Core/Maps: Initialize instance faction using group leader (if available) instead of the first player entering the map

This commit is contained in:
Shauren
2024-03-26 21:53:07 +01:00
parent e3f25bbc38
commit 679bf966d6

View File

@@ -18,6 +18,7 @@
#include "MapManager.h"
#include "BattlefieldMgr.h"
#include "Battleground.h"
#include "CharacterCache.h"
#include "Containers.h"
#include "DatabaseEnv.h"
#include "DB2Stores.h"
@@ -223,7 +224,7 @@ Map* MapManager::CreateMap(uint32 mapId, Player* player)
if (!map)
{
map = CreateInstance(mapId, newInstanceId, instanceLock, difficulty, player->GetTeamId(), group);
map = CreateInstance(mapId, newInstanceId, instanceLock, difficulty, GetTeamIdForTeam(sCharacterCache->GetCharacterTeamByGuid(instanceOwnerGuid)), group);
if (group)
group->SetRecentInstance(mapId, instanceOwnerGuid, newInstanceId);
else