Core: Fix warnings and code style

This commit is contained in:
Vincent-Michael
2012-08-27 17:02:38 +02:00
parent 59aeef8278
commit 695e64556f

View File

@@ -79,16 +79,16 @@ public:
enum StrengthenAncientsMisc
{
SAY_WALKER_FRIENDLY = 0,
SAY_WALKER_ENEMY = 1,
SAY_LOTHALOR = 0,
SAY_WALKER_FRIENDLY = 0,
SAY_WALKER_ENEMY = 1,
SAY_LOTHALOR = 0,
SPELL_CREATE_ITEM_BARK = 47550,
SPELL_CONFUSED = 47044,
SPELL_CREATE_ITEM_BARK = 47550,
SPELL_CONFUSED = 47044,
NPC_LOTHALOR = 26321,
NPC_LOTHALOR = 26321,
FACTION_WALKER_ENEMY = 14,
FACTION_WALKER_ENEMY = 14,
};
class spell_q12096_q12092_dummy : public SpellScriptLoader // Strengthen the Ancients: On Interact Dummy to Woodlands Walker
@@ -194,13 +194,13 @@ class npc_wyrmrest_defender : public CreatureScript
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
if (action == GOSSIP_ACTION_INFO_DEF+1)
{
player->CLOSE_GOSSIP_MENU();
//Makes player cast trigger spell for 49207 on self
// Makes player cast trigger spell for 49207 on self
player->CastSpell(player, SPELL_CHARACTER_SCRIPT, true);
}