Core/Instance: add new hook & method

(cherry picked from commit 953b05459a)
This commit is contained in:
ccrs
2019-06-29 19:24:05 +02:00
committed by Shauren
parent fc6dc06513
commit 6a63200e40
3 changed files with 40 additions and 1 deletions

View File

@@ -681,6 +681,35 @@ void InstanceScript::DoRemoveAurasDueToSpellOnPlayers(uint32 spell, bool include
}
}
void InstanceScript::DoRemoveAurasDueToSpellOnPlayer(Player* player, uint32 spell, bool includePets /*= false*/, bool includeControlled /*= false*/)
{
if (!player)
return;
player->RemoveAurasDueToSpell(spell);
if (!includePets)
return;
for (uint8 itr2 = 0; itr2 < MAX_SUMMON_SLOT; ++itr2)
{
ObjectGuid summonGUID = player->m_SummonSlot[itr2];
if (!summonGUID.IsEmpty())
if (Creature* summon = instance->GetCreature(summonGUID))
summon->RemoveAurasDueToSpell(spell);
}
if (!includeControlled)
return;
for (auto itr2 = player->m_Controlled.begin(); itr2 != player->m_Controlled.end(); ++itr2)
{
if (Unit* controlled = *itr2)
if (controlled->IsInWorld() && controlled->GetTypeId() == TYPEID_UNIT)
controlled->RemoveAurasDueToSpell(spell);
}
}
void InstanceScript::DoCastSpellOnPlayers(uint32 spell, bool includePets /*= false*/, bool includeControlled /*= false*/)
{
Map::PlayerList const& playerList = instance->GetPlayers();

View File

@@ -200,6 +200,8 @@ class TC_GAME_API InstanceScript : public ZoneScript
// Called when a player successfully enters the instance.
virtual void OnPlayerEnter(Player* /*player*/) { }
// Called when a player successfully leaves the instance.
virtual void OnPlayerLeave(Player* /*player*/) { }
// Handle open / close objects
// * use HandleGameObject(0, boolen, GO); in OnObjectCreate in instance scripts
@@ -228,6 +230,7 @@ class TC_GAME_API InstanceScript : public ZoneScript
// Remove Auras due to Spell on all players in instance
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell, bool includePets = false, bool includeControlled = false);
void DoRemoveAurasDueToSpellOnPlayer(Player* player, uint32 spell, bool includePets = false, bool includeControlled = false);
// Cast spell on all players in instance
void DoCastSpellOnPlayers(uint32 spell, bool includePets = false, bool includeControlled = false);

View File

@@ -4058,12 +4058,19 @@ void InstanceMap::Update(uint32 t_diff)
void InstanceMap::RemovePlayerFromMap(Player* player, bool remove)
{
TC_LOG_DEBUG("maps", "MAP: Removing player '%s' from instance '%u' of map '%s' before relocating to another map", player->GetName().c_str(), GetInstanceId(), GetMapName());
//if last player set unload timer
if (i_data)
i_data->OnPlayerLeave(player);
// if last player set unload timer
if (!m_unloadTimer && m_mapRefManager.getSize() == 1)
m_unloadTimer = m_unloadWhenEmpty ? MIN_UNLOAD_DELAY : std::max(sWorld->getIntConfig(CONFIG_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY);
if (i_scenario)
i_scenario->OnPlayerExit(player);
Map::RemovePlayerFromMap(player, remove);
// for normal instances schedule the reset after all players have left
SetResetSchedule(true);
sInstanceSaveMgr->UnloadInstanceSave(GetInstanceId());