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Core: Fix build
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@@ -2442,7 +2442,7 @@ public:
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}
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// If player found: delete his freeze aura
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_AURA_FROZEN);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_AURA_FROZEN);
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stmt->setUInt64(0, guid.GetCounter());
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CharacterDatabase.Execute(stmt);
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