Core/Objects: merged some CreateObject2 related commits and ported some transport changes from 335 branch

This commit is contained in:
Ovahlord
2018-07-25 15:58:27 +02:00
parent bf68acea1f
commit 6cea6eee77
5 changed files with 59 additions and 26 deletions

View File

@@ -308,6 +308,20 @@ void Creature::RemoveCorpse(bool setSpawnTime)
float x, y, z, o;
GetRespawnPosition(x, y, z, &o);
// We were spawned on transport, calculate real position
if (IsSpawnedOnTransport())
{
Position& pos = m_movementInfo.transport.pos;
pos.m_positionX = x;
pos.m_positionY = y;
pos.m_positionZ = z;
pos.SetOrientation(o);
if (TransportBase* transport = GetDirectTransport())
transport->CalculatePassengerPosition(x, y, z, &o);
}
SetHomePosition(x, y, z, o);
GetMap()->CreatureRelocation(this, x, y, z, o);
}

View File

@@ -83,6 +83,7 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma
void Update(uint32 time) override; // overwrited Unit::Update
void GetRespawnPosition(float &x, float &y, float &z, float* ori = nullptr, float* dist =nullptr) const;
bool IsSpawnedOnTransport() const { return m_creatureData && m_creatureData->spawnPoint.GetMapId() != GetMapId(); }
void SetCorpseDelay(uint32 delay) { m_corpseDelay = delay; }
uint32 GetCorpseDelay() const { return m_corpseDelay; }

View File

@@ -67,6 +67,7 @@ Object::Object() : m_PackGUID(sizeof(uint64)+1)
_fieldNotifyFlags = UF_FLAG_DYNAMIC;
m_inWorld = false;
m_isNewObject = false;
m_objectUpdated = false;
}
@@ -170,32 +171,32 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) c
if (target == this) // building packet for yourself
flags |= UPDATEFLAG_SELF;
switch (GetGUID().GetHigh())
if (m_isNewObject)
{
case HighGuid::Player:
case HighGuid::Pet:
case HighGuid::Corpse:
case HighGuid::DynamicObject:
case HighGuid::AreaTrigger:
updateType = UPDATETYPE_CREATE_OBJECT2;
break;
case HighGuid::Unit:
case HighGuid::Vehicle:
switch (GetGUID().GetHigh())
{
if (TempSummon const* summon = ToUnit()->ToTempSummon())
if (summon->GetSummonerGUID().IsPlayer())
updateType = UPDATETYPE_CREATE_OBJECT2;
break;
}
case HighGuid::GameObject:
{
if (ToGameObject()->GetOwnerGUID().IsPlayer())
case HighGuid::Player:
case HighGuid::Pet:
case HighGuid::Corpse:
case HighGuid::DynamicObject:
updateType = UPDATETYPE_CREATE_OBJECT2;
break;
break;
case HighGuid::Unit:
case HighGuid::Vehicle:
{
if (ToUnit()->IsSummon())
updateType = UPDATETYPE_CREATE_OBJECT2;
break;
}
case HighGuid::GameObject:
{
if (ToGameObject()->GetOwnerGUID().IsPlayer())
updateType = UPDATETYPE_CREATE_OBJECT2;
break;
}
default:
break;
}
default:
break;
}
if (WorldObject const* worldObject = dynamic_cast<WorldObject const*>(this))
@@ -210,6 +211,14 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) c
if (flags & UPDATEFLAG_STATIONARY_POSITION)
{
// UPDATETYPE_CREATE_OBJECT2 dynamic objects, corpses...
if (isType(TYPEMASK_DYNAMICOBJECT | TYPEMASK_CORPSE | TYPEMASK_PLAYER))
updateType = UPDATETYPE_CREATE_OBJECT2;
// UPDATETYPE_CREATE_OBJECT2 for pets...
if (target->GetPetGUID() == GetGUID())
updateType = UPDATETYPE_CREATE_OBJECT2;
// UPDATETYPE_CREATE_OBJECT2 for some gameobject types...
if (isType(TYPEMASK_GAMEOBJECT))
{
@@ -221,15 +230,20 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) c
case GAMEOBJECT_TYPE_FLAGDROP:
updateType = UPDATETYPE_CREATE_OBJECT2;
break;
case GAMEOBJECT_TYPE_TRANSPORT:
flags |= UPDATEFLAG_TRANSPORT;
break;
default:
break;
}
}
}
if (Unit const* unit = ToUnit())
if (unit->GetVictim())
flags |= UPDATEFLAG_HAS_TARGET;
if (isType(TYPEMASK_UNIT))
{
if (ToUnit()->GetVictim())
flags |= UPDATEFLAG_HAS_TARGET;
}
}
ByteBuffer buf(500);
buf << uint8(updateType);

View File

@@ -141,6 +141,7 @@ class TC_GAME_API Object
virtual bool hasQuest(uint32 /* quest_id */) const { return false; }
virtual bool hasInvolvedQuest(uint32 /* quest_id */) const { return false; }
void SetIsNewObject(bool enable) { m_isNewObject = enable; }
virtual void BuildUpdate(UpdateDataMapType&) { }
void BuildFieldsUpdate(Player*, UpdateDataMapType &) const;
@@ -210,6 +211,7 @@ class TC_GAME_API Object
private:
bool m_inWorld;
bool m_isNewObject;
PackedGuid m_PackGUID;

View File

@@ -680,7 +680,9 @@ bool Map::AddToMap(T* obj)
//something, such as vehicle, needs to be update immediately
//also, trigger needs to cast spell, if not update, cannot see visual
obj->SetIsNewObject(true);
obj->UpdateObjectVisibilityOnCreate();
obj->SetIsNewObject(false);
return true;
}