Fix Hunter's spell Snake Trap.

Fixes issue #896.

--HG--
branch : trunk
This commit is contained in:
Trazom62
2010-03-16 21:32:01 +01:00
parent b00c745455
commit 6d63c432e6

View File

@@ -2266,6 +2266,7 @@ void Spell::EffectTriggerSpell(uint32 effIndex)
}
uint32 triggered_spell_id = m_spellInfo->EffectTriggerSpell[effIndex];
Unit* originalCaster = NULL;
// special cases
switch(triggered_spell_id)
@@ -2398,6 +2399,10 @@ void Spell::EffectTriggerSpell(uint32 effIndex)
// Empower Rune Weapon
case 53258:
return; // skip, hack-added in spell effect
// Snake Trap
case 57879:
originalCaster = m_originalCaster;
break;
}
// normal case
@@ -2418,7 +2423,7 @@ void Spell::EffectTriggerSpell(uint32 effIndex)
// so this just for speedup places in else
Unit * caster = GetTriggeredSpellCaster(spellInfo, m_caster, unitTarget);
caster->CastSpell(unitTarget,spellInfo,true);
caster->CastSpell(unitTarget,spellInfo,true, 0, 0, (originalCaster ? originalCaster->GetGUID() : 0));
}
void Spell::EffectTriggerMissileSpell(uint32 effect_idx)