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revert fuckup
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@@ -15622,7 +15622,7 @@ bool Player::SatisfyQuestStatus(Quest const* qInfo, bool msg) const
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if (msg)
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{
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SendCanTakeQuestResponse(QUEST_ERR_ALREADY_ON1);
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CONDITION_SOURCE_TYPE_QUEST_AVAILABLE:SatisfyQuestStatus: Sent QUEST_ERR_ALREADY_ON1 (QuestID: %u) because player '%s' (%s) quest status is not NONE.",
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TC_LOG_DEBUG("misc", "Player::SatisfyQuestStatus: Sent QUEST_ERR_ALREADY_ON1 (QuestID: %u) because player '%s' (%s) quest status is not NONE.",
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qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
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}
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return false;
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