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Core/Items: Implemented new item bonus and enchantment types
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@@ -106,7 +106,7 @@ void WorldSession::HandleUseItemOpcode(WorldPackets::Spells::UseItem& packet)
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}
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// check also BIND_ON_ACQUIRE and BIND_QUEST for .additem or .additemset case by GM (not binded at adding to inventory)
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if (item->GetTemplate()->GetBonding() == BIND_ON_USE || item->GetTemplate()->GetBonding() == BIND_ON_ACQUIRE || item->GetTemplate()->GetBonding() == BIND_QUEST)
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if (item->GetBonding() == BIND_ON_USE || item->GetBonding() == BIND_ON_ACQUIRE || item->GetBonding() == BIND_QUEST)
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{
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if (!item->IsSoulBound())
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{
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