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*Fix a typo in WaypointMovementGenerator. By trullyone.
--HG-- branch : trunk
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@@ -55,7 +55,7 @@ class TRINITY_DLL_SPEC PathMovementBase
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void ReloadPath(T &);
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uint32 GetCurrentNode() const { return i_currentNode; }
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bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; }
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virtual bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; }
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protected:
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uint32 i_currentNode;
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DestinationHolder< Traveller<T> > i_destinationHolder;
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