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https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-18 08:28:32 +01:00
Core/Movement: Implement initializing parabolic splines using jump gravity instead of max parabolic height
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@@ -813,6 +813,37 @@ void MotionMaster::MoveJump(float x, float y, float z, float o, float speedXY, f
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Add(movement);
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}
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void MotionMaster::MoveJumpWithGravity(Position const& pos, float speedXY, float gravity, uint32 id/* = EVENT_JUMP*/, bool hasOrientation/* = false*/,
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JumpArrivalCastArgs const* arrivalCast /*= nullptr*/, Movement::SpellEffectExtraData const* spellEffectExtraData /*= nullptr*/)
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{
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveJumpWithGravity: '%s', jumps to point Id: %u (%s)", _owner->GetGUID().ToString().c_str(), id, pos.ToString().c_str());
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if (speedXY < 0.01f)
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return;
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Movement::MoveSplineInit init(_owner);
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init.MoveTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), false);
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init.SetParabolicVerticalAcceleration(gravity, 0);
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init.SetUncompressed();
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init.SetVelocity(speedXY);
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if (hasOrientation)
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init.SetFacing(pos.GetOrientation());
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if (spellEffectExtraData)
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init.SetSpellEffectExtraData(*spellEffectExtraData);
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uint32 arrivalSpellId = 0;
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ObjectGuid arrivalSpellTargetGuid;
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if (arrivalCast)
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{
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arrivalSpellId = arrivalCast->SpellId;
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arrivalSpellTargetGuid = arrivalCast->Target;
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}
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GenericMovementGenerator* movement = new GenericMovementGenerator(std::move(init), EFFECT_MOTION_TYPE, id, arrivalSpellId, arrivalSpellTargetGuid);
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movement->Priority = MOTION_PRIORITY_HIGHEST;
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movement->BaseUnitState = UNIT_STATE_JUMPING;
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Add(movement);
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}
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void MotionMaster::MoveCirclePath(float x, float y, float z, float radius, bool clockwise, uint8 stepCount)
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{
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float step = 2 * float(M_PI) / stepCount * (clockwise ? -1.0f : 1.0f);
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@@ -162,6 +162,7 @@ class TC_GAME_API MotionMaster
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void MoveJumpTo(float angle, float speedXY, float speedZ);
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void MoveJump(Position const& pos, float speedXY, float speedZ, uint32 id = EVENT_JUMP, bool hasOrientation = false, JumpArrivalCastArgs const* arrivalCast = nullptr, Movement::SpellEffectExtraData const* spellEffectExtraData = nullptr);
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void MoveJump(float x, float y, float z, float o, float speedXY, float speedZ, uint32 id = EVENT_JUMP, bool hasOrientation = false, JumpArrivalCastArgs const* arrivalCast = nullptr, Movement::SpellEffectExtraData const* spellEffectExtraData = nullptr);
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void MoveJumpWithGravity(Position const& pos, float speedXY, float gravity, uint32 id = EVENT_JUMP, bool hasOrientation = false, JumpArrivalCastArgs const* arrivalCast = nullptr, Movement::SpellEffectExtraData const* spellEffectExtraData = nullptr);
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void MoveCirclePath(float x, float y, float z, float radius, bool clockwise, uint8 stepCount);
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void MoveSmoothPath(uint32 pointId, Position const* pathPoints, size_t pathSize, bool walk = false, bool fly = false);
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// Walk along spline chain stored in DB (script_spline_chain_meta and script_spline_chain_waypoints)
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@@ -210,8 +210,15 @@ void MoveSpline::Initialize(MoveSplineInitArgs const& args)
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effect_start_time = Duration() * args.time_perc;
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if (args.flags.parabolic && effect_start_time < Duration())
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{
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float f_duration = MSToSec(Duration() - effect_start_time);
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vertical_acceleration = args.parabolic_amplitude * 8.f / (f_duration * f_duration);
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if (args.parabolic_amplitude != 0.0f)
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{
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float f_duration = MSToSec(Duration() - effect_start_time);
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vertical_acceleration = args.parabolic_amplitude * 8.f / (f_duration * f_duration);
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}
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else if (args.vertical_acceleration != 0.0f)
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{
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vertical_acceleration = args.vertical_acceleration;
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}
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}
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}
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}
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@@ -256,13 +263,13 @@ bool MoveSplineInitArgs::_checkPathLengths() const
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return true;
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}
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MoveSplineInitArgs::MoveSplineInitArgs(size_t path_capacity /*= 16*/) : path_Idx_offset(0), velocity(0.f),
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parabolic_amplitude(0.f), time_perc(0.f), splineId(0), initialOrientation(0.f),
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parabolic_amplitude(0.f), vertical_acceleration(0.0f), time_perc(0.f), splineId(0), initialOrientation(0.f),
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walk(false), HasVelocity(false), TransformForTransport(true)
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{
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path.reserve(path_capacity);
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}
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MoveSplineInitArgs::MoveSplineInitArgs(MoveSplineInitArgs && args) = default;
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MoveSplineInitArgs::MoveSplineInitArgs(MoveSplineInitArgs&& args) = default;
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MoveSplineInitArgs::~MoveSplineInitArgs() = default;
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@@ -72,6 +72,12 @@ namespace Movement
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* can't be combined with final animation
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*/
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void SetParabolic(float amplitude, float start_time);
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/* Adds movement by parabolic trajectory
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* @param vertical_acceleration - vertical acceleration
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* @param start_time - delay between movement starting time and beginning to move by parabolic trajectory
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* can't be combined with final animation
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*/
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void SetParabolicVerticalAcceleration(float vertical_acceleration, float time_shift);
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/* Plays animation after movement done
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* can't be combined with parabolic movement
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*/
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@@ -177,6 +183,15 @@ namespace Movement
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{
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args.time_perc = time_shift;
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args.parabolic_amplitude = amplitude;
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args.vertical_acceleration = 0.0f;
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args.flags.EnableParabolic();
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}
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inline void MoveSplineInit::SetParabolicVerticalAcceleration(float vertical_acceleration, float time_shift)
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{
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args.time_perc = time_shift;
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args.parabolic_amplitude = 0.0f;
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args.vertical_acceleration = vertical_acceleration;
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args.flags.EnableParabolic();
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}
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@@ -68,6 +68,7 @@ namespace Movement
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int32 path_Idx_offset;
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float velocity;
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float parabolic_amplitude;
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float vertical_acceleration;
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float time_perc;
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uint32 splineId;
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float initialOrientation;
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@@ -348,7 +348,7 @@ void WorldPackets::Movement::CommonMovement::WriteCreateObjectSplineDataBlock(::
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data.WriteBits(moveSpline.getPath().size(), 16);
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data.WriteBit(false); // HasSplineFilter
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data.WriteBit(moveSpline.spell_effect_extra.is_initialized()); // HasSpellEffectExtraData
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data.WriteBit(moveSpline.splineflags.parabolic); // HasJumpExtraData
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bool hasJumpExtraData = data.WriteBit(moveSpline.splineflags.parabolic && (!moveSpline.spell_effect_extra || moveSpline.effect_start_time));
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data.WriteBit(moveSpline.anim_tier.is_initialized()); // HasAnimationTierTransition
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data.WriteBit(false); // HasUnknown901
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data.FlushBits();
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@@ -400,7 +400,7 @@ void WorldPackets::Movement::CommonMovement::WriteCreateObjectSplineDataBlock(::
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data << float(moveSpline.vertical_acceleration);
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}
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if (moveSpline.splineflags.parabolic)
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if (hasJumpExtraData)
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{
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data << float(moveSpline.vertical_acceleration);
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data << uint32(moveSpline.effect_start_time);
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@@ -499,7 +499,7 @@ void WorldPackets::Movement::MonsterMove::InitializeSplineData(::Movement::MoveS
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movementSpline.MoveTime = moveSpline.Duration();
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if (splineFlags.parabolic)
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if (splineFlags.parabolic && (!moveSpline.spell_effect_extra || moveSpline.effect_start_time))
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{
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movementSpline.JumpExtraData.emplace();
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movementSpline.JumpExtraData->JumpGravity = moveSpline.vertical_acceleration;
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