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Core/Spells: Allows Dispersion under Freeze (stun by hunter trap)
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@@ -2804,6 +2804,7 @@ void SpellInfo::_LoadImmunityInfo()
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switch (Id)
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{
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case 22812: // Barkskin
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case 47585: // Dispersion
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_allowedMechanicMask |=
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(1 << MECHANIC_STUN) |
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(1 << MECHANIC_FREEZE) |
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@@ -2825,8 +2826,8 @@ void SpellInfo::_LoadImmunityInfo()
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{
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switch (Id)
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{
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case 47585: // Dispersion
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case 22812: // Barkskin
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case 47585: // Dispersion
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_allowedMechanicMask |= (1 << MECHANIC_FEAR) | (1 << MECHANIC_HORROR);
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break;
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default:
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