlayerChoice::Write()
|
||||
{
|
||||
_worldPacket << int32(Choice->ChoiceId);
|
||||
_worldPacket << uint32(Choice->Responses.size());
|
||||
_worldPacket << int32(ChoiceID);
|
||||
_worldPacket << uint32(Responses.size());
|
||||
_worldPacket << SenderGUID;
|
||||
_worldPacket.WriteBits(Choice->Question.length(), 8);
|
||||
_worldPacket.WriteBits(Question.length(), 8);
|
||||
_worldPacket.WriteBit(CloseChoiceFrame);
|
||||
_worldPacket.FlushBits();
|
||||
|
||||
for (auto response : Choice->Responses)
|
||||
_worldPacket << response.second;
|
||||
for (PlayerChoiceResponse const& response : Responses)
|
||||
_worldPacket << response;
|
||||
|
||||
_worldPacket.WriteString(Choice->Question);
|
||||
_worldPacket.WriteString(Question);
|
||||
return &_worldPacket;
|
||||
}
|
||||
|
||||
void WorldPackets::Quest::PlayerChoiceResponse::Read()
|
||||
void WorldPackets::Quest::ChoiceResponse::Read()
|
||||
{
|
||||
_worldPacket >> ChoiceID;
|
||||
_worldPacket >> ResponseID;
|
||||
|
||||
@@ -20,12 +20,8 @@
|
||||
|
||||
#include "Packet.h"
|
||||
#include "ItemPacketsCommon.h"
|
||||
#include "QuestDef.h"
|
||||
#include "ObjectGuid.h"
|
||||
|
||||
struct PlayerChoice;
|
||||
struct PlayerChoiceResponse;
|
||||
struct PlayerChoiceResponseReward;
|
||||
#include "QuestDef.h"
|
||||
|
||||
namespace WorldPackets
|
||||
{
|
||||
@@ -638,6 +634,39 @@ namespace WorldPackets
|
||||
std::vector<WorldQuestUpdateInfo> WorldQuestUpdates;
|
||||
};
|
||||
|
||||
struct PlayerChoiceResponseRewardEntry
|
||||
{
|
||||
WorldPackets::Item::ItemInstance Item;
|
||||
int32 Quantity = 0;
|
||||
};
|
||||
|
||||
struct PlayerChoiceResponseReward
|
||||
{
|
||||
int32 TitleID = 0;
|
||||
int32 PackageID = 0;
|
||||
int32 SkillLineID = 0;
|
||||
uint32 SkillPointCount = 0;
|
||||
uint32 ArenaPointCount = 0;
|
||||
uint32 HonorPointCount = 0;
|
||||
uint64 Money = 0;
|
||||
uint32 Xp = 0;
|
||||
std::vector<PlayerChoiceResponseRewardEntry> Items;
|
||||
std::vector<PlayerChoiceResponseRewardEntry> Currencies;
|
||||
std::vector<PlayerChoiceResponseRewardEntry> Factions;
|
||||
std::vector<PlayerChoiceResponseRewardEntry> ItemChoices;
|
||||
};
|
||||
|
||||
struct PlayerChoiceResponse
|
||||
{
|
||||
int32 ResponseID = 0;
|
||||
int32 ChoiceArtFileID = 0;
|
||||
std::string Answer;
|
||||
std::string Header;
|
||||
std::string Description;
|
||||
std::string Confirmation;
|
||||
Optional<PlayerChoiceResponseReward> Reward;
|
||||
};
|
||||
|
||||
class DisplayPlayerChoice final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
@@ -646,26 +675,25 @@ namespace WorldPackets
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
ObjectGuid SenderGUID;
|
||||
PlayerChoice const* Choice;
|
||||
int32 ChoiceID = 0;
|
||||
std::string Question;
|
||||
std::vector<PlayerChoiceResponse> Responses;
|
||||
bool CloseChoiceFrame = false;
|
||||
};
|
||||
|
||||
class PlayerChoiceResponse final : public ClientPacket
|
||||
class ChoiceResponse final : public ClientPacket
|
||||
{
|
||||
public:
|
||||
PlayerChoiceResponse(WorldPacket&& packet) : ClientPacket(CMSG_CHOICE_RESPONSE, std::move(packet)) { }
|
||||
ChoiceResponse(WorldPacket&& packet) : ClientPacket(CMSG_CHOICE_RESPONSE, std::move(packet)) { }
|
||||
|
||||
void Read() override;
|
||||
|
||||
int32 ChoiceID;
|
||||
int32 ResponseID;
|
||||
int32 ChoiceID = 0;
|
||||
int32 ResponseID = 0;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
ByteBuffer& operator<<(ByteBuffer& data, PlayerChoiceResponse const& response);
|
||||
ByteBuffer& operator<<(ByteBuffer& data, PlayerChoiceResponseReward const& reward);
|
||||
|
||||
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Quest::QuestRewards const& questRewards);
|
||||
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Quest::QuestGiverOfferReward const& offer);
|
||||
|
||||
|
||||
@@ -596,7 +596,7 @@ namespace WorldPackets
|
||||
class QuestPushResult;
|
||||
class PushQuestToParty;
|
||||
class RequestWorldQuestUpdate;
|
||||
class PlayerChoiceResponse;
|
||||
class ChoiceResponse;
|
||||
}
|
||||
|
||||
namespace RaF
|
||||
@@ -1443,7 +1443,7 @@ class TC_GAME_API WorldSession
|
||||
void HandlePushQuestToParty(WorldPackets::Quest::PushQuestToParty& packet);
|
||||
void HandleQuestPushResult(WorldPackets::Quest::QuestPushResult& packet);
|
||||
void HandleRequestWorldQuestUpdate(WorldPackets::Quest::RequestWorldQuestUpdate& packet);
|
||||
void HandlePlayerChoiceResponse(WorldPackets::Quest::PlayerChoiceResponse& packet);
|
||||
void HandlePlayerChoiceResponse(WorldPackets::Quest::ChoiceResponse& choiceResponse);
|
||||
|
||||
void HandleChatMessageOpcode(WorldPackets::Chat::ChatMessage& chatMessage);
|
||||
void HandleChatMessageWhisperOpcode(WorldPackets::Chat::ChatMessageWhisper& chatMessageWhisper);
|
||||
|
||||
@@ -5666,7 +5666,7 @@ void Spell::EffectEnableBattlePets(SpellEffIndex /*effIndex*/)
|
||||
plr->GetSession()->GetBattlePetMgr()->UnlockSlot(0);
|
||||
}
|
||||
|
||||
void Spell::EffectLaunchQuestChoice(SpellEffIndex effIndex)
|
||||
void Spell::EffectLaunchQuestChoice(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
||||
return;
|
||||
@@ -5674,7 +5674,7 @@ void Spell::EffectLaunchQuestChoice(SpellEffIndex effIndex)
|
||||
if (!unitTarget || !unitTarget->IsPlayer())
|
||||
return;
|
||||
|
||||
unitTarget->ToPlayer()->SendPlayerChoice(GetCaster()->GetGUID(), GetEffect(effIndex)->MiscValue);
|
||||
unitTarget->ToPlayer()->SendPlayerChoice(GetCaster()->GetGUID(), effectInfo->MiscValue);
|
||||
}
|
||||
|
||||
void Spell::EffectUncageBattlePet(SpellEffIndex /*effIndex*/)
|
||||
|
||||
Reference in New Issue
Block a user