Scripts/BF: The Maker rewritten to EventMap

This commit is contained in:
MitchesD
2014-09-04 21:04:51 +02:00
parent 5ad8dcc5d6
commit 680f90f37e

View File

@@ -1,6 +1,5 @@
/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
@@ -16,13 +15,6 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss_The_Maker
SD%Complete: 80
SDComment: Mind control no support
SDCategory: Hellfire Citadel, Blood Furnace
EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "blood_furnace.h"
@@ -42,6 +34,14 @@ enum Spells
SPELL_DOMINATION = 25772
};
enum Events
{
EVENT_ACID_SPRAY = 1,
EVENT_EXPLODING_BREAKER,
EVENT_DOMINATION,
EVENT_KNOCKDOWN
};
class boss_the_maker : public CreatureScript
{
public:
@@ -51,24 +51,15 @@ class boss_the_maker : public CreatureScript
{
boss_the_makerAI(Creature* creature) : BossAI(creature, DATA_THE_MAKER) { }
uint32 AcidSpray_Timer;
uint32 ExplodingBreaker_Timer;
uint32 Domination_Timer;
uint32 Knockdown_Timer;
void Reset() override
{
_Reset();
AcidSpray_Timer = 15000;
ExplodingBreaker_Timer = 6000;
Domination_Timer = 120000;
Knockdown_Timer = 10000;
}
void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_ACID_SPRAY, 15000);
events.ScheduleEvent(EVENT_EXPLODING_BREAKER, 6000);
events.ScheduleEvent(EVENT_DOMINATION, 120000);
events.ScheduleEvent(EVENT_KNOCKDOWN, 10000);
}
void KilledUnit(Unit* who) override
@@ -83,49 +74,31 @@ class boss_the_maker : public CreatureScript
Talk(SAY_DIE);
}
void UpdateAI(uint32 diff) override
void ExecuteEvent(uint32 eventId) override
{
if (!UpdateVictim())
return;
if (AcidSpray_Timer <= diff)
switch (eventId)
{
DoCastVictim(SPELL_ACID_SPRAY);
AcidSpray_Timer = 15000 + rand32() % 8000;
case EVENT_ACID_SPRAY:
DoCastVictim(SPELL_ACID_SPRAY);
events.ScheduleEvent(EVENT_ACID_SPRAY, urand(15000, 23000));
break;
case EVENT_EXPLODING_BREAKER:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 30.0f, true))
DoCast(target, SPELL_EXPLODING_BREAKER);
events.ScheduleEvent(EVENT_EXPLODING_BREAKER, urand(4000, 12000));
break;
case EVENT_DOMINATION:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
DoCast(target, SPELL_DOMINATION);
events.ScheduleEvent(EVENT_DOMINATION, 120000);
break;
case EVENT_KNOCKDOWN:
DoCastVictim(SPELL_KNOCKDOWN);
events.ScheduleEvent(EVENT_KNOCKDOWN, urand(4000, 12000));
break;
default:
break;
}
else
AcidSpray_Timer -=diff;
if (ExplodingBreaker_Timer <= diff)
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(target, SPELL_EXPLODING_BREAKER);
ExplodingBreaker_Timer = 4000 + rand32() % 8000;
}
else
ExplodingBreaker_Timer -=diff;
/* // Disabled until Core Support for mind control
if (domination_timer_timer <= diff)
{
Unit* target;
target = SelectUnit(SELECT_TARGET_RANDOM, 0);
DoCast(target, SPELL_DOMINATION);
domination_timer = 120000;
} else domination_timer -=diff;
*/
if (Knockdown_Timer <= diff)
{
DoCastVictim(SPELL_KNOCKDOWN);
Knockdown_Timer = 4000 + rand32() % 8000;
}
else
Knockdown_Timer -=diff;
DoMeleeAttackIfReady();
}
};
@@ -139,4 +112,3 @@ void AddSC_boss_the_maker()
{
new boss_the_maker();
}