Scripts/Northrend: Remove now deprecated (remade with SmartAI) script for npc_inquisitor_hallard

This commit is contained in:
click
2011-05-25 16:40:17 +02:00
parent 9cc7f25b9a
commit 6c4d2c8332
2 changed files with 1 additions and 199 deletions

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@@ -0,0 +1 @@
DELETE FROM `script_waypoint` WHERE `entry`=27316;

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@@ -69,206 +69,7 @@ public:
}
};
/*######
## npc_inquisitor_hallard. Quest 12321
######*/
enum eInquisitor
{
NPC_GODFREY = 27577,
SPELL_HOLY_FIRE = 39323,
SAY_WP_0 = -1800014,
SAY_WP_1 = -1800015,
SAY_WP_2 = -1800016,
SAY_WP_3 = -1800017,
SAY_WP_4 = -1800018,
SAY_WP_5 = -1800019,
SAY_WP_6 = -1800020,
SAY_WP_7 = -1800021,
SAY_WP_8 = -1800022,
SAY_WP_9 = -1800023,
SAY_WP_10 = -1800024,
SAY_WP_11 = -1800025,
SAY_WP_12 = -1800026,
SAY_WP_13 = -1800027,
SAY_WP_14 = -1800028,
SAY_WP_15 = -1800029,
SAY_WP_16 = -1800030,
SAY_WP_17 = -1800031,
SAY_WP_18 = -1800032,
SAY_WP_19 = -1800033,
SAY_WP_20 = -1800034,
SAY_WP_21 = -1800035,
SAY_WP_22 = -1800036,
SAY_WP_23 = -1800037,
SAY_WP_24 = -1800038,
SAY_WP_25 = -1800039,
SAY_WP_26 = -1800040,
SAY_WP_27 = -1800041
};
#define QUEST_A_RIGHTEOUS_SERMON 12321
class npc_inquisitor_hallard : public CreatureScript
{
public:
npc_inquisitor_hallard() : CreatureScript("npc_inquisitor_hallard") { }
struct npc_inquisitor_hallardAI : public npc_escortAI
{
npc_inquisitor_hallardAI(Creature* pCreature) : npc_escortAI(pCreature) { }
bool Completed;
void WaypointReached(uint32 i)
{
Player* pPlayer = GetPlayerForEscort();
if (!pPlayer)
return;
Creature* Godfrey = me->FindNearestCreature(NPC_GODFREY, 50, true);
if (!Godfrey)
return;
switch (i)
{
case 1:
DoScriptText(SAY_WP_1, me, Godfrey);
me->SetUInt64Value(UNIT_FIELD_TARGET, Godfrey->GetGUID());
me->HandleEmoteCommand(5);
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
break;
case 2:
Godfrey->HandleEmoteCommand(434);
DoScriptText(SAY_WP_2, me, Godfrey);
me->HandleEmoteCommand(15);
break;
case 3:
DoScriptText(SAY_WP_3, me, Godfrey);
me->HandleEmoteCommand(1);
break;
case 4:
DoScriptText(SAY_WP_4, Godfrey);
break;
case 5:
DoScriptText(SAY_WP_5, Godfrey);
break;
case 6:
DoScriptText(SAY_WP_6, Godfrey);
break;
case 7:
DoScriptText(SAY_WP_7, me, Godfrey);
me->HandleEmoteCommand(1);
break;
case 8:
DoScriptText(SAY_WP_8, me, Godfrey);
me->HandleEmoteCommand(16);
break;
case 9:
DoScriptText(SAY_WP_9, me, Godfrey);
me->HandleEmoteCommand(5);
break;
case 10:
DoScriptText(SAY_WP_10, me, Godfrey);
DoCast(Godfrey, SPELL_HOLY_FIRE);
break;
case 11:
Godfrey->HandleEmoteCommand(434);
DoScriptText(SAY_WP_11, Godfrey);
break;
case 12:
DoScriptText(SAY_WP_12, me, Godfrey);
DoCast(Godfrey, SPELL_HOLY_FIRE);
break;
case 13:
DoScriptText(SAY_WP_13, me, Godfrey);
DoCast(Godfrey, SPELL_HOLY_FIRE);
break;
case 14:
Godfrey->HandleEmoteCommand(434);
DoScriptText(SAY_WP_14, Godfrey);
break;
case 15:
DoScriptText(SAY_WP_15, me, Godfrey);
DoCast(Godfrey, SPELL_HOLY_FIRE);
break;
case 16:
DoScriptText(SAY_WP_16, me, Godfrey);
break;
case 17:
DoScriptText(SAY_WP_17, me, Godfrey);
break;
case 18:
DoScriptText(SAY_WP_18, Godfrey);
break;
case 19:
DoScriptText(SAY_WP_19, me, Godfrey);
break;
case 20:
DoScriptText(SAY_WP_20, Godfrey);
break;
case 21:
DoScriptText(SAY_WP_21, Godfrey);
break;
case 22:
DoScriptText(SAY_WP_22, me, Godfrey);
break;
case 23:
DoScriptText(SAY_WP_23, Godfrey);
break;
case 24:
DoScriptText(SAY_WP_24, Godfrey);
break;
case 25:
DoScriptText(SAY_WP_25, me, Godfrey);
break;
case 26:
DoScriptText(SAY_WP_26, me);
me->SetUInt64Value(UNIT_FIELD_TARGET, pPlayer->GetGUID());
break;
case 27:
DoScriptText(SAY_WP_27, me, Godfrey);
me->SetUInt64Value(UNIT_FIELD_TARGET, Godfrey->GetGUID());
Completed = true;
if (pPlayer)
pPlayer->GroupEventHappens(QUEST_A_RIGHTEOUS_SERMON, me);
break;
}
}
void Reset()
{
Completed = false;
}
void UpdateAI(const uint32 diff)
{
npc_escortAI::UpdateAI(diff);
}
};
bool OnQuestAccept(Player* pPlayer, Creature* pCreature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_A_RIGHTEOUS_SERMON)
{
DoScriptText(SAY_WP_0, pCreature, pPlayer);
if (npc_escortAI* pEscortAI = CAST_AI(npc_inquisitor_hallard::npc_inquisitor_hallardAI, pCreature->AI()))
{
pEscortAI->Start(true, false, pPlayer->GetGUID(), 0, true);
pCreature->GetMotionMaster()->MovePoint(0, 3801.543f, -679.350f, 213.75f);
}
}
return true;
}
CreatureAI *GetAI(Creature *creature) const
{
return new npc_inquisitor_hallardAI(creature);
}
};
void AddSC_dragonblight()
{
new npc_alexstrasza_wr_gate;
new npc_inquisitor_hallard;
}