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Core/GameObject: Also send EventInform() calls for GAMEOBJECT_TYPE_CAMERA
- This allows object and zone AI to process events called by camera objects as well (previously only possible through event_scripts) Closes #16506
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@@ -1399,7 +1399,10 @@ void GameObject::Use(Unit* user)
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player->SendCinematicStart(info->camera.cinematicId);
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if (info->camera.eventID)
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{
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GetMap()->ScriptsStart(sEventScripts, info->camera.eventID, player, this);
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EventInform(info->camera.eventID, user);
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}
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return;
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}
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