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@@ -2266,6 +2266,7 @@ void Spell::EffectTriggerSpell(uint32 effIndex)
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}
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uint32 triggered_spell_id = m_spellInfo->EffectTriggerSpell[effIndex];
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Unit* originalCaster = NULL;
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// special cases
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switch(triggered_spell_id)
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@@ -2398,6 +2399,10 @@ void Spell::EffectTriggerSpell(uint32 effIndex)
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// Empower Rune Weapon
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case 53258:
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return; // skip, hack-added in spell effect
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// Snake Trap
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case 57879:
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originalCaster = m_originalCaster;
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break;
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}
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// normal case
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@@ -2418,7 +2423,7 @@ void Spell::EffectTriggerSpell(uint32 effIndex)
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// so this just for speedup places in else
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Unit * caster = GetTriggeredSpellCaster(spellInfo, m_caster, unitTarget);
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caster->CastSpell(unitTarget,spellInfo,true);
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caster->CastSpell(unitTarget,spellInfo,true, 0, 0, (originalCaster ? originalCaster->GetGUID() : 0));
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}
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void Spell::EffectTriggerMissileSpell(uint32 effect_idx)
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