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Typo fix
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@@ -58,7 +58,7 @@ class PathGenerator
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// Calculate the path from owner to given destination
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// return: true if new path was calculated, false otherwise (no change needed)
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bool CalculatePath(float destX, float destY, float destZ, bool forceDest = false, bool straightLine = false);
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bool IsInvalidDestinationZ(Unit const* target) const
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bool IsInvalidDestinationZ(Unit const* target) const;
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// option setters - use optional
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void SetUseStraightPath(bool useStraightPath) { _useStraightPath = useStraightPath; }
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