Some improvements to .debug raidreset command. Now supports heroic difficulty 5-man dungeons and outputs sensible text, as opposed to silently doing (or not doing) stuff.

This commit is contained in:
treeston
2017-06-03 16:44:54 +02:00
committed by Aokromes
parent 80c0d0ce8a
commit 68c500f020

View File

@@ -1516,29 +1516,56 @@ public:
return true;
}
static bool HandleDebugRaidResetCommand(ChatHandler* /*handler*/, char const* args)
static bool HandleDebugRaidResetCommand(ChatHandler* handler, char const* args)
{
char* map_str = args ? strtok((char*)args, " ") : nullptr;
char* difficulty_str = args ? strtok(nullptr, " ") : nullptr;
int32 map = map_str ? atoi(map_str) : -1;
if (map <= 0)
MapEntry const* mEntry = (map >= 0) ? sMapStore.LookupEntry(map) : nullptr;
if (!mEntry)
{
handler->PSendSysMessage("Invalid map specified.");
return false;
MapEntry const* mEntry = sMapStore.LookupEntry(map);
if (!mEntry || !mEntry->IsRaid())
return false;
int32 difficulty = difficulty_str ? atoi(difficulty_str) : -1;
}
if (!mEntry->IsDungeon())
{
handler->PSendSysMessage("'%s' is not a dungeon map.", mEntry->name[LOCALE_enUS]);
return true;
}
Difficulty difficulty = Difficulty(difficulty_str ? atoi(difficulty_str) : -1);
if (difficulty >= MAX_RAID_DIFFICULTY || difficulty < -1)
{
handler->PSendSysMessage("Invalid difficulty %d - specify in range [0,%d).", difficulty, MAX_RAID_DIFFICULTY);
return false;
}
if (difficulty >= 0 && !GetMapDifficultyData(mEntry->MapID, difficulty))
{
handler->PSendSysMessage("Difficulty %d is not valid for '%s'.", difficulty, mEntry->name[LOCALE_enUS]);
return true;
}
if (difficulty == -1)
for (uint8 diff = 0; diff < MAX_RAID_DIFFICULTY; ++diff)
if (difficulty == Difficulty(-1))
{
handler->PSendSysMessage("Resetting all difficulties for '%s'.", mEntry->name[LOCALE_enUS]);
for (uint8 diff = (mEntry->IsRaid() ? 0 : 1); diff < (mEntry->IsRaid() ? MAX_RAID_DIFFICULTY : MAX_DUNGEON_DIFFICULTY); ++diff)
{
if (GetMapDifficultyData(mEntry->MapID, Difficulty(diff)))
{
handler->PSendSysMessage("Resetting difficulty %d for '%s'.", diff, mEntry->name[LOCALE_enUS]);
sInstanceSaveMgr->ForceGlobalReset(mEntry->MapID, Difficulty(diff));
}
}
}
else if (mEntry->IsNonRaidDungeon() && difficulty == DUNGEON_DIFFICULTY_NORMAL)
{
handler->PSendSysMessage("'%s' does not have any permanent saves for difficulty %d.", mEntry->name[LOCALE_enUS], difficulty);
}
else
sInstanceSaveMgr->ForceGlobalReset(mEntry->MapID, Difficulty(difficulty));
{
handler->PSendSysMessage("Resetting difficulty %d for '%s'.", difficulty, mEntry->name[LOCALE_enUS]);
sInstanceSaveMgr->ForceGlobalReset(mEntry->MapID, difficulty);
}
return true;
}