Merge pull request #7669 from Chevron/mmaps_2

Core/MMaps: Applied Trinity Codestyle to PathGenerator.
This commit is contained in:
Subv
2012-09-05 14:54:12 -07:00
9 changed files with 211 additions and 215 deletions

View File

@@ -425,12 +425,12 @@ void MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id,
void MotionMaster::MoveCharge(PathGenerator path, float speed, uint32 id)
{
Vector3 dest = path.getActualEndPosition();
Vector3 dest = path.GetActualEndPosition();
MoveCharge(dest.x, dest.y, dest.z);
Movement::MoveSplineInit init(_owner);
init.MovebyPath(path.getPath());
init.MovebyPath(path.GetPath());
init.SetVelocity(speed);
init.Launch();
}

View File

@@ -77,16 +77,16 @@ bool ConfusedMovementGenerator<T>::Update(T* unit, const uint32& diff)
unit->UpdateAllowedPositionZ(x, y, z);
PathGenerator path(unit);
path.setPathLengthLimit(30.0f);
path.SetPathLengthLimit(30.0f);
path.CalculatePath(x, y, z);
if (path.getPathType() & PATHFIND_NOPATH)
if (path.GetPathType() & PATHFIND_NOPATH)
{
i_nextMoveTime.Reset(urand(800, 1000));
return true;
}
Movement::MoveSplineInit init(unit);
init.MovebyPath(path.getPath());
init.MovebyPath(path.GetPath());
init.SetWalk(true);
init.Launch();
}

View File

@@ -44,16 +44,16 @@ void FleeingMovementGenerator<T>::_setTargetLocation(T* owner)
owner->AddUnitState(UNIT_STATE_FLEEING_MOVE);
PathGenerator path(owner);
path.setPathLengthLimit(30.0f);
path.SetPathLengthLimit(30.0f);
path.CalculatePath(x, y, z);
if (path.getPathType() & PATHFIND_NOPATH)
if (path.GetPathType() & PATHFIND_NOPATH)
{
i_nextCheckTime.Reset(urand(1000, 1500));
return;
}
Movement::MoveSplineInit init(owner);
init.MovebyPath(path.getPath());
init.MovebyPath(path.GetPath());
init.SetWalk(false);
int32 traveltime = init.Launch();
i_nextCheckTime.Reset(traveltime + urand(800, 1500));

View File

@@ -70,7 +70,7 @@ void TargetedMovementGeneratorMedium<T,D>::_setTargetLocation(T* owner)
bool forceDest = (owner->GetTypeId() == TYPEID_UNIT && owner->ToCreature()->isPet()
&& owner->HasUnitState(UNIT_STATE_FOLLOW));
i_path->CalculatePath(x, y, z, forceDest);
if (i_path->getPathType() & PATHFIND_NOPATH)
if (i_path->GetPathType() & PATHFIND_NOPATH)
return;
D::_addUnitStateMove(owner);
@@ -79,7 +79,7 @@ void TargetedMovementGeneratorMedium<T,D>::_setTargetLocation(T* owner)
owner->AddUnitState(UNIT_STATE_CHASE);
Movement::MoveSplineInit init(owner);
init.MovebyPath(i_path->getPath());
init.MovebyPath(i_path->GetPath());
init.SetWalk(((D*)this)->EnableWalking());
init.Launch();
}

View File

@@ -28,69 +28,69 @@
////////////////// PathGenerator //////////////////
PathGenerator::PathGenerator(const Unit* owner) :
m_polyLength(0), m_type(PATHFIND_BLANK),
m_useStraightPath(false), m_forceDestination(false), m_pointPathLimit(MAX_POINT_PATH_LENGTH),
m_sourceUnit(owner), m_navMesh(NULL), m_navMeshQuery(NULL), m_endPosition(Vector3::zero())
_polyLength(0), _type(PATHFIND_BLANK),
_useStraightPath(false), _forceDestination(false), _pointPathLimit(MAX_POINT_PATH_LENGTH),
_sourceUnit(owner), _navMesh(NULL), _navMeshQuery(NULL), _endPosition(Vector3::zero())
{
sLog->outDebug(LOG_FILTER_MAPS, "++ PathGenerator::PathGenerator for %u \n", m_sourceUnit->GetGUIDLow());
sLog->outDebug(LOG_FILTER_MAPS, "++ PathGenerator::PathGenerator for %u \n", _sourceUnit->GetGUIDLow());
uint32 mapId = m_sourceUnit->GetMapId();
uint32 mapId = _sourceUnit->GetMapId();
if (MMAP::MMapFactory::IsPathfindingEnabled(mapId))
{
MMAP::MMapManager* mmap = MMAP::MMapFactory::createOrGetMMapManager();
m_navMesh = mmap->GetNavMesh(mapId);
m_navMeshQuery = mmap->GetNavMeshQuery(mapId, m_sourceUnit->GetInstanceId());
_navMesh = mmap->GetNavMesh(mapId);
_navMeshQuery = mmap->GetNavMeshQuery(mapId, _sourceUnit->GetInstanceId());
}
createFilter();
CreateFilter();
}
PathGenerator::~PathGenerator()
{
sLog->outDebug(LOG_FILTER_MAPS, "++ PathGenerator::~PathGenerator() for %u \n", m_sourceUnit->GetGUIDLow());
sLog->outDebug(LOG_FILTER_MAPS, "++ PathGenerator::~PathGenerator() for %u \n", _sourceUnit->GetGUIDLow());
}
bool PathGenerator::CalculatePath(float destX, float destY, float destZ, bool forceDest)
{
float x, y, z;
m_sourceUnit->GetPosition(x, y, z);
_sourceUnit->GetPosition(x, y, z);
if (!Trinity::IsValidMapCoord(destX, destY, destZ) || !Trinity::IsValidMapCoord(x, y, z))
return false;
Vector3 oldDest = getEndPosition();
Vector3 oldDest = GetEndPosition();
Vector3 dest(destX, destY, destZ);
setEndPosition(dest);
SetEndPosition(dest);
Vector3 start(x, y, z);
setStartPosition(start);
SetStartPosition(start);
m_forceDestination = forceDest;
_forceDestination = forceDest;
sLog->outDebug(LOG_FILTER_MAPS, "++ PathGenerator::CalculatePath() for %u \n", m_sourceUnit->GetGUIDLow());
sLog->outDebug(LOG_FILTER_MAPS, "++ PathGenerator::CalculatePath() for %u \n", _sourceUnit->GetGUIDLow());
// make sure navMesh works - we can run on map w/o mmap
// check if the start and end point have a .mmtile loaded (can we pass via not loaded tile on the way?)
if (!m_navMesh || !m_navMeshQuery || m_sourceUnit->HasUnitState(UNIT_STATE_IGNORE_PATHFINDING) ||
if (!_navMesh || !_navMeshQuery || _sourceUnit->HasUnitState(UNIT_STATE_IGNORE_PATHFINDING) ||
!HaveTile(start) || !HaveTile(dest))
{
BuildShortcut();
m_type = PathType(PATHFIND_NORMAL | PATHFIND_NOT_USING_PATH);
_type = PathType(PATHFIND_NORMAL | PATHFIND_NOT_USING_PATH);
return true;
}
updateFilter();
UpdateFilter();
// check if destination moved - if not we can optimize something here
// we are following old, precalculated path?
float dist = m_sourceUnit->GetObjectSize();
if (oldDest != Vector3::zero() && inRange(oldDest, dest, dist, dist) && m_pathPoints.size() > 2)
float dist = _sourceUnit->GetObjectSize();
if (oldDest != Vector3::zero() && InRange(oldDest, dest, dist, dist) && _pathPoints.size() > 2)
{
// our target is not moving - we just coming closer
// we are moving on precalculated path - enjoy the ride
sLog->outDebug(LOG_FILTER_MAPS, "++ PathGenerator::CalculatePath:: precalculated path\n");
m_pathPoints.erase(m_pathPoints.begin());
_pathPoints.erase(_pathPoints.begin());
return false;
}
else
@@ -101,7 +101,7 @@ bool PathGenerator::CalculatePath(float destX, float destY, float destZ, bool fo
}
}
dtPolyRef PathGenerator::getPathPolyByPosition(const dtPolyRef *polyPath, uint32 polyPathSize, const float* point, float *distance) const
dtPolyRef PathGenerator::GetPathPolyByPosition(dtPolyRef const* polyPath, uint32 polyPathSize, float const* point, float* distance) const
{
if (!polyPath || !polyPathSize)
return INVALID_POLYREF;
@@ -113,7 +113,7 @@ dtPolyRef PathGenerator::getPathPolyByPosition(const dtPolyRef *polyPath, uint32
for (uint32 i = 0; i < polyPathSize; ++i)
{
float closestPoint[VERTEX_SIZE];
if (DT_SUCCESS != m_navMeshQuery->closestPointOnPoly(polyPath[i], point, closestPoint))
if (DT_SUCCESS != _navMeshQuery->closestPointOnPoly(polyPath[i], point, closestPoint))
continue;
float d = dtVdist2DSqr(point, closestPoint);
@@ -134,12 +134,12 @@ dtPolyRef PathGenerator::getPathPolyByPosition(const dtPolyRef *polyPath, uint32
return (minDist2d < 3.0f) ? nearestPoly : INVALID_POLYREF;
}
dtPolyRef PathGenerator::getPolyByLocation(const float* point, float *distance) const
dtPolyRef PathGenerator::GetPolyByLocation(float const* point, float* distance) const
{
// first we check the current path
// if the current path doesn't contain the current poly,
// we need to use the expensive navMesh.findNearestPoly
dtPolyRef polyRef = getPathPolyByPosition(m_pathPolyRefs, m_polyLength, point, distance);
dtPolyRef polyRef = GetPathPolyByPosition(_pathPolyRefs, _polyLength, point, distance);
if (polyRef != INVALID_POLYREF)
return polyRef;
@@ -148,7 +148,7 @@ dtPolyRef PathGenerator::getPolyByLocation(const float* point, float *distance)
// first try with low search box
float extents[VERTEX_SIZE] = {3.0f, 5.0f, 3.0f}; // bounds of poly search area
float closestPoint[VERTEX_SIZE] = {0.0f, 0.0f, 0.0f};
dtStatus result = m_navMeshQuery->findNearestPoly(point, extents, &m_filter, &polyRef, closestPoint);
dtStatus result = _navMeshQuery->findNearestPoly(point, extents, &_filter, &polyRef, closestPoint);
if (DT_SUCCESS == result && polyRef != INVALID_POLYREF)
{
*distance = dtVdist(closestPoint, point);
@@ -158,7 +158,7 @@ dtPolyRef PathGenerator::getPolyByLocation(const float* point, float *distance)
// still nothing ..
// try with bigger search box
extents[1] = 200.0f;
result = m_navMeshQuery->findNearestPoly(point, extents, &m_filter, &polyRef, closestPoint);
result = _navMeshQuery->findNearestPoly(point, extents, &_filter, &polyRef, closestPoint);
if (DT_SUCCESS == result && polyRef != INVALID_POLYREF)
{
*distance = dtVdist(closestPoint, point);
@@ -168,7 +168,7 @@ dtPolyRef PathGenerator::getPolyByLocation(const float* point, float *distance)
return INVALID_POLYREF;
}
void PathGenerator::BuildPolyPath(const Vector3 &startPos, const Vector3 &endPos)
void PathGenerator::BuildPolyPath(Vector3 const& startPos, Vector3 const& endPos)
{
// *** getting start/end poly logic ***
@@ -176,8 +176,8 @@ void PathGenerator::BuildPolyPath(const Vector3 &startPos, const Vector3 &endPos
float startPoint[VERTEX_SIZE] = {startPos.y, startPos.z, startPos.x};
float endPoint[VERTEX_SIZE] = {endPos.y, endPos.z, endPos.x};
dtPolyRef startPoly = getPolyByLocation(startPoint, &distToStartPoly);
dtPolyRef endPoly = getPolyByLocation(endPoint, &distToEndPoly);
dtPolyRef startPoly = GetPolyByLocation(startPoint, &distToStartPoly);
dtPolyRef endPoly = GetPolyByLocation(endPoint, &distToEndPoly);
// we have a hole in our mesh
// make shortcut path and mark it as NOPATH ( with flying and swimming exception )
@@ -186,15 +186,15 @@ void PathGenerator::BuildPolyPath(const Vector3 &startPos, const Vector3 &endPos
{
sLog->outDebug(LOG_FILTER_MAPS, "++ BuildPolyPath :: (startPoly == 0 || endPoly == 0)\n");
BuildShortcut();
bool path = m_sourceUnit->GetTypeId() == TYPEID_UNIT && m_sourceUnit->ToCreature()->CanFly();
bool path = _sourceUnit->GetTypeId() == TYPEID_UNIT && _sourceUnit->ToCreature()->CanFly();
bool waterPath = m_sourceUnit->GetTypeId() == TYPEID_UNIT && m_sourceUnit->ToCreature()->canSwim();
bool waterPath = _sourceUnit->GetTypeId() == TYPEID_UNIT && _sourceUnit->ToCreature()->canSwim();
if (waterPath)
{
// Check both start and end points, if they're both in water, then we can *safely* let the creature move
for (uint32 i = 0; i < m_pathPoints.size(); ++i)
for (uint32 i = 0; i < _pathPoints.size(); ++i)
{
ZLiquidStatus status = m_sourceUnit->GetBaseMap()->getLiquidStatus(m_pathPoints[i].x, m_pathPoints[i].y, m_pathPoints[i].z, MAP_ALL_LIQUIDS, NULL);
ZLiquidStatus status = _sourceUnit->GetBaseMap()->getLiquidStatus(_pathPoints[i].x, _pathPoints[i].y, _pathPoints[i].z, MAP_ALL_LIQUIDS, NULL);
// One of the points is not in the water, cancel movement.
if (status == LIQUID_MAP_NO_WATER)
{
@@ -204,7 +204,7 @@ void PathGenerator::BuildPolyPath(const Vector3 &startPos, const Vector3 &endPos
}
}
m_type = (path || waterPath) ? PathType(PATHFIND_NORMAL | PATHFIND_NOT_USING_PATH) : PATHFIND_NOPATH;
_type = (path || waterPath) ? PathType(PATHFIND_NORMAL | PATHFIND_NOT_USING_PATH) : PATHFIND_NOPATH;
return;
}
@@ -215,12 +215,12 @@ void PathGenerator::BuildPolyPath(const Vector3 &startPos, const Vector3 &endPos
sLog->outDebug(LOG_FILTER_MAPS, "++ BuildPolyPath :: farFromPoly distToStartPoly=%.3f distToEndPoly=%.3f\n", distToStartPoly, distToEndPoly);
bool buildShotrcut = false;
if (m_sourceUnit->GetTypeId() == TYPEID_UNIT)
if (_sourceUnit->GetTypeId() == TYPEID_UNIT)
{
Creature* owner = (Creature*)m_sourceUnit;
Creature* owner = (Creature*)_sourceUnit;
Vector3 p = (distToStartPoly > 7.0f) ? startPos : endPos;
if (m_sourceUnit->GetBaseMap()->IsUnderWater(p.x, p.y, p.z))
if (_sourceUnit->GetBaseMap()->IsUnderWater(p.x, p.y, p.z))
{
sLog->outDebug(LOG_FILTER_MAPS, "++ BuildPolyPath :: underWater case\n");
if (owner->canSwim())
@@ -237,20 +237,20 @@ void PathGenerator::BuildPolyPath(const Vector3 &startPos, const Vector3 &endPos
if (buildShotrcut)
{
BuildShortcut();
m_type = PathType(PATHFIND_NORMAL | PATHFIND_NOT_USING_PATH);
_type = PathType(PATHFIND_NORMAL | PATHFIND_NOT_USING_PATH);
return;
}
else
{
float closestPoint[VERTEX_SIZE];
// we may want to use closestPointOnPolyBoundary instead
if (DT_SUCCESS == m_navMeshQuery->closestPointOnPoly(endPoly, endPoint, closestPoint))
if (DT_SUCCESS == _navMeshQuery->closestPointOnPoly(endPoly, endPoint, closestPoint))
{
dtVcopy(endPoint, closestPoint);
setActualEndPosition(Vector3(endPoint[2],endPoint[0],endPoint[1]));
SetActualEndPosition(Vector3(endPoint[2], endPoint[0], endPoint[1]));
}
m_type = PATHFIND_INCOMPLETE;
_type = PATHFIND_INCOMPLETE;
}
}
@@ -264,11 +264,11 @@ void PathGenerator::BuildPolyPath(const Vector3 &startPos, const Vector3 &endPos
BuildShortcut();
m_pathPolyRefs[0] = startPoly;
m_polyLength = 1;
_pathPolyRefs[0] = startPoly;
_polyLength = 1;
m_type = farFromPoly ? PATHFIND_INCOMPLETE : PATHFIND_NORMAL;
sLog->outDebug(LOG_FILTER_MAPS, "++ BuildPolyPath :: path type %d\n", m_type);
_type = farFromPoly ? PATHFIND_INCOMPLETE : PATHFIND_NORMAL;
sLog->outDebug(LOG_FILTER_MAPS, "++ BuildPolyPath :: path type %d\n", _type);
return;
}
@@ -279,22 +279,22 @@ void PathGenerator::BuildPolyPath(const Vector3 &startPos, const Vector3 &endPos
uint32 pathStartIndex = 0;
uint32 pathEndIndex = 0;
if (m_polyLength)
if (_polyLength)
{
for (; pathStartIndex < m_polyLength; ++pathStartIndex)
for (; pathStartIndex < _polyLength; ++pathStartIndex)
{
// here to carch few bugs
ASSERT(m_pathPolyRefs[pathStartIndex] != INVALID_POLYREF);
ASSERT(_pathPolyRefs[pathStartIndex] != INVALID_POLYREF);
if (m_pathPolyRefs[pathStartIndex] == startPoly)
if (_pathPolyRefs[pathStartIndex] == startPoly)
{
startPolyFound = true;
break;
}
}
for (pathEndIndex = m_polyLength-1; pathEndIndex > pathStartIndex; --pathEndIndex)
if (m_pathPolyRefs[pathEndIndex] == endPoly)
for (pathEndIndex = _polyLength-1; pathEndIndex > pathStartIndex; --pathEndIndex)
if (_pathPolyRefs[pathEndIndex] == endPoly)
{
endPolyFound = true;
break;
@@ -309,8 +309,8 @@ void PathGenerator::BuildPolyPath(const Vector3 &startPos, const Vector3 &endPos
// our path is a simple subpath case, we have all the data we need
// just "cut" it out
m_polyLength = pathEndIndex - pathStartIndex + 1;
memmove(m_pathPolyRefs, m_pathPolyRefs+pathStartIndex, m_polyLength*sizeof(dtPolyRef));
_polyLength = pathEndIndex - pathStartIndex + 1;
memmove(_pathPolyRefs, _pathPolyRefs + pathStartIndex, _polyLength * sizeof(dtPolyRef));
}
else if (startPolyFound && !endPolyFound)
{
@@ -319,7 +319,7 @@ void PathGenerator::BuildPolyPath(const Vector3 &startPos, const Vector3 &endPos
// we are moving on the old path but target moved out
// so we have atleast part of poly-path ready
m_polyLength -= pathStartIndex;
_polyLength -= pathStartIndex;
// try to adjust the suffix of the path instead of recalculating entire length
// at given interval the target cannot get too far from its last location
@@ -328,37 +328,37 @@ void PathGenerator::BuildPolyPath(const Vector3 &startPos, const Vector3 &endPos
// take ~80% of the original length
// TODO : play with the values here
uint32 prefixPolyLength = uint32(m_polyLength*0.8f + 0.5f);
memmove(m_pathPolyRefs, m_pathPolyRefs+pathStartIndex, prefixPolyLength*sizeof(dtPolyRef));
uint32 prefixPolyLength = uint32(_polyLength * 0.8f + 0.5f);
memmove(_pathPolyRefs, _pathPolyRefs+pathStartIndex, prefixPolyLength * sizeof(dtPolyRef));
dtPolyRef suffixStartPoly = m_pathPolyRefs[prefixPolyLength-1];
dtPolyRef suffixStartPoly = _pathPolyRefs[prefixPolyLength-1];
// we need any point on our suffix start poly to generate poly-path, so we need last poly in prefix data
float suffixEndPoint[VERTEX_SIZE];
if (DT_SUCCESS != m_navMeshQuery->closestPointOnPoly(suffixStartPoly, endPoint, suffixEndPoint))
if (DT_SUCCESS != _navMeshQuery->closestPointOnPoly(suffixStartPoly, endPoint, suffixEndPoint))
{
// we can hit offmesh connection as last poly - closestPointOnPoly() don't like that
// try to recover by using prev polyref
--prefixPolyLength;
suffixStartPoly = m_pathPolyRefs[prefixPolyLength-1];
if (DT_SUCCESS != m_navMeshQuery->closestPointOnPoly(suffixStartPoly, endPoint, suffixEndPoint))
suffixStartPoly = _pathPolyRefs[prefixPolyLength-1];
if (DT_SUCCESS != _navMeshQuery->closestPointOnPoly(suffixStartPoly, endPoint, suffixEndPoint))
{
// suffixStartPoly is still invalid, error state
BuildShortcut();
m_type = PATHFIND_NOPATH;
_type = PATHFIND_NOPATH;
return;
}
}
// generate suffix
uint32 suffixPolyLength = 0;
dtStatus dtResult = m_navMeshQuery->findPath(
dtStatus dtResult = _navMeshQuery->findPath(
suffixStartPoly, // start polygon
endPoly, // end polygon
suffixEndPoint, // start position
endPoint, // end position
&m_filter, // polygon search filter
m_pathPolyRefs + prefixPolyLength - 1, // [out] path
&_filter, // polygon search filter
_pathPolyRefs + prefixPolyLength - 1, // [out] path
(int*)&suffixPolyLength,
MAX_PATH_LENGTH-prefixPolyLength); // max number of polygons in output path
@@ -367,13 +367,13 @@ void PathGenerator::BuildPolyPath(const Vector3 &startPos, const Vector3 &endPos
// this is probably an error state, but we'll leave it
// and hopefully recover on the next Update
// we still need to copy our preffix
sLog->outError(LOG_FILTER_MAPS, "%u's Path Build failed: 0 length path", m_sourceUnit->GetGUIDLow());
sLog->outError(LOG_FILTER_MAPS, "%u's Path Build failed: 0 length path", _sourceUnit->GetGUIDLow());
}
sLog->outDebug(LOG_FILTER_MAPS, "++ m_polyLength=%u prefixPolyLength=%u suffixPolyLength=%u \n",m_polyLength, prefixPolyLength, suffixPolyLength);
sLog->outDebug(LOG_FILTER_MAPS, "++ m_polyLength=%u prefixPolyLength=%u suffixPolyLength=%u \n", _polyLength, prefixPolyLength, suffixPolyLength);
// new path = prefix + suffix - overlap
m_polyLength = prefixPolyLength + suffixPolyLength - 1;
_polyLength = prefixPolyLength + suffixPolyLength - 1;
}
else
{
@@ -384,33 +384,33 @@ void PathGenerator::BuildPolyPath(const Vector3 &startPos, const Vector3 &endPos
// just generate new path
// free and invalidate old path data
clear();
Clear();
dtStatus dtResult = m_navMeshQuery->findPath(
dtStatus dtResult = _navMeshQuery->findPath(
startPoly, // start polygon
endPoly, // end polygon
startPoint, // start position
endPoint, // end position
&m_filter, // polygon search filter
m_pathPolyRefs, // [out] path
(int*)&m_polyLength,
&_filter, // polygon search filter
_pathPolyRefs, // [out] path
(int*)&_polyLength,
MAX_PATH_LENGTH); // max number of polygons in output path
if (!m_polyLength || dtResult != DT_SUCCESS)
if (!_polyLength || dtResult != DT_SUCCESS)
{
// only happens if we passed bad data to findPath(), or navmesh is messed up
sLog->outError(LOG_FILTER_MAPS, "%u's Path Build failed: 0 length path", m_sourceUnit->GetGUIDLow());
sLog->outError(LOG_FILTER_MAPS, "%u's Path Build failed: 0 length path", _sourceUnit->GetGUIDLow());
BuildShortcut();
m_type = PATHFIND_NOPATH;
_type = PATHFIND_NOPATH;
return;
}
}
// by now we know what type of path we can get
if (m_pathPolyRefs[m_polyLength - 1] == endPoly && !(m_type & PATHFIND_INCOMPLETE))
m_type = PATHFIND_NORMAL;
if (_pathPolyRefs[_polyLength - 1] == endPoly && !(_type & PATHFIND_INCOMPLETE))
_type = PATHFIND_NORMAL;
else
m_type = PATHFIND_INCOMPLETE;
_type = PATHFIND_INCOMPLETE;
// generate the point-path out of our up-to-date poly-path
BuildPointPath(startPoint, endPoint);
@@ -421,29 +421,29 @@ void PathGenerator::BuildPointPath(const float *startPoint, const float *endPoin
float pathPoints[MAX_POINT_PATH_LENGTH*VERTEX_SIZE];
uint32 pointCount = 0;
dtStatus dtResult = DT_FAILURE;
if (m_useStraightPath)
if (_useStraightPath)
{
dtResult = m_navMeshQuery->findStraightPath(
dtResult = _navMeshQuery->findStraightPath(
startPoint, // start position
endPoint, // end position
m_pathPolyRefs, // current path
m_polyLength, // lenth of current path
_pathPolyRefs, // current path
_polyLength, // lenth of current path
pathPoints, // [out] path corner points
NULL, // [out] flags
NULL, // [out] shortened path
(int*)&pointCount,
m_pointPathLimit); // maximum number of points/polygons to use
_pointPathLimit); // maximum number of points/polygons to use
}
else
{
dtResult = findSmoothPath(
dtResult = FindSmoothPath(
startPoint, // start position
endPoint, // end position
m_pathPolyRefs, // current path
m_polyLength, // length of current path
_pathPolyRefs, // current path
_polyLength, // length of current path
pathPoints, // [out] path corner points
(int*)&pointCount,
m_pointPathLimit); // maximum number of points
_pointPathLimit); // maximum number of points
}
if (pointCount < 2 || dtResult != DT_SUCCESS)
@@ -453,81 +453,80 @@ void PathGenerator::BuildPointPath(const float *startPoint, const float *endPoin
// TODO : check the exact cases
sLog->outDebug(LOG_FILTER_MAPS, "++ PathGenerator::BuildPointPath FAILED! path sized %d returned\n", pointCount);
BuildShortcut();
m_type = PATHFIND_NOPATH;
_type = PATHFIND_NOPATH;
return;
}
else if (pointCount == m_pointPathLimit)
else if (pointCount == _pointPathLimit)
{
sLog->outDebug(LOG_FILTER_MAPS, "++ PathGenerator::BuildPointPath FAILED! path sized %d returned, lower than limit set to %d\n", pointCount, m_pointPathLimit);
sLog->outDebug(LOG_FILTER_MAPS, "++ PathGenerator::BuildPointPath FAILED! path sized %d returned, lower than limit set to %d\n", pointCount, _pointPathLimit);
BuildShortcut();
m_type = PATHFIND_SHORT;
_type = PATHFIND_SHORT;
return;
}
m_pathPoints.resize(pointCount);
_pathPoints.resize(pointCount);
for (uint32 i = 0; i < pointCount; ++i)
m_pathPoints[i] = Vector3(pathPoints[i*VERTEX_SIZE+2], pathPoints[i*VERTEX_SIZE], pathPoints[i*VERTEX_SIZE+1]);
_pathPoints[i] = Vector3(pathPoints[i*VERTEX_SIZE+2], pathPoints[i*VERTEX_SIZE], pathPoints[i*VERTEX_SIZE+1]);
NormalizePath();
// first point is always our current location - we need the next one
setActualEndPosition(m_pathPoints[pointCount-1]);
SetActualEndPosition(_pathPoints[pointCount-1]);
// force the given destination, if needed
if(m_forceDestination &&
(!(m_type & PATHFIND_NORMAL) || !inRange(getEndPosition(), getActualEndPosition(), 1.0f, 1.0f)))
if (_forceDestination &&
(!(_type & PATHFIND_NORMAL) || !InRange(GetEndPosition(), GetActualEndPosition(), 1.0f, 1.0f)))
{
// we may want to keep partial subpath
if(dist3DSqr(getActualEndPosition(), getEndPosition()) <
0.3f * dist3DSqr(getStartPosition(), getEndPosition()))
if (Dist3DSqr(GetActualEndPosition(), GetEndPosition()) < 0.3f * Dist3DSqr(GetStartPosition(), GetEndPosition()))
{
setActualEndPosition(getEndPosition());
m_pathPoints[m_pathPoints.size()-1] = getEndPosition();
SetActualEndPosition(GetEndPosition());
_pathPoints[_pathPoints.size()-1] = GetEndPosition();
}
else
{
setActualEndPosition(getEndPosition());
SetActualEndPosition(GetEndPosition());
BuildShortcut();
}
m_type = PathType(PATHFIND_NORMAL | PATHFIND_NOT_USING_PATH);
_type = PathType(PATHFIND_NORMAL | PATHFIND_NOT_USING_PATH);
}
sLog->outDebug(LOG_FILTER_MAPS, "++ PathGenerator::BuildPointPath path type %d size %d poly-size %d\n", m_type, pointCount, m_polyLength);
sLog->outDebug(LOG_FILTER_MAPS, "++ PathGenerator::BuildPointPath path type %d size %d poly-size %d\n", _type, pointCount, _polyLength);
}
void PathGenerator::NormalizePath()
{
for (uint32 i = 0; i < m_pathPoints.size(); ++i)
m_sourceUnit->UpdateAllowedPositionZ(m_pathPoints[i].x, m_pathPoints[i].y, m_pathPoints[i].z);
for (uint32 i = 0; i < _pathPoints.size(); ++i)
_sourceUnit->UpdateAllowedPositionZ(_pathPoints[i].x, _pathPoints[i].y, _pathPoints[i].z);
}
void PathGenerator::BuildShortcut()
{
sLog->outDebug(LOG_FILTER_MAPS, "++ BuildShortcut :: making shortcut\n");
clear();
Clear();
// make two point path, our curr pos is the start, and dest is the end
m_pathPoints.resize(2);
_pathPoints.resize(2);
// set start and a default next position
m_pathPoints[0] = getStartPosition();
m_pathPoints[1] = getActualEndPosition();
_pathPoints[0] = GetStartPosition();
_pathPoints[1] = GetActualEndPosition();
NormalizePath();
m_type = PATHFIND_SHORTCUT;
_type = PATHFIND_SHORTCUT;
}
void PathGenerator::createFilter()
void PathGenerator::CreateFilter()
{
uint16 includeFlags = 0;
uint16 excludeFlags = 0;
if (m_sourceUnit->GetTypeId() == TYPEID_UNIT)
if (_sourceUnit->GetTypeId() == TYPEID_UNIT)
{
Creature* creature = (Creature*)m_sourceUnit;
Creature* creature = (Creature*)_sourceUnit;
if (creature->canWalk())
includeFlags |= NAV_GROUND; // walk
@@ -535,37 +534,37 @@ void PathGenerator::createFilter()
if (creature->canSwim())
includeFlags |= (NAV_WATER | NAV_MAGMA | NAV_SLIME); // swim
}
else if (m_sourceUnit->GetTypeId() == TYPEID_PLAYER)
else if (_sourceUnit->GetTypeId() == TYPEID_PLAYER)
{
// perfect support not possible, just stay 'safe'
includeFlags |= (NAV_GROUND | NAV_WATER);
}
m_filter.setIncludeFlags(includeFlags);
m_filter.setExcludeFlags(excludeFlags);
_filter.setIncludeFlags(includeFlags);
_filter.setExcludeFlags(excludeFlags);
updateFilter();
UpdateFilter();
}
void PathGenerator::updateFilter()
void PathGenerator::UpdateFilter()
{
// allow creatures to cheat and use different movement types if they are moved
// forcefully into terrain they can't normally move in
if (m_sourceUnit->IsInWater() || m_sourceUnit->IsUnderWater())
if (_sourceUnit->IsInWater() || _sourceUnit->IsUnderWater())
{
uint16 includedFlags = m_filter.getIncludeFlags();
includedFlags |= getNavTerrain(m_sourceUnit->GetPositionX(),
m_sourceUnit->GetPositionY(),
m_sourceUnit->GetPositionZ());
uint16 includedFlags = _filter.getIncludeFlags();
includedFlags |= GetNavTerrain(_sourceUnit->GetPositionX(),
_sourceUnit->GetPositionY(),
_sourceUnit->GetPositionZ());
m_filter.setIncludeFlags(includedFlags);
_filter.setIncludeFlags(includedFlags);
}
}
NavTerrain PathGenerator::getNavTerrain(float x, float y, float z)
NavTerrain PathGenerator::GetNavTerrain(float x, float y, float z)
{
LiquidData data;
m_sourceUnit->GetBaseMap()->getLiquidStatus(x, y, z, MAP_ALL_LIQUIDS, &data);
_sourceUnit->GetBaseMap()->getLiquidStatus(x, y, z, MAP_ALL_LIQUIDS, &data);
switch (data.type_flags)
{
@@ -581,16 +580,16 @@ NavTerrain PathGenerator::getNavTerrain(float x, float y, float z)
}
}
bool PathGenerator::HaveTile(const Vector3 &p) const
bool PathGenerator::HaveTile(Vector3 const& p) const
{
int tx, ty;
float point[VERTEX_SIZE] = {p.y, p.z, p.x};
m_navMesh->calcTileLoc(point, &tx, &ty);
return (m_navMesh->getTileAt(tx, ty) != NULL);
_navMesh->calcTileLoc(point, &tx, &ty);
return (_navMesh->getTileAt(tx, ty) != NULL);
}
uint32 PathGenerator::fixupCorridor(dtPolyRef* path, uint32 npath, uint32 maxPath, dtPolyRef const* visited, uint32 nvisited)
uint32 PathGenerator::FixupCorridor(dtPolyRef* path, uint32 npath, uint32 maxPath, dtPolyRef const* visited, uint32 nvisited)
{
int32 furthestPath = -1;
int32 furthestVisited = -1;
@@ -635,8 +634,8 @@ uint32 PathGenerator::fixupCorridor(dtPolyRef* path, uint32 npath, uint32 maxPat
return req+size;
}
bool PathGenerator::getSteerTarget(const float* startPos, const float* endPos,
float minTargetDist, const dtPolyRef* path, uint32 pathSize,
bool PathGenerator::GetSteerTarget(float const* startPos, float const* endPos,
float minTargetDist, dtPolyRef const* path, uint32 pathSize,
float* steerPos, unsigned char& steerPosFlag, dtPolyRef& steerPosRef)
{
// Find steer target.
@@ -645,7 +644,7 @@ bool PathGenerator::getSteerTarget(const float* startPos, const float* endPos,
unsigned char steerPathFlags[MAX_STEER_POINTS];
dtPolyRef steerPathPolys[MAX_STEER_POINTS];
uint32 nsteerPath = 0;
dtStatus dtResult = m_navMeshQuery->findStraightPath(startPos, endPos, path, pathSize,
dtStatus dtResult = _navMeshQuery->findStraightPath(startPos, endPos, path, pathSize,
steerPath, steerPathFlags, steerPathPolys, (int*)&nsteerPath, MAX_STEER_POINTS);
if (!nsteerPath || DT_SUCCESS != dtResult)
return false;
@@ -656,7 +655,7 @@ bool PathGenerator::getSteerTarget(const float* startPos, const float* endPos,
{
// Stop at Off-Mesh link or when point is further than slop away.
if ((steerPathFlags[ns] & DT_STRAIGHTPATH_OFFMESH_CONNECTION) ||
!inRangeYZX(&steerPath[ns*VERTEX_SIZE], startPos, minTargetDist, 1000.0f))
!InRangeYZX(&steerPath[ns*VERTEX_SIZE], startPos, minTargetDist, 1000.0f))
break;
ns++;
}
@@ -672,8 +671,8 @@ bool PathGenerator::getSteerTarget(const float* startPos, const float* endPos,
return true;
}
dtStatus PathGenerator::findSmoothPath(const float* startPos, const float* endPos,
const dtPolyRef* polyPath, uint32 polyPathSize,
dtStatus PathGenerator::FindSmoothPath(float const* startPos, float const* endPos,
dtPolyRef const* polyPath, uint32 polyPathSize,
float* smoothPath, int* smoothPathSize, uint32 maxSmoothPathSize)
{
*smoothPathSize = 0;
@@ -684,10 +683,10 @@ dtStatus PathGenerator::findSmoothPath(const float* startPos, const float* endPo
uint32 npolys = polyPathSize;
float iterPos[VERTEX_SIZE], targetPos[VERTEX_SIZE];
if (DT_SUCCESS != m_navMeshQuery->closestPointOnPolyBoundary(polys[0], startPos, iterPos))
if (DT_SUCCESS != _navMeshQuery->closestPointOnPolyBoundary(polys[0], startPos, iterPos))
return DT_FAILURE;
if (DT_SUCCESS != m_navMeshQuery->closestPointOnPolyBoundary(polys[npolys-1], endPos, targetPos))
if (DT_SUCCESS != _navMeshQuery->closestPointOnPolyBoundary(polys[npolys-1], endPos, targetPos))
return DT_FAILURE;
dtVcopy(&smoothPath[nsmoothPath*VERTEX_SIZE], iterPos);
@@ -702,7 +701,7 @@ dtStatus PathGenerator::findSmoothPath(const float* startPos, const float* endPo
unsigned char steerPosFlag;
dtPolyRef steerPosRef = INVALID_POLYREF;
if (!getSteerTarget(iterPos, targetPos, SMOOTH_PATH_SLOP, polys, npolys, steerPos, steerPosFlag, steerPosRef))
if (!GetSteerTarget(iterPos, targetPos, SMOOTH_PATH_SLOP, polys, npolys, steerPos, steerPosFlag, steerPosRef))
break;
bool endOfPath = (steerPosFlag & DT_STRAIGHTPATH_END);
@@ -727,15 +726,15 @@ dtStatus PathGenerator::findSmoothPath(const float* startPos, const float* endPo
dtPolyRef visited[MAX_VISIT_POLY];
uint32 nvisited = 0;
m_navMeshQuery->moveAlongSurface(polys[0], iterPos, moveTgt, &m_filter, result, visited, (int*)&nvisited, MAX_VISIT_POLY);
npolys = fixupCorridor(polys, npolys, MAX_PATH_LENGTH, visited, nvisited);
_navMeshQuery->moveAlongSurface(polys[0], iterPos, moveTgt, &_filter, result, visited, (int*)&nvisited, MAX_VISIT_POLY);
npolys = FixupCorridor(polys, npolys, MAX_PATH_LENGTH, visited, nvisited);
m_navMeshQuery->getPolyHeight(polys[0], result, &result[1]);
_navMeshQuery->getPolyHeight(polys[0], result, &result[1]);
result[1] += 0.5f;
dtVcopy(iterPos, result);
// Handle end of path and off-mesh links when close enough.
if (endOfPath && inRangeYZX(iterPos, steerPos, SMOOTH_PATH_SLOP, 1.0f))
if (endOfPath && InRangeYZX(iterPos, steerPos, SMOOTH_PATH_SLOP, 1.0f))
{
// Reached end of path.
dtVcopy(iterPos, targetPos);
@@ -746,7 +745,7 @@ dtStatus PathGenerator::findSmoothPath(const float* startPos, const float* endPo
}
break;
}
else if (offMeshConnection && inRangeYZX(iterPos, steerPos, SMOOTH_PATH_SLOP, 1.0f))
else if (offMeshConnection && InRangeYZX(iterPos, steerPos, SMOOTH_PATH_SLOP, 1.0f))
{
// Advance the path up to and over the off-mesh connection.
dtPolyRef prevRef = INVALID_POLYREF;
@@ -766,7 +765,7 @@ dtStatus PathGenerator::findSmoothPath(const float* startPos, const float* endPo
// Handle the connection.
float startPos[VERTEX_SIZE], endPos[VERTEX_SIZE];
if (DT_SUCCESS == m_navMesh->getOffMeshConnectionPolyEndPoints(prevRef, polyRef, startPos, endPos))
if (DT_SUCCESS == _navMesh->getOffMeshConnectionPolyEndPoints(prevRef, polyRef, startPos, endPos))
{
if (nsmoothPath < maxSmoothPathSize)
{
@@ -775,7 +774,7 @@ dtStatus PathGenerator::findSmoothPath(const float* startPos, const float* endPo
}
// Move position at the other side of the off-mesh link.
dtVcopy(iterPos, endPos);
m_navMeshQuery->getPolyHeight(polys[0], iterPos, &iterPos[1]);
_navMeshQuery->getPolyHeight(polys[0], iterPos, &iterPos[1]);
iterPos[1] += 0.5f;
}
}
@@ -794,21 +793,21 @@ dtStatus PathGenerator::findSmoothPath(const float* startPos, const float* endPo
return nsmoothPath < MAX_POINT_PATH_LENGTH ? DT_SUCCESS : DT_FAILURE;
}
bool PathGenerator::inRangeYZX(const float* v1, const float* v2, float r, float h) const
bool PathGenerator::InRangeYZX(const float* v1, const float* v2, float r, float h) const
{
const float dx = v2[0] - v1[0];
const float dy = v2[1] - v1[1]; // elevation
const float dz = v2[2] - v1[2];
return (dx*dx + dz*dz) < r*r && fabsf(dy) < h;
return (dx * dx + dz * dz) < r * r && fabsf(dy) < h;
}
bool PathGenerator::inRange(const Vector3 &p1, const Vector3 &p2, float r, float h) const
bool PathGenerator::InRange(Vector3 const& p1, Vector3 const& p2, float r, float h) const
{
Vector3 d = p1-p2;
return (d.x*d.x + d.y*d.y) < r*r && fabsf(d.z) < h;
Vector3 d = p1 - p2;
return (d.x * d.x + d.y * d.y) < r * r && fabsf(d.z) < h;
}
float PathGenerator::dist3DSqr(const Vector3 &p1, const Vector3 &p2) const
float PathGenerator::Dist3DSqr(Vector3 const& p1, Vector3 const& p2) const
{
return (p1-p2).squaredLength();
return (p1 - p2).squaredLength();
}

View File

@@ -16,8 +16,8 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _PATH_INFO_H
#define _PATH_INFO_H
#ifndef _PATH_GENERATOR_H
#define _PATH_GENERATOR_H
#include "SharedDefines.h"
#include "DetourNavMesh.h"
@@ -63,75 +63,72 @@ class PathGenerator
bool CalculatePath(float destX, float destY, float destZ, bool forceDest = false);
// option setters - use optional
void SetUseStraightPath(bool useStraightPath) { m_useStraightPath = useStraightPath; };
void setPathLengthLimit(float distance) { m_pointPathLimit = std::min<uint32>(uint32(distance/SMOOTH_PATH_STEP_SIZE), MAX_POINT_PATH_LENGTH); };
void SetUseStraightPath(bool useStraightPath) { _useStraightPath = useStraightPath; };
void SetPathLengthLimit(float distance) { _pointPathLimit = std::min<uint32>(uint32(distance/SMOOTH_PATH_STEP_SIZE), MAX_POINT_PATH_LENGTH); };
// result getters
Vector3 getStartPosition() const { return m_startPosition; }
Vector3 getEndPosition() const { return m_endPosition; }
Vector3 getActualEndPosition() const { return m_actualEndPosition; }
Vector3 const& GetStartPosition() const { return _startPosition; }
Vector3 const& GetEndPosition() const { return _endPosition; }
Vector3 const& GetActualEndPosition() const { return _actualEndPosition; }
PointsArray& getPath() { return m_pathPoints; }
PathType getPathType() const { return m_type; }
PointsArray& GetPath() { return _pathPoints; }
PathType GetPathType() const { return _type; }
private:
dtPolyRef m_pathPolyRefs[MAX_PATH_LENGTH]; // array of detour polygon references
uint32 m_polyLength; // number of polygons in the path
dtPolyRef _pathPolyRefs[MAX_PATH_LENGTH]; // array of detour polygon references
uint32 _polyLength; // number of polygons in the path
PointsArray m_pathPoints; // our actual (x,y,z) path to the target
PathType m_type; // tells what kind of path this is
PointsArray _pathPoints; // our actual (x,y,z) path to the target
PathType _type; // tells what kind of path this is
bool m_useStraightPath; // type of path will be generated
bool m_forceDestination; // when set, we will always arrive at given point
uint32 m_pointPathLimit; // limit point path size; min(this, MAX_POINT_PATH_LENGTH)
bool _useStraightPath; // type of path will be generated
bool _forceDestination; // when set, we will always arrive at given point
uint32 _pointPathLimit; // limit point path size; min(this, MAX_POINT_PATH_LENGTH)
Vector3 m_startPosition; // {x, y, z} of current location
Vector3 m_endPosition; // {x, y, z} of the destination
Vector3 m_actualEndPosition;// {x, y, z} of the closest possible point to given destination
Vector3 _startPosition; // {x, y, z} of current location
Vector3 _endPosition; // {x, y, z} of the destination
Vector3 _actualEndPosition;// {x, y, z} of the closest possible point to given destination
const Unit* const m_sourceUnit; // the unit that is moving
const dtNavMesh* m_navMesh; // the nav mesh
const dtNavMeshQuery* m_navMeshQuery; // the nav mesh query used to find the path
Unit const* const _sourceUnit; // the unit that is moving
dtNavMesh const* _navMesh; // the nav mesh
dtNavMeshQuery const* _navMeshQuery; // the nav mesh query used to find the path
dtQueryFilter m_filter; // use single filter for all movements, update it when needed
dtQueryFilter _filter; // use single filter for all movements, update it when needed
void setStartPosition(Vector3 point) { m_startPosition = point; }
void setEndPosition(Vector3 point) { m_actualEndPosition = point; m_endPosition = point; }
void setActualEndPosition(Vector3 point) { m_actualEndPosition = point; }
void SetStartPosition(Vector3 Point) { _startPosition = Point; }
void SetEndPosition(Vector3 Point) { _actualEndPosition = Point; _endPosition = Point; }
void SetActualEndPosition(Vector3 Point) { _actualEndPosition = Point; }
void NormalizePath();
void clear()
void Clear()
{
m_polyLength = 0;
m_pathPoints.clear();
_polyLength = 0;
_pathPoints.clear();
}
bool inRange(const Vector3 &p1, const Vector3 &p2, float r, float h) const;
float dist3DSqr(const Vector3 &p1, const Vector3 &p2) const;
bool inRangeYZX(const float* v1, const float* v2, float r, float h) const;
bool InRange(Vector3 const& p1, Vector3 const& p2, float r, float h) const;
float Dist3DSqr(Vector3 const& p1, Vector3 const& p2) const;
bool InRangeYZX(float const* v1, float const* v2, float r, float h) const;
dtPolyRef getPathPolyByPosition(const dtPolyRef *polyPath, uint32 polyPathSize, const float* point, float *distance = NULL) const;
dtPolyRef getPolyByLocation(const float* point, float *distance) const;
bool HaveTile(const Vector3 &p) const;
dtPolyRef GetPathPolyByPosition(dtPolyRef const* polyPath, uint32 polyPathSize, float const* Point, float* Distance = NULL) const;
dtPolyRef GetPolyByLocation(float const* Point, float* Distance) const;
bool HaveTile(Vector3 const& p) const;
void BuildPolyPath(const Vector3 &startPos, const Vector3 &endPos);
void BuildPointPath(const float *startPoint, const float *endPoint);
void BuildPolyPath(Vector3 const& startPos, Vector3 const& endPos);
void BuildPointPath(float const* startPoint, float const* endPoint);
void BuildShortcut();
NavTerrain getNavTerrain(float x, float y, float z);
void createFilter();
void updateFilter();
NavTerrain GetNavTerrain(float x, float y, float z);
void CreateFilter();
void UpdateFilter();
// smooth path aux functions
uint32 fixupCorridor(dtPolyRef* path, uint32 npath, uint32 maxPath,
const dtPolyRef* visited, uint32 nvisited);
bool getSteerTarget(const float* startPos, const float* endPos, float minTargetDist,
const dtPolyRef* path, uint32 pathSize, float* steerPos,
uint32 FixupCorridor(dtPolyRef* path, uint32 npath, uint32 maxPath, dtPolyRef const* visited, uint32 nvisited);
bool GetSteerTarget(float const* startPos, float const* endPos, float minTargetDist, dtPolyRef const* path, uint32 pathSize, float* steerPos,
unsigned char& steerPosFlag, dtPolyRef& steerPosRef);
dtStatus findSmoothPath(const float* startPos, const float* endPos,
const dtPolyRef* polyPath, uint32 polyPathSize,
dtStatus FindSmoothPath(float const* startPos, float const* endPos,
dtPolyRef const* polyPath, uint32 polyPathSize,
float* smoothPath, int* smoothPathSize, uint32 smoothPathMaxSize);
};

View File

@@ -154,7 +154,7 @@ namespace Movement
{
PathGenerator path(unit);
path.CalculatePath(dest.x, dest.y, dest.z, forceDestination);
MovebyPath(path.getPath());
MovebyPath(path.GetPath());
}
else
{

View File

@@ -5157,10 +5157,10 @@ SpellCastResult Spell::CheckCast(bool strict)
target->GetContactPoint(m_caster, pos.m_positionX, pos.m_positionY, pos.m_positionZ);
target->GetFirstCollisionPosition(pos, CONTACT_DISTANCE, target->GetRelativeAngle(m_caster));
m_preGeneratedPath.setPathLengthLimit(m_spellInfo->GetMaxRange(true) * 1.5f);
m_preGeneratedPath.SetPathLengthLimit(m_spellInfo->GetMaxRange(true) * 1.5f);
m_preGeneratedPath.CalculatePath(pos.m_positionX, pos.m_positionY, pos.m_positionZ + target->GetObjectSize());
if (m_preGeneratedPath.getPathType() & PATHFIND_SHORT)
if (m_preGeneratedPath.GetPathType() & PATHFIND_SHORT)
return SPELL_FAILED_OUT_OF_RANGE;
break;

View File

@@ -5139,7 +5139,7 @@ void Spell::EffectCharge(SpellEffIndex /*effIndex*/)
if (effectHandleMode == SPELL_EFFECT_HANDLE_LAUNCH_TARGET)
{
if (m_preGeneratedPath.getPathType() & PATHFIND_NOPATH)
if (m_preGeneratedPath.GetPathType() & PATHFIND_NOPATH)
{
Position pos;
unitTarget->GetContactPoint(m_caster, pos.m_positionX, pos.m_positionY, pos.m_positionZ);