Scripts/Ulduar/Flame Leviathan: Use GUID in script instead of pointer

This commit is contained in:
Machiavelli
2011-09-27 19:56:04 +02:00
parent 5bc2b4d8fd
commit 6d4a7b3930

View File

@@ -246,8 +246,6 @@ class boss_flame_leviathan : public CreatureScript
Shutout = true;
Unbroken = true;
_pursueTarget = NULL;
DoCast(SPELL_INVIS_AND_STEALTH_DETECT);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_STUNNED);
@@ -270,6 +268,8 @@ class boss_flame_leviathan : public CreatureScript
_Reset();
//resets shutdown counter to 0. 2 or 4 depending on raid mode
Shutdown = 0;
_pursueTarget = 0;
me->SetReactState(REACT_DEFENSIVE);
}
@@ -467,10 +467,10 @@ class boss_flame_leviathan : public CreatureScript
DoBatteringRamIfReady();
}
void SpellHitTarget(Unit* target , SpellInfo const* spell)
void SpellHitTarget(Unit* target, SpellInfo const* spell)
{
if (spell->Id == SPELL_PURSUED)
_pursueTarget = target;
_pursueTarget = target->GetGUID();
}
void DoAction(int32 const action)
@@ -546,15 +546,16 @@ class boss_flame_leviathan : public CreatureScript
if (me->isAttackReady())
{
if (me->IsWithinCombatRange(_pursueTarget, 30.0f))
Unit* target = ObjectAccessor::GetUnit(*me, _pursueTarget);
if (me->IsWithinCombatRange(target, 30.0f))
{
DoCast(_pursueTarget, SPELL_BATTERING_RAM);
DoCast(target, SPELL_BATTERING_RAM);
me->resetAttackTimer();
}
}
}
Unit* _pursueTarget;
uint64 _pursueTarget;
};
CreatureAI* GetAI(Creature* creature) const