Core/Misc: Fix static analysis issues

This commit is contained in:
jackpoz
2017-02-25 15:54:11 +01:00
parent b375bab225
commit 6940071994
2 changed files with 7 additions and 7 deletions

View File

@@ -51,12 +51,12 @@ namespace WorldPackets
uint32 CreatureType = 0;
uint32 CreatureFamily = 0;
uint32 Classification = 0;
uint32 ProxyCreatureID[MAX_KILL_CREDIT];
uint32 CreatureDisplayID[MAX_CREATURE_MODELS];
uint32 ProxyCreatureID[MAX_KILL_CREDIT] = { };
uint32 CreatureDisplayID[MAX_CREATURE_MODELS] = { };
float HpMulti = 0.0f;
float EnergyMulti = 0.0f;
bool Leader = false;
uint32 QuestItems[MAX_CREATURE_QUEST_ITEMS];
uint32 QuestItems[MAX_CREATURE_QUEST_ITEMS] = { };
uint32 CreatureMovementInfoID = 0;
};
@@ -91,9 +91,9 @@ namespace WorldPackets
std::string UnkString;
uint32 Type = 0;
uint32 DisplayID = 0;
uint32 Data[MAX_GAMEOBJECT_DATA];
uint32 Data[MAX_GAMEOBJECT_DATA] = { };
float Size = 0.0f;
uint32 QuestItems[MAX_GAMEOBJECT_QUEST_ITEMS];
uint32 QuestItems[MAX_GAMEOBJECT_QUEST_ITEMS] = { };
};
class QueryGameObjectResponse final : public ServerPacket
@@ -179,7 +179,7 @@ namespace WorldPackets
uint32 ScalingStatDistribution = 0;
uint32 ScalingStatValue = 0;
ItemDamageData Damage[MAX_ITEM_PROTO_DAMAGES];
uint32 Resistance[MAX_SPELL_SCHOOL];
uint32 Resistance[MAX_SPELL_SCHOOL] = { };
uint32 Delay = 0;
uint32 AmmoType = 0;
float RangedModRange = 0.0f;

View File

@@ -1614,7 +1614,7 @@ public:
struct go_bellsAI : public GameObjectAI
{
go_bellsAI(GameObject* go) : GameObjectAI(go) { }
go_bellsAI(GameObject* go) : GameObjectAI(go), _soundId(0) { }
void InitializeAI() override
{