Core/Spell: Shadow's Fate should hit every unit

See #8723 for further information
This commit is contained in:
Gacko
2012-12-20 09:55:59 +01:00
parent 05c38b20ea
commit 699354d8ef

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@@ -9038,40 +9038,10 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
// Shadow's Fate (Shadowmourne questline)
case 71169:
{
if (GetTypeId() != TYPEID_PLAYER)
return false;
Player* player = ToPlayer();
if (player->GetQuestStatus(24547) != QUEST_STATUS_INCOMPLETE)
{
uint32 spellId = 0;
uint32 questId = 0;
switch (victim->GetEntry())
{
case 36678: // NPC: Professor Putricide
questId = 24749; // Quest: Unholy Infusion
spellId = 71516; // Spell: Shadow Infusion
break;
case 37955: // NPC: Blood-Queen Lana'thel
questId = 24756; // Quest: Blood Infusion
spellId = 72154; // Spell: Thirst Quenched
break;
case 36853: // NPC: Sindragosa
questId = 24757; // Quest: Frost Infusion
spellId = 72290; // Spell: Frost-Imbued Blade
break;
default:
return false;
}
if (player->GetQuestStatus(questId) != QUEST_STATUS_INCOMPLETE || !player->HasAura(spellId))
return false;
}
if (victim->GetTypeId() != TYPEID_UNIT)
return false;
// critters are not allowed
if (victim->GetCreatureType() == CREATURE_TYPE_CRITTER)
// These lines handle on which targets the Shadow's Fate debuff could be applied to.
// The aura is already restricted to ICC, but it should not be applied to NPCs like
// bugs, rats or summons for example which don't give reputation.
if (GetTypeId() != TYPEID_PLAYER || victim->GetTypeId() != TYPEID_UNIT || victim->GetCreatureType() == CREATURE_TYPE_CRITTER)
return false;
break;
}