*Fix a typo in WaypointMovementGenerator. By trullyone.

--HG--
branch : trunk
This commit is contained in:
megamage
2008-12-06 11:14:37 -06:00
parent 7c95bfcbee
commit 688d243e04

View File

@@ -55,7 +55,7 @@ class TRINITY_DLL_SPEC PathMovementBase
void ReloadPath(T &);
uint32 GetCurrentNode() const { return i_currentNode; }
bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; }
virtual bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; }
protected:
uint32 i_currentNode;
DestinationHolder< Traveller<T> > i_destinationHolder;