--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-14 20:56:27 -06:00

View File

@@ -3475,12 +3475,15 @@ void Unit::InterruptSpell(uint32 spellType, bool withDelayed)
{
assert(spellType < CURRENT_MAX_SPELL);
if(m_currentSpells[spellType] && (withDelayed || m_currentSpells[spellType]->getState() != SPELL_STATE_DELAYED) )
Spell *spell = m_currentSpells[spellType];
if(spell && (withDelayed || spell->getState() != SPELL_STATE_DELAYED) )
{
// for example, do not let self-stun aura interrupt itself
if(!m_currentSpells[spellType]->IsInterruptable())
if(!spell->IsInterruptable())
return;
m_currentSpells[spellType] = NULL;
// send autorepeat cancel message for autorepeat spells
if (spellType == CURRENT_AUTOREPEAT_SPELL)
{
@@ -3488,10 +3491,9 @@ void Unit::InterruptSpell(uint32 spellType, bool withDelayed)
((Player*)this)->SendAutoRepeatCancel();
}
if (m_currentSpells[spellType]->getState() != SPELL_STATE_FINISHED)
m_currentSpells[spellType]->cancel();
m_currentSpells[spellType]->SetReferencedFromCurrent(false);
m_currentSpells[spellType] = NULL;
if (spell->getState() != SPELL_STATE_FINISHED)
spell->cancel();
spell->SetReferencedFromCurrent(false);
}
}
@@ -3521,36 +3523,39 @@ bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skip
void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id)
{
// generic spells are interrupted if they are not finished or delayed
if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id==spell_id))
Spell *spell = m_currentSpells[CURRENT_GENERIC_SPELL];
if (spell && (!spell_id || spell->m_spellInfo->Id==spell_id))
{
if ( (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
(withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
m_currentSpells[CURRENT_GENERIC_SPELL]->cancel();
m_currentSpells[CURRENT_GENERIC_SPELL]->SetReferencedFromCurrent(false);
m_currentSpells[CURRENT_GENERIC_SPELL] = NULL;
if ( (spell->getState() != SPELL_STATE_FINISHED) &&
(withDelayed || spell->getState() != SPELL_STATE_DELAYED) )
spell->cancel();
spell->SetReferencedFromCurrent(false);
}
spell = m_currentSpells[CURRENT_AUTOREPEAT_SPELL];
// autorepeat spells are interrupted if they are not finished or delayed
if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id==spell_id))
if (spell && (!spell_id || spell->m_spellInfo->Id==spell_id))
{
m_currentSpells[CURRENT_AUTOREPEAT_SPELL] = NULL;
// send disable autorepeat packet in any case
if(GetTypeId()==TYPEID_PLAYER)
((Player*)this)->SendAutoRepeatCancel();
if ( (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->getState() != SPELL_STATE_FINISHED) &&
(withDelayed || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->getState() != SPELL_STATE_DELAYED) )
m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->cancel();
m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->SetReferencedFromCurrent(false);
m_currentSpells[CURRENT_AUTOREPEAT_SPELL] = NULL;
if ( (spell->getState() != SPELL_STATE_FINISHED) &&
(withDelayed || spell->getState() != SPELL_STATE_DELAYED) )
spell->cancel();
spell->SetReferencedFromCurrent(false);
}
// channeled spells are interrupted if they are not finished, even if they are delayed
if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id==spell_id))
spell = m_currentSpells[CURRENT_CHANNELED_SPELL];
if (spell && (!spell_id || spell->m_spellInfo->Id==spell_id))
{
if (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED)
m_currentSpells[CURRENT_CHANNELED_SPELL]->cancel();
m_currentSpells[CURRENT_CHANNELED_SPELL]->SetReferencedFromCurrent(false);
m_currentSpells[CURRENT_CHANNELED_SPELL] = NULL;
if (spell->getState() != SPELL_STATE_FINISHED)
spell->cancel();
spell->SetReferencedFromCurrent(false);
}
}