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Core/Spells: Corrected summon category SUMMON_CATEGORY_VEHICLE (#19052)
(cherrypicked from 227d5a9288)
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@@ -2120,12 +2120,19 @@ void Spell::EffectSummonType(SpellEffIndex effIndex)
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// The spell that this effect will trigger. It has SPELL_AURA_CONTROL_VEHICLE
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uint32 spellId = VEHICLE_SPELL_RIDE_HARDCODED;
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(effectInfo->CalcValue());
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if (spellInfo && spellInfo->HasAura(m_originalCaster->GetMap()->GetDifficultyID(), SPELL_AURA_CONTROL_VEHICLE))
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spellId = spellInfo->Id;
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int32 basePoints = effectInfo->CalcValue();
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if (basePoints > MAX_VEHICLE_SEATS)
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{
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(basePoints);
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if (spellInfo && spellInfo->HasAura(m_originalCaster->GetMap()->GetDifficultyID(), SPELL_AURA_CONTROL_VEHICLE))
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spellId = spellInfo->Id;
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}
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// Hard coded enter vehicle spell
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m_originalCaster->CastSpell(summon, spellId, true);
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// if we have small value, it indicates seat position
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if (basePoints > 0 && basePoints < MAX_VEHICLE_SEATS)
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m_originalCaster->CastCustomSpell(spellId, SPELLVALUE_BASE_POINT0, basePoints, summon, true);
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else
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m_originalCaster->CastSpell(summon, spellId, true);
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uint32 faction = properties->Faction;
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if (!faction)
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