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* Add SpellId.h to solution so we can begin to replace id's with more descriptive,
* self commenting variables. Thanks to Zor. --HG-- branch : trunk
This commit is contained in:
@@ -234,6 +234,7 @@ SET(game_STAT_SRCS
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SpellAuras.h
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Spell.cpp
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SpellEffects.cpp
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SpellId.cpp
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Spell.h
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SkillDiscovery.cpp
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SkillDiscovery.h
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140136
src/game/SpellId.h
Normal file
140136
src/game/SpellId.h
Normal file
File diff suppressed because it is too large
Load Diff
@@ -606,6 +606,10 @@
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RelativePath="..\..\src\game\BattleGroundEY.h"
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>
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</File>
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<File
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RelativePath="..\..\src\game\BattleGroundHandler.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\game\BattleGroundIC.cpp"
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>
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@@ -614,10 +618,6 @@
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RelativePath="..\..\src\game\BattleGroundIC.h"
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>
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</File>
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<File
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RelativePath="..\..\src\game\BattleGroundHandler.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\game\BattleGroundMgr.cpp"
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>
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@@ -966,6 +966,10 @@
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RelativePath="..\..\src\game\SpellHandler.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\game\SpellId.h"
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>
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</File>
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<File
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RelativePath="..\..\src\game\TaxiHandler.cpp"
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>
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@@ -1714,14 +1718,6 @@
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RelativePath="..\..\src\game\OutdoorPvPTF.h"
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>
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</File>
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<File
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RelativePath="..\..\src\game\OutdoorPvPZM.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\game\OutdoorPvPZM.h"
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>
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</File>
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<File
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RelativePath="..\..\src\game\OutdoorPvPWG.cpp"
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@@ -1730,6 +1726,14 @@
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RelativePath="..\..\src\game\OutdoorPvPWG.h"
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>
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</File>
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<File
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RelativePath="..\..\src\game\OutdoorPvPZM.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\game\OutdoorPvPZM.h"
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>
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</File>
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</Filter>
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<File
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RelativePath="..\..\src\game\pchdef.cpp"
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