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*implemented MOJO (yes the frog from Zul'Aman) have fun
--HG-- branch : trunk
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1
sql/updates/4495_world_script.sql
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1
sql/updates/4495_world_script.sql
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@@ -0,0 +1 @@
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UPDATE `creature_template` SET `ScriptName`='mob_mojo' WHERE `entry`='24480';
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@@ -1566,6 +1566,76 @@ CreatureAI* GetAI_npc_snake_trap_serpents(Creature *_Creature)
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return new npc_snake_trap_serpentsAI(_Creature);
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}
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struct TRINITY_DLL_DECL mob_mojoAI : public ScriptedAI
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{
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mob_mojoAI(Creature *c) : ScriptedAI(c) {Reset();}
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uint32 hearts;
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uint64 victimGUID;
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void Reset()
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{
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victimGUID = 0;
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hearts = 15000;
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Unit* own = m_creature->GetOwner();
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if (own)
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m_creature->GetMotionMaster()->MoveFollow(own,0,0);
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}
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void Aggro(Unit *who){}
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void UpdateAI(const uint32 diff)
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{
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if(m_creature->HasAura(20372,0))
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{
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if(hearts<diff)
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{
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m_creature->RemoveAurasDueToSpell(20372);
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hearts = 15000;
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}hearts-=diff;
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}
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}
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void ReceiveEmote(Player *player, uint32 emote)
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{
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m_creature->HandleEmoteCommand(emote);
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Unit* own = m_creature->GetOwner();
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if (own && ((Player*)own)->GetTeam() != player->GetTeam())
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return;
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if (emote == TEXTEMOTE_KISS)
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{
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std::string whisp = "";
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switch (rand()%8)
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{
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case 0:whisp.append("Now that's what I call froggy-style!");break;
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case 1:whisp.append("Your lily pad or mine?");break;
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case 2:whisp.append("This won't take long, did it?");break;
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case 3:whisp.append("I thought you'd never ask!");break;
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case 4:whisp.append("I promise not to give you warts...");break;
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case 5:whisp.append("Feelin' a little froggy, are ya?");break;
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case 6:
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whisp.append("Listen, ");
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whisp.append(player->GetName());
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whisp.append(", I know of a little swamp not too far from here....");
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break;
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case 7:whisp.append("There's just never enough Mojo to go around...");break;
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}
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m_creature->MonsterWhisper(whisp.c_str(),player->GetGUID());
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if(victimGUID)
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{
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Player* victim = Unit::GetPlayer(victimGUID);
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if(victim)
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victim->RemoveAura(43906);//remove polymorph frog thing
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}
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m_creature->AddAura(43906,player);//add polymorph frog thing
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victimGUID = player->GetGUID();
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m_creature->CastSpell(m_creature,20372,true);//tag.hearts
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m_creature->GetMotionMaster()->MoveFollow(player,0,0);
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hearts = 15000;
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}
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}
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};
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CreatureAI* GetAI_mob_mojo(Creature *_Creature)
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{
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return new mob_mojoAI (_Creature);
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}
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void AddSC_npcs_special()
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{
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Script *newscript;
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@@ -1656,5 +1726,10 @@ void AddSC_npcs_special()
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newscript->Name="npc_snake_trap_serpents";
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newscript->GetAI = &GetAI_npc_snake_trap_serpents;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name="mob_mojo";
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newscript->GetAI = &GetAI_mob_mojo;
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newscript->RegisterSelf();
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}
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