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*Use macro GOLD in spell 46642.
--HG-- branch : trunk
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@@ -4925,7 +4925,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
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if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
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return;
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((Player*)unitTarget)->ModifyMoney(50000000);
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((Player*)unitTarget)->ModifyMoney(5000 * GOLD);
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break;
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}
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