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Core/Scripts: reverted Auriaya spell script logic
Thanks Shauren for spotting it
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@@ -583,15 +583,20 @@ class spell_auriaya_random_agro_periodic : public AuraScript
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if (!owner || !owner->IsAIEnabled || owner->HasReactState(REACT_PASSIVE))
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return;
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bool farTarget = true;
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Unit* target = owner->AI()->SelectTarget(SELECT_TARGET_RANDOM, 0, CatsTargetSelector(owner, 15.0f, 25.0f));
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if (!target)
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{
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farTarget = false;
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target = owner->AI()->SelectTarget(SELECT_TARGET_RANDOM, 0);
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}
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if (!target)
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return;
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owner->GetThreatManager().AddThreat(target, 3000000.0f, nullptr, true);
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owner->CastSpell(target, SPELL_FERAL_POUNCE, true);
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if (farTarget)
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owner->CastSpell(target, SPELL_FERAL_POUNCE, true);
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owner->AI()->AttackStart(target);
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}
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