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Dynamic build fix
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@@ -96,7 +96,6 @@ Map* MapManager::CreateBaseMap_i(MapEntry const* mapEntry)
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else
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map = new Map(mapEntry->ID, i_gridCleanUpDelay, 0, DIFFICULTY_NONE);
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i_maps[mapEntry->ID] = map;
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if (!mapEntry->Instanceable())
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@@ -34,7 +34,7 @@ class DynamicMapTree;
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class GridMap;
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class PhaseShift;
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class TerrainInfo
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class TC_GAME_API TerrainInfo
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{
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public:
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explicit TerrainInfo(uint32 mapId);
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