Core/PacketIO: Updated and Enabled CMSG_USE_EQUIPMENT_SET / SMSG_USE_EQUIPMENT_SET_RESULT for 6.1.2

This commit is contained in:
Vincent-Michael
2015-04-12 03:55:32 +02:00
parent fcab914981
commit 69b82c5e33
5 changed files with 70 additions and 27 deletions

View File

@@ -1638,33 +1638,28 @@ void WorldSession::HandleDeleteEquipmentSet(WorldPackets::EquipmentSet::DeleteEq
_player->DeleteEquipmentSet(packet.ID);
}
void WorldSession::HandleEquipmentSetUse(WorldPacket& recvData)
void WorldSession::HandleUseEquipmentSet(WorldPackets::EquipmentSet::UseEquipmentSet& packet)
{
TC_LOG_DEBUG("network", "CMSG_EQUIPMENT_SET_USE");
TC_LOG_DEBUG("network", "CMSG_USE_EQUIPMENT_SET");
ObjectGuid ignoredItemGuid;
ignoredItemGuid.SetRawValue(0, 1);
for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
{
ObjectGuid itemGuid;
recvData >> itemGuid.ReadAsPacked();
uint8 srcbag, srcslot;
recvData >> srcbag >> srcslot;
TC_LOG_DEBUG("entities.player.items", "%s: srcbag %u, srcslot %u", itemGuid.ToString().c_str(), srcbag, srcslot);
TC_LOG_DEBUG("entities.player.items", "%s: ContainerSlot: %u, Slot: %u", packet.Items[i].Item.ToString().c_str(), packet.Items[i].ContainerSlot, packet.Items[i].Slot);
// check if item slot is set to "ignored" (raw value == 1), must not be unequipped then
if (itemGuid == ignoredItemGuid)
if (packet.Items[i].Item == ignoredItemGuid)
continue;
// Only equip weapons in combat
if (_player->IsInCombat() && i != EQUIPMENT_SLOT_MAINHAND && i != EQUIPMENT_SLOT_OFFHAND && i != EQUIPMENT_SLOT_RANGED)
continue;
Item* item = _player->GetItemByGuid(itemGuid);
Item* item = _player->GetItemByGuid(packet.Items[i].Item);
uint16 dstpos = i | (INVENTORY_SLOT_BAG_0 << 8);
uint16 dstPos = i | (INVENTORY_SLOT_BAG_0 << 8);
if (!item)
{
@@ -1672,28 +1667,27 @@ void WorldSession::HandleEquipmentSetUse(WorldPacket& recvData)
if (!uItem)
continue;
ItemPosCountVec sDest;
InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, sDest, uItem, false);
if (msg == EQUIP_ERR_OK)
ItemPosCountVec itemPosCountVec;
InventoryResult inventoryResult = _player->CanStoreItem(NULL_BAG, NULL_SLOT, itemPosCountVec, uItem, false);
if (inventoryResult == EQUIP_ERR_OK)
{
_player->RemoveItem(INVENTORY_SLOT_BAG_0, i, true);
_player->StoreItem(sDest, uItem, true);
_player->StoreItem(itemPosCountVec, uItem, true);
}
else
_player->SendEquipError(msg, uItem, NULL);
_player->SendEquipError(inventoryResult, uItem, NULL);
continue;
}
if (item->GetPos() == dstpos)
if (item->GetPos() == dstPos)
continue;
_player->SwapItem(item->GetPos(), dstpos);
_player->SwapItem(item->GetPos(), dstPos);
}
WorldPacket data(SMSG_USE_EQUIPMENT_SET_RESULT, 1);
data << uint8(0); // 4 - equipment swap failed - inventory is full
SendPacket(&data);
WorldPackets::EquipmentSet::UseEquipmentSetResult result;
result.Reason = 0; // 4 - equipment swap failed - inventory is full
SendPacket(result.Write());
}
void WorldSession::HandleCharRaceOrFactionChangeOpcode(WorldPackets::Character::CharRaceOrFactionChange& packet)

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@@ -68,3 +68,22 @@ void WorldPackets::EquipmentSet::DeleteEquipmentSet::Read()
{
_worldPacket >> ID;
}
void WorldPackets::EquipmentSet::UseEquipmentSet::Read()
{
_worldPacket >> Inv;
for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
{
_worldPacket >> Items[i].Item;
_worldPacket >> Items[i].ContainerSlot;
_worldPacket >> Items[i].Slot;
}
}
WorldPacket const* WorldPackets::EquipmentSet::UseEquipmentSetResult::Write()
{
_worldPacket << uint8(Reason);
return &_worldPacket;
}

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@@ -19,6 +19,7 @@
#include "Packet.h"
#include "Player.h"
#include "ItemPackets.h"
namespace WorldPackets
{
@@ -64,5 +65,33 @@ namespace WorldPackets
uint64 ID;
};
class UseEquipmentSet final : public ClientPacket
{
public:
UseEquipmentSet(WorldPacket&& packet) : ClientPacket(CMSG_USE_EQUIPMENT_SET, std::move(packet)) { }
void Read() override;
struct EquipmentSetItem
{
ObjectGuid Item;
uint8 ContainerSlot = 0;
uint8 Slot = 0;
};
WorldPackets::Item::InvUpdate Inv;
EquipmentSetItem Items[EQUIPMENT_SLOT_END];
};
class UseEquipmentSetResult final : public ServerPacket
{
public:
UseEquipmentSetResult() : ServerPacket(SMSG_USE_EQUIPMENT_SET_RESULT, 1) { }
WorldPacket const* Write() override;
uint8 Reason = 0;
};
}
}

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@@ -813,7 +813,7 @@ void OpcodeTable::Initialize()
DEFINE_OPCODE_HANDLER_OLD(CMSG_UPGRADE_ITEM, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER_OLD(CMSG_USED_FOLLOW, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER_OLD(CMSG_USE_CRITTER_ITEM, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER_OLD(CMSG_USE_EQUIPMENT_SET, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleEquipmentSetUse );
DEFINE_HANDLER(CMSG_USE_EQUIPMENT_SET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::EquipmentSet::UseEquipmentSet, &WorldSession::HandleUseEquipmentSet);
DEFINE_HANDLER(CMSG_USE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Spells::UseItem, &WorldSession::HandleUseItemOpcode);
DEFINE_OPCODE_HANDLER_OLD(CMSG_USE_TOY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_HANDLER(CMSG_VIOLENCE_LEVEL, STATUS_AUTHED, PROCESS_INPLACE, WorldPackets::Misc::ViolenceLevel, &WorldSession::HandleViolenceLevel);
@@ -1718,7 +1718,7 @@ void OpcodeTable::Initialize()
DEFINE_SERVER_OPCODE_HANDLER(SMSG_USERLIST_ADD, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_USERLIST_REMOVE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_USERLIST_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_USE_EQUIPMENT_SET_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_USE_EQUIPMENT_SET_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_VENDOR_INVENTORY, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_VIGNETTE_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_VOICE_CHAT_STATUS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);

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@@ -193,6 +193,7 @@ namespace WorldPackets
{
class SaveEquipmentSet;
class DeleteEquipmentSet;
class UseEquipmentSet;
}
namespace GameObject
@@ -1407,7 +1408,7 @@ class WorldSession
void HandleGuildSetFocusedAchievement(WorldPackets::Achievement::GuildSetFocusedAchievement& setFocusedAchievement);
void HandleEquipmentSetSave(WorldPackets::EquipmentSet::SaveEquipmentSet& packet);
void HandleDeleteEquipmentSet(WorldPackets::EquipmentSet::DeleteEquipmentSet& packet);
void HandleEquipmentSetUse(WorldPacket& recvData);
void HandleUseEquipmentSet(WorldPackets::EquipmentSet::UseEquipmentSet& packet);
void HandleUITimeRequest(WorldPackets::Misc::UITimeRequest& /*request*/);
void HandleQueryQuestCompletionNPCs(WorldPackets::Query::QueryQuestCompletionNPCs& queryQuestCompletionNPCs);
void HandleQuestPOIQuery(WorldPackets::Query::QuestPOIQuery& packet);