Scripts/OnyxiaLair:

- Potential null pointer crash fix
- Reset react state properly on wipes during air phase
This commit is contained in:
Nyeriah
2014-09-14 12:16:07 -03:00
parent 14367ca8c0
commit 66c90122ec

View File

@@ -153,7 +153,7 @@ public:
SetCombatMovement(true);
_Reset();
me->SetReactState(REACT_AGGRESSIVE);
instance->SetData(DATA_ONYXIA_PHASE, Phase);
instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
}
@@ -162,12 +162,10 @@ public:
{
_EnterCombat();
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_FLAME_BREATH, urand(10000, 20000));
events.ScheduleEvent(EVENT_TAIL_SWEEP, urand(15000, 20000));
events.ScheduleEvent(EVENT_CLEAVE, urand(2000, 5000));
events.ScheduleEvent(EVENT_WING_BUFFET, urand(10000, 20000));
instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
}
@@ -331,9 +329,10 @@ public:
{
if (HealthBelowPct(65))
{
if (Unit* target = me->GetVictim())
tankGUID = target->GetGUID();
SetCombatMovement(false);
Phase = PHASE_BREATH;
tankGUID = me->GetVictim()->GetGUID();
me->SetReactState(REACT_PASSIVE);
me->AttackStop();
me->GetMotionMaster()->MovePoint(10, Phase2Location);