Scripts/Trial of the Crusader

* Use spells instead of scripts to handle summons used by Lord Jaraxxus
* Fix stacks for spell Nether Power used by Lord Jaraxxus
* Make some triggers invisible

Closes #829
This commit is contained in:
tobmaps
2011-07-22 06:04:10 +07:00
parent 6f30f16177
commit 6a89bd767f
2 changed files with 59 additions and 79 deletions

View File

@@ -4272,6 +4272,16 @@ void SpellMgr::LoadSpellCustomAttr()
spellInfo->AuraInterruptFlags = AURA_INTERRUPT_FLAG_HITBYSPELL | AURA_INTERRUPT_FLAG_TAKE_DAMAGE;
++count;
break;
// TRIAL OF THE CRUSADER SPELLS
case 66258: // Infernal Eruption (10N)
case 67901: // Infernal Eruption (25N)
// increase duration from 15 to 18 seconds because caster is already
// unsummoned when spell missile hits the ground so nothing happen in result
spellInfo->DurationIndex = 85;
++count;
break;
// ENDOF TRIAL OF THE CRUSADER SPELLS
//
// ULDUAR SPELLS
//
case 63342: // Focused Eyebeam Summon Trigger (Kologarn)

View File

@@ -25,6 +25,10 @@ EndScriptData */
// Known bugs:
// Some visuals aren't appearing right sometimes
//
// TODO:
// Redone summon's scripts in SAI
// Add immunities to the boss and summons
#include "ScriptPCH.h"
#include "trial_of_the_crusader.h"
@@ -55,30 +59,34 @@ enum Summons
{
NPC_LEGION_FLAME = 34784,
NPC_INFERNAL_VOLCANO = 34813,
NPC_FEL_INFERNAL = 34815,
NPC_FEL_INFERNAL = 34815, // immune to all CC on Heroic (stuns, banish, interrupt, etc)
NPC_NETHER_PORTAL = 34825,
NPC_MISTRESS_OF_PAIN = 34826,
};
enum BossSpells
{
SPELL_NETHER_POWER = 67108,
SPELL_INFERNAL = 66258,
SPELL_INFERNAL_ERUPTION = 66255,
SPELL_FEL_FIREBALL = 66532,
SPELL_FEL_LIGHTING = 66528,
SPELL_INCINERATE_FLESH = 66237,
SPELL_TOUCH_OF_JARAXXUS = 66209,
SPELL_BURNING_INFERNO = 66242,
SPELL_NETHER_PORTAL = 66263,
SPELL_LEGION_FLAME = 66197,
SPELL_LEGION_FLAME_EFFECT = 66201,
SPELL_SHIVAN_SLASH = 67098,
SPELL_SPINNING_STRIKE = 66283,
SPELL_MISTRESS_KISS = 67077,
SPELL_FEL_INFERNO = 67047,
SPELL_FEL_STREAK = 66494,
SPELL_BERSERK = 64238,
SPELL_LEGION_FLAME = 66197, // player should run away from raid because he triggers Legion Flame
SPELL_LEGION_FLAME_EFFECT = 66201, // used by trigger npc
SPELL_TOUCH_OF_JARAXXUS = 66209, // used only in 25H
SPELL_NETHER_POWER = 66228, // +20% of spell damage per stack, stackable up to 5/10 times, must be dispelled/stealed
SPELL_FEL_LIGHTING = 66528, // jumps to nearby targets
SPELL_FEL_FIREBALL = 66532, // does heavy damage to the tank, interruptable
SPELL_INCINERATE_FLESH = 66237, // target must be healed or will trigger Burning Inferno
SPELL_BURNING_INFERNO = 66242, // triggered by Incinerate Flesh
SPELL_INFERNAL_ERUPTION = 66258, // summons Infernal Volcano
SPELL_INFERNAL_ERUPTION_EFFECT = 66252, // summons Felflame Infernal (3 at Normal and inifinity at Heroic)
SPELL_NETHER_PORTAL = 66269, // summons Nether Portal
SPELL_NETHER_PORTAL_EFFECT = 66263, // summons Mistress of Pain (1 at Normal and infinity at Heroic)
SPELL_BERSERK = 64238, // unused
// Mistress of Pain spells
SPELL_SHIVAN_SLASH = 67098,
SPELL_SPINNING_STRIKE = 66283,
SPELL_MISTRESS_KISS = 67077,
SPELL_FEL_INFERNO = 67047,
SPELL_FEL_STREAK = 66494,
};
/*######
@@ -180,8 +188,7 @@ public:
{
DoScriptText(EMOTE_INFERNAL_ERUPTION, me);
DoScriptText(SAY_INFERNAL_ERUPTION, me);
uint8 i = urand(2, 3);
me->SummonCreature(NPC_INFERNAL_VOLCANO, JaraxxusLoc[i].GetPositionX(), JaraxxusLoc[i].GetPositionY(), JaraxxusLoc[i].GetPositionZ(), TEMPSUMMON_CORPSE_DESPAWN);
DoCast(SPELL_INFERNAL_ERUPTION);
m_uiSummonInfernalEruptionTimer = 2*MINUTE*IN_MILLISECONDS;
} else m_uiSummonInfernalEruptionTimer -= uiDiff;
@@ -189,8 +196,7 @@ public:
{
DoScriptText(EMOTE_NETHER_PORTAL, me);
DoScriptText(SAY_NETHER_PORTAL, me);
uint8 i = urand(2, 3);
me->SummonCreature(NPC_NETHER_PORTAL, JaraxxusLoc[i].GetPositionX(), JaraxxusLoc[i].GetPositionY(), JaraxxusLoc[i].GetPositionZ(), TEMPSUMMON_CORPSE_DESPAWN);
DoCast(SPELL_NETHER_PORTAL);
m_uiSummonNetherPortalTimer = 2*MINUTE*IN_MILLISECONDS;
} else m_uiSummonNetherPortalTimer -= uiDiff;
@@ -220,7 +226,7 @@ public:
if (m_uiNetherPowerTimer <= uiDiff)
{
DoCast(me, SPELL_NETHER_POWER);
me->CastCustomSpell(SPELL_NETHER_POWER, SPELLVALUE_AURA_STACK, RAID_MODE<uint32>(5,10,5,10), me, true);
m_uiNetherPowerTimer = 40*IN_MILLISECONDS;
} else m_uiNetherPowerTimer -= uiDiff;
@@ -301,56 +307,35 @@ public:
SummonList Summons;
uint8 m_Count;
uint8 m_CountMax;
uint32 m_Timer;
void Reset()
{
me->SetReactState(REACT_PASSIVE);
m_Count = 0;
if (!IsHeroic())
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED);
m_CountMax = 3;
m_Timer = 15*IN_MILLISECONDS;
}
else
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED);
m_CountMax = 0;
m_Timer = 0;
}
Summons.DespawnAll();
}
void IsSummonedBy(Unit* /*summoner*/)
{
DoCast(SPELL_INFERNAL_ERUPTION_EFFECT);
}
void JustSummoned(Creature* summoned)
{
Summons.Summon(summoned);
// makes immediate corpse despawn of summoned Felflame Infernals
summoned->SetCorpseDelay(0);
}
void JustDied(Unit* /*killer*/)
{
// used to despawn corpse immediately
me->DespawnOrUnsummon();
}
void UpdateAI(const uint32 uiDiff)
{
if (m_Timer <= uiDiff)
{
if (m_CountMax && m_CountMax == m_Count)
me->DespawnOrUnsummon();
else
{
DoCast(SPELL_INFERNAL_ERUPTION);
++m_Count;
}
m_Timer = 5*IN_MILLISECONDS;
} else m_Timer -= uiDiff;
UpdateVictim();
}
};
};
@@ -431,49 +416,34 @@ public:
SummonList Summons;
uint32 m_Timer;
uint8 m_Count;
uint8 m_CountMax;
void Reset()
{
me->SetReactState(REACT_PASSIVE);
m_Timer = 10*IN_MILLISECONDS;
m_Count = 0;
if (!IsHeroic())
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED);
m_CountMax = 1;
}
else
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED);
m_CountMax = 0;
}
Summons.DespawnAll();
}
void IsSummonedBy(Unit* /*summoner*/)
{
DoCast(SPELL_NETHER_PORTAL_EFFECT);
}
void JustSummoned(Creature* summoned)
{
Summons.Summon(summoned);
// makes immediate corpse despawn of summoned Mistress of Pain
summoned->SetCorpseDelay(0);
}
void UpdateAI(const uint32 uiDiff)
void JustDied(Unit* /*killer*/)
{
if (m_Timer <= uiDiff)
{
if (m_CountMax && m_CountMax == m_Count)
me->DespawnOrUnsummon();
else
{
DoCast(SPELL_NETHER_PORTAL);
++m_Count;
}
m_Timer = 15*IN_MILLISECONDS;
} else m_Timer -= uiDiff;
UpdateVictim();
// used to despawn corpse immediately
me->DespawnOrUnsummon();
}
};