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Core/Battlegrounds: Fix error messages in Isle of Conquest
Fixes #24032
(cherry picked from commit 02a018ea13)
This commit is contained in:
@@ -1642,6 +1642,22 @@ bool Battleground::DelObject(uint32 type)
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return false;
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}
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bool Battleground::RemoveObjectFromWorld(uint32 type)
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{
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if (!BgObjects[type])
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return true;
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if (GameObject* obj = GetBgMap()->GetGameObject(BgObjects[type]))
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{
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obj->RemoveFromWorld();
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BgObjects[type].Clear();
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return true;
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}
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TC_LOG_INFO("bg.battleground", "Battleground::RemoveObjectFromWorld: gameobject (type: %u, %s) not found for BG (map: %u, instance id: %u)!",
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type, BgObjects[type].ToString().c_str(), GetMapId(), m_InstanceID);
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return false;
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}
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bool Battleground::AddSpiritGuide(uint32 type, float x, float y, float z, float o, TeamId teamId /*= TEAM_NEUTRAL*/)
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{
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uint32 entry = (teamId == TEAM_ALLIANCE) ? BG_CREATURE_ENTRY_A_SPIRITGUIDE : BG_CREATURE_ENTRY_H_SPIRITGUIDE;
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@@ -474,6 +474,7 @@ class TC_GAME_API Battleground
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Creature* AddCreature(uint32 entry, uint32 type, Position const& pos, TeamId teamId = TEAM_NEUTRAL, uint32 respawntime = 0, Transport* transport = nullptr);
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bool DelCreature(uint32 type);
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bool DelObject(uint32 type);
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bool RemoveObjectFromWorld(uint32 type);
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virtual bool AddSpiritGuide(uint32 type, float x, float y, float z, float o, TeamId teamId = TEAM_NEUTRAL);
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bool AddSpiritGuide(uint32 type, Position const& pos, TeamId teamId = TEAM_NEUTRAL);
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int32 GetObjectType(ObjectGuid guid);
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@@ -72,12 +72,12 @@ void BattlegroundIC::PostUpdateImpl(uint32 diff)
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{
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if (closeFortressDoorsTimer <= diff)
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{
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GetBGObject(BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR01)->RemoveFromWorld();
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GetBGObject(BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01)->RemoveFromWorld();
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GetBGObject(BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR02)->RemoveFromWorld();
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GetBGObject(BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR02)->RemoveFromWorld();
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GetBGObject(BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR03)->RemoveFromWorld();
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GetBGObject(BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR03)->RemoveFromWorld();
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RemoveObjectFromWorld(BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR01);
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RemoveObjectFromWorld(BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01);
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RemoveObjectFromWorld(BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR02);
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RemoveObjectFromWorld(BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR02);
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RemoveObjectFromWorld(BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR03);
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RemoveObjectFromWorld(BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR03);
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GetBGObject(BG_IC_GO_ALLIANCE_GATE_1)->SetDestructibleState(GO_DESTRUCTIBLE_DAMAGED);
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GetBGObject(BG_IC_GO_HORDE_GATE_1)->SetDestructibleState(GO_DESTRUCTIBLE_DAMAGED);
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