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Removed useless code setting gameobject flag locked with each use of gameobject type 22
--HG-- branch : trunk
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@@ -1328,8 +1328,6 @@ void GameObject::Use(Unit* user)
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}
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case GAMEOBJECT_TYPE_SPELLCASTER: //22
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{
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SetUInt32Value(GAMEOBJECT_FLAGS,2);
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GameObjectInfo const* info = GetGOInfo();
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if (!info)
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return;
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