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https://github.com/TrinityCore/TrinityCore.git
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Merge [SD2]
r1130 Update scripts using common way to initialize heroic and instance data and apply sd2 code style. - skip r1131 Added more parts of vazruden/nazan -encounter. Note scriptCall MovementInform() must be corrected before this script can work as expected. - skip r1132 Add custom patch for backport SD2 to 0.12 branch of Mangos. Please note this is not officially supported and bugs are not to be posted in regular way (use own thread in forums for help/improvements) - skip r1133 Replace some needless use of script function DoSpawnCreature with direct call of SummonCreature. r1134 Correct timer for najentus spine and remove obsolete code. - skip r1135 Corrected a few variables in misc scripts, apply SD2 code style - skip r1136 Added support for quest 12848 - skip (already scripted) r1137 Correct timer and check if event already begun for mob_illidari - skip r1138 Remove one custom MoveInLineOfSight and use only for intro r1139 Remove useless cached copy of creature guid already cached in instance script. Call Reset for boss when encounter actually start to ensure adds list are filled and also simplify some additional for mob's script. - skip r1140 Restore compile after changes in displayId. Requires Mangos 8015+ - skip r1141 Added instance script for map 601 - skip (already have better) --HG-- branch : trunk
This commit is contained in:
@@ -228,7 +228,7 @@ struct TRINITY_DLL_DECL boss_exarch_maladaarAI : public ScriptedAI
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{
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DoScriptText(SAY_DEATH, m_creature);
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//When Exarch Maladar is defeated D'ore appear.
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DoSpawnCreature(19412,0,0,0,0, TEMPSUMMON_TIMED_DESPAWN, 600000);
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m_creature->SummonCreature(19412, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 600000);
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}
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void UpdateAI(const uint32 diff)
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@@ -268,7 +268,7 @@ struct TRINITY_DLL_DECL boss_exarch_maladaarAI : public ScriptedAI
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soulclass = target->getClass();
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DoCast(target,SPELL_STOLEN_SOUL);
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DoSpawnCreature(ENTRY_STOLEN_SOUL,0,0,0,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
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m_creature->SummonCreature(ENTRY_STOLEN_SOUL, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
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StolenSoul_Timer = 20000 + rand()% 10000;
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} else StolenSoul_Timer = 1000;
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@@ -227,23 +227,11 @@ struct TRINITY_DLL_DECL boss_teron_gorefiendAI : public ScriptedAI
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void EnterCombat(Unit *who) {}
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void MoveInLineOfSight(Unit *who)
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void MoveInLineOfSight(Unit* pWho)
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{
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if(!who || (!who->isAlive())) return;
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if(who->isTargetableForAttack() && who->isInAccessiblePlaceFor(m_creature) && m_creature->IsHostileTo(who))
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if (!Intro && pWho->GetTypeId() == TYPEID_PLAYER && pWho->isTargetableForAttack() && m_creature->IsHostileTo(pWho) && pWho->isInAccessiblePlaceFor(m_creature))
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{
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float attackRadius = m_creature->GetAttackDistance(who);
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if (m_creature->IsWithinDistInMap(who, attackRadius) && m_creature->GetDistanceZ(who) <= CREATURE_Z_ATTACK_RANGE && m_creature->IsWithinLOSInMap(who))
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{
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//if(who->HasStealthAura())
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// who->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
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m_creature->AddThreat(who, 1.0f);
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}
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if(!m_creature->isInCombat() && !Intro && m_creature->IsWithinDistInMap(who, 60.0f) && (who->GetTypeId() == TYPEID_PLAYER))
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if (m_creature->IsWithinDistInMap(pWho, VISIBLE_RANGE) && m_creature->IsWithinLOSInMap(pWho))
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{
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if(pInstance)
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pInstance->SetData(DATA_TERONGOREFIENDEVENT, IN_PROGRESS);
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@@ -252,10 +240,12 @@ struct TRINITY_DLL_DECL boss_teron_gorefiendAI : public ScriptedAI
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m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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DoScriptText(SAY_INTRO, m_creature);
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m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_TALK);
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AggroTargetGUID = who->GetGUID();
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AggroTargetGUID = pWho->GetGUID();
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Intro = true;
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}
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}
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ScriptedAI::MoveInLineOfSight(pWho);
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}
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void KilledUnit(Unit *victim)
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@@ -65,7 +65,7 @@ struct TRINITY_DLL_DECL mob_webbed_creatureAI : public ScriptedAI
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}
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if(spawnCreatureID)
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DoSpawnCreature(spawnCreatureID,0,0,0,m_creature->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
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m_creature->SummonCreature(spawnCreatureID, 0.0f, 0.0f, 0.0f, m_creature->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
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}
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};
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CreatureAI* GetAI_mob_webbed_creature(Creature *_Creature)
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@@ -45,7 +45,7 @@ struct TRINITY_DLL_DECL mobs_ghoul_flayerAI : public ScriptedAI
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void JustDied(Unit* Killer)
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{
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if( Killer->GetTypeId() == TYPEID_PLAYER )
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DoSpawnCreature(11064, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN, 60000);
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m_creature->SummonCreature(11064, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 60000);
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}
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};
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@@ -215,8 +215,8 @@ struct TRINITY_DLL_DECL boss_warbringer_omroggAI : public ScriptedAI
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void EnterCombat(Unit *who)
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{
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DoSpawnCreature(NPC_LEFT_HEAD,0,0,0,0,TEMPSUMMON_TIMED_DESPAWN,90000);
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DoSpawnCreature(NPC_RIGHT_HEAD,0,0,0,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,90000);
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m_creature->SummonCreature(NPC_LEFT_HEAD, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_DEAD_DESPAWN, 0);
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m_creature->SummonCreature(NPC_RIGHT_HEAD, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_DEAD_DESPAWN, 0);
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if (Unit *pLeftHead = Unit::GetUnit(*m_creature,LeftHeadGUID))
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{
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@@ -81,8 +81,7 @@ struct TRINITY_DLL_DECL boss_midnightAI : public ScriptedAI
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if(Phase == 1 && (m_creature->GetHealth()*100)/m_creature->GetMaxHealth() < 95)
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{
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Phase = 2;
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Creature *pAttumen = DoSpawnCreature(SUMMON_ATTUMEN, 0, 0, 0, 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 30000);
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if(pAttumen)
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if (Creature* pAttumen = m_creature->SummonCreature(SUMMON_ATTUMEN, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 30000))
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{
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Attumen = pAttumen->GetGUID();
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pAttumen->AI()->AttackStart(m_creature->getVictim());
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@@ -415,12 +415,10 @@ struct TRINITY_DLL_DECL boss_aranAI : public ScriptedAI
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else
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DoScriptText(SAY_BLIZZARD2, m_creature);
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Creature* Spawn = NULL;
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Spawn = DoSpawnCreature(CREATURE_ARAN_BLIZZARD, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN, 25000);
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if (Spawn)
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if (Creature* pSpawn = m_creature->SummonCreature(CREATURE_ARAN_BLIZZARD, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 25000))
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{
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Spawn->setFaction(m_creature->getFaction());
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Spawn->CastSpell(Spawn, SPELL_CIRCULAR_BLIZZARD, false);
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pSpawn->setFaction(m_creature->getFaction());
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pSpawn->CastSpell(pSpawn, SPELL_CIRCULAR_BLIZZARD, false);
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}
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break;
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}
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@@ -434,8 +432,7 @@ struct TRINITY_DLL_DECL boss_aranAI : public ScriptedAI
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for (uint32 i = 0; i < 4; i++)
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{
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Creature* pUnit = DoSpawnCreature(CREATURE_WATER_ELEMENTAL, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN, 90000);
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if (pUnit)
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if (Creature* pUnit = m_creature->SummonCreature(CREATURE_WATER_ELEMENTAL, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 90000))
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{
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pUnit->Attack(m_creature->getVictim(), true);
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pUnit->setFaction(m_creature->getFaction());
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@@ -449,8 +446,7 @@ struct TRINITY_DLL_DECL boss_aranAI : public ScriptedAI
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{
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for (uint32 i = 0; i < 5; i++)
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{
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Creature* pUnit = DoSpawnCreature(CREATURE_SHADOW_OF_ARAN, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
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if (pUnit)
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if (Creature* pUnit = m_creature->SummonCreature(CREATURE_SHADOW_OF_ARAN, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000))
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{
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pUnit->Attack(m_creature->getVictim(), true);
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pUnit->setFaction(m_creature->getFaction());
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@@ -243,12 +243,11 @@ struct TRINITY_DLL_DECL mob_titoAI : public ScriptedAI
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void boss_dorotheeAI::SummonTito()
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{
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Creature* Tito = DoSpawnCreature(CREATURE_TITO, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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if(Tito)
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if (Creature* pTito = m_creature->SummonCreature(CREATURE_TITO, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000))
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{
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DoScriptText(SAY_DOROTHEE_SUMMON, m_creature);
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CAST_AI(mob_titoAI, Tito->AI())->DorotheeGUID = m_creature->GetGUID();
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Tito->AI()->AttackStart(m_creature->getVictim());
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CAST_AI(mob_titoAI, pTito->AI())->DorotheeGUID = m_creature->GetGUID();
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pTito->AI()->AttackStart(m_creature->getVictim());
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SummonedTito = true;
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TitoDied = false;
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}
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@@ -511,7 +511,7 @@ struct TRINITY_DLL_DECL mob_felkael_phoenixAI : public ScriptedAI
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void JustDied(Unit* slayer)
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{
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DoSpawnCreature(CREATURE_PHOENIX_EGG, 0, 0, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 45000);
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m_creature->SummonCreature(CREATURE_PHOENIX_EGG, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 45000);
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}
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void UpdateAI(const uint32 diff)
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@@ -531,7 +531,7 @@ struct TRINITY_DLL_DECL mob_felkael_phoenixAI : public ScriptedAI
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if (Death_Timer < diff)
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{
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DoSpawnCreature(CREATURE_PHOENIX_EGG, 0, 0, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 45000);
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m_creature->SummonCreature(CREATURE_PHOENIX_EGG, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 45000);
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m_creature->setDeathState(JUST_DIED);
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m_creature->RemoveCorpse();
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Rebirth = false;
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@@ -576,7 +576,7 @@ struct TRINITY_DLL_DECL mob_felkael_phoenix_eggAI : public ScriptedAI
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{
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if (HatchTimer < diff)
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{
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DoSpawnCreature(CREATURE_PHOENIX, 0, 0, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000);
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m_creature->SummonCreature(CREATURE_PHOENIX, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000);
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m_creature->DealDamage(m_creature, m_creature->GetMaxHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
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}else HatchTimer -= diff;
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@@ -143,10 +143,10 @@ struct TRINITY_DLL_DECL boss_vexallusAI : public ScriptedAI
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m_creature->CastSpell(m_creature,SPELL_SUMMON_PURE_ENERGY,false);
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//below are workaround summons, remove when summoning spells w/implicitTarget 73 implemented in Mangos
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DoSpawnCreature(NPC_PURE_ENERGY, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_CORPSE_DESPAWN, 0);
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m_creature->SummonCreature(NPC_PURE_ENERGY, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_CORPSE_DESPAWN, 0);
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if (Heroic)
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DoSpawnCreature(NPC_PURE_ENERGY, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_CORPSE_DESPAWN, 0);
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m_creature->SummonCreature(NPC_PURE_ENERGY, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_CORPSE_DESPAWN, 0);
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}
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if (ChainLightningTimer < diff)
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@@ -147,7 +147,7 @@ struct TRINITY_DLL_DECL mob_restless_soulAI : public ScriptedAI
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void JustDied(Unit* Killer)
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{
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if (Tagged)
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DoSpawnCreature(ENTRY_FREED, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN, 300000);
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m_creature->SummonCreature(ENTRY_FREED, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 300000);
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}
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void UpdateAI(const uint32 diff)
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@@ -913,8 +913,8 @@ struct TRINITY_DLL_DECL eye_tentacleAI : public Scripted_NoMovementAI
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{
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eye_tentacleAI(Creature *c) : Scripted_NoMovementAI(c)
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{
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if (Unit* p = DoSpawnCreature(MOB_SMALL_PORTAL,0,0,0,0,TEMPSUMMON_CORPSE_DESPAWN, 0))
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Portal = p->GetGUID();
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if (Unit* pPortal = m_creature->SummonCreature(MOB_SMALL_PORTAL, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_CORPSE_DESPAWN, 0))
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Portal = pPortal->GetGUID();
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}
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uint32 MindflayTimer;
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@@ -972,8 +972,8 @@ struct TRINITY_DLL_DECL claw_tentacleAI : public Scripted_NoMovementAI
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{
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claw_tentacleAI(Creature *c) : Scripted_NoMovementAI(c)
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{
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if (Unit* p = DoSpawnCreature(MOB_SMALL_PORTAL,0,0,0,0,TEMPSUMMON_CORPSE_DESPAWN, 0))
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Portal = p->GetGUID();
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if (Unit* pPortal = m_creature->SummonCreature(MOB_SMALL_PORTAL, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_CORPSE_DESPAWN, 0))
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Portal = pPortal->GetGUID();
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}
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uint32 GroundRuptureTimer;
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@@ -1026,8 +1026,8 @@ struct TRINITY_DLL_DECL claw_tentacleAI : public Scripted_NoMovementAI
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if (!target->HasAura(SPELL_DIGESTIVE_ACID))
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{
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m_creature->GetMap()->CreatureRelocation(m_creature, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0);
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if (Unit* p = DoSpawnCreature(MOB_SMALL_PORTAL,0,0,0,0,TEMPSUMMON_CORPSE_DESPAWN, 0))
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Portal = p->GetGUID();
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if (Unit* pPortal = m_creature->SummonCreature(MOB_SMALL_PORTAL, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_CORPSE_DESPAWN, 0))
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Portal = pPortal->GetGUID();
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GroundRuptureTimer = 500;
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HamstringTimer = 2000;
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@@ -1061,8 +1061,8 @@ struct TRINITY_DLL_DECL giant_claw_tentacleAI : public Scripted_NoMovementAI
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{
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giant_claw_tentacleAI(Creature *c) : Scripted_NoMovementAI(c)
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{
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if (Unit* p = DoSpawnCreature(MOB_GIANT_PORTAL,0,0,0,0,TEMPSUMMON_CORPSE_DESPAWN, 0))
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Portal = p->GetGUID();
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if (Unit* pPortal = m_creature->SummonCreature(MOB_GIANT_PORTAL, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_CORPSE_DESPAWN, 0))
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Portal = pPortal->GetGUID();
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}
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uint32 GroundRuptureTimer;
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@@ -1117,8 +1117,8 @@ struct TRINITY_DLL_DECL giant_claw_tentacleAI : public Scripted_NoMovementAI
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if (!target->HasAura(SPELL_DIGESTIVE_ACID))
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{
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m_creature->GetMap()->CreatureRelocation(m_creature, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0);
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if (Unit* p = DoSpawnCreature(MOB_GIANT_PORTAL,0,0,0,0,TEMPSUMMON_CORPSE_DESPAWN, 0))
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Portal = p->GetGUID();
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if (Unit* pPortal = m_creature->SummonCreature(MOB_GIANT_PORTAL, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_CORPSE_DESPAWN, 0))
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Portal = pPortal->GetGUID();
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GroundRuptureTimer = 500;
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HamstringTimer = 2000;
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@@ -1160,8 +1160,8 @@ struct TRINITY_DLL_DECL giant_eye_tentacleAI : public Scripted_NoMovementAI
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{
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giant_eye_tentacleAI(Creature *c) : Scripted_NoMovementAI(c)
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{
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if (Unit* p = DoSpawnCreature(MOB_GIANT_PORTAL,0,0,0,0,TEMPSUMMON_CORPSE_DESPAWN, 0))
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Portal = p->GetGUID();
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if (Unit* pPortal = m_creature->SummonCreature(MOB_GIANT_PORTAL, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_CORPSE_DESPAWN, 0))
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||||
Portal = pPortal->GetGUID();
|
||||
}
|
||||
|
||||
uint32 BeamTimer;
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||||
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||||
@@ -219,14 +219,15 @@ struct TRINITY_DLL_DECL mob_netherweb_victimAI : public ScriptedAI
|
||||
{
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||||
if( rand()%100 < 25 )
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{
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DoSpawnCreature(QUEST_TARGET,0,0,0,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,60000);
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m_creature->SummonCreature(QUEST_TARGET, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
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CAST_PLR(Killer)->KilledMonsterCredit(QUEST_TARGET, m_creature->GetGUID());
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}else
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DoSpawnCreature(netherwebVictims[rand()%6],0,0,0,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,60000);
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||||
}
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||||
else
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m_creature->SummonCreature(netherwebVictims[rand()%6], 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
|
||||
|
||||
if( rand()%100 < 75 )
|
||||
DoSpawnCreature(netherwebVictims[rand()%6],0,0,0,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,60000);
|
||||
DoSpawnCreature(netherwebVictims[rand()%6],0,0,0,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,60000);
|
||||
m_creature->SummonCreature(netherwebVictims[rand()%6], 0.0f, 0.0f, 0.0f,0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
|
||||
m_creature->SummonCreature(netherwebVictims[rand()%6], 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -167,7 +167,7 @@ struct TRINITY_DLL_DECL npc_the_scourge_cauldronAI : public ScriptedAI
|
||||
if( CAST_PLR(who)->GetQuestStatus(5216) == QUEST_STATUS_INCOMPLETE ||
|
||||
CAST_PLR(who)->GetQuestStatus(5229) == QUEST_STATUS_INCOMPLETE )
|
||||
{
|
||||
DoSpawnCreature(11075,0,0,0,m_creature->GetOrientation(),TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,600000);
|
||||
m_creature->SummonCreature(11075, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000);
|
||||
DoDie();
|
||||
}
|
||||
break;
|
||||
@@ -175,7 +175,7 @@ struct TRINITY_DLL_DECL npc_the_scourge_cauldronAI : public ScriptedAI
|
||||
if( CAST_PLR(who)->GetQuestStatus(5219) == QUEST_STATUS_INCOMPLETE ||
|
||||
CAST_PLR(who)->GetQuestStatus(5231) == QUEST_STATUS_INCOMPLETE )
|
||||
{
|
||||
DoSpawnCreature(11077,0,0,0,m_creature->GetOrientation(),TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,600000);
|
||||
m_creature->SummonCreature(11077, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000);
|
||||
DoDie();
|
||||
}
|
||||
break;
|
||||
@@ -183,7 +183,7 @@ struct TRINITY_DLL_DECL npc_the_scourge_cauldronAI : public ScriptedAI
|
||||
if( CAST_PLR(who)->GetQuestStatus(5225) == QUEST_STATUS_INCOMPLETE ||
|
||||
CAST_PLR(who)->GetQuestStatus(5235) == QUEST_STATUS_INCOMPLETE )
|
||||
{
|
||||
DoSpawnCreature(11078,0,0,0,m_creature->GetOrientation(),TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,600000);
|
||||
m_creature->SummonCreature(11078, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,600000);
|
||||
DoDie();
|
||||
}
|
||||
break;
|
||||
@@ -191,7 +191,7 @@ struct TRINITY_DLL_DECL npc_the_scourge_cauldronAI : public ScriptedAI
|
||||
if( CAST_PLR(who)->GetQuestStatus(5222) == QUEST_STATUS_INCOMPLETE ||
|
||||
CAST_PLR(who)->GetQuestStatus(5233) == QUEST_STATUS_INCOMPLETE )
|
||||
{
|
||||
DoSpawnCreature(11076,0,0,0,m_creature->GetOrientation(),TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,600000);
|
||||
m_creature->SummonCreature(11076, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,600000);
|
||||
DoDie();
|
||||
}
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user