[7638] Move linked trap gameobject template checks at gameobject templates loading to function. Author: VladimirMangos

--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-08 16:38:58 -05:00
parent aa506c2495
commit 6ebb3d0ddd

View File

@@ -5594,6 +5594,21 @@ inline void CheckGOLockId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N)
goInfo->id,goInfo->type,N,goInfo->door.lockId,goInfo->door.lockId);
}
inline void CheckGOLinkedTrapId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N)
{
if(GameObjectInfo const* trapInfo = sGOStorage.LookupEntry<GameObjectInfo>(dataN))
{
if(trapInfo->type!=GAMEOBJECT_TYPE_TRAP)
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.",
goInfo->id,goInfo->type,N,dataN,dataN,GAMEOBJECT_TYPE_TRAP);
}
/* disable check for while (too many error reports baout not existed in trap templates
else
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but trap GO (Entry %u) not exist in `gameobject_template`.",
goInfo->id,goInfo->type,N,dataN,dataN);
*/
}
void ObjectMgr::LoadGameobjectInfo()
{
SQLGameObjectLoader loader;
@@ -5632,19 +5647,7 @@ void ObjectMgr::LoadGameobjectInfo()
CheckGOLockId(goInfo,goInfo->chest.lockId,0);
if(goInfo->chest.linkedTrapId) // linked trap
{
if(GameObjectInfo const* trapInfo = sGOStorage.LookupEntry<GameObjectInfo>(goInfo->chest.linkedTrapId))
{
if(trapInfo->type!=GAMEOBJECT_TYPE_TRAP)
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data7=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.",
id,goInfo->type,goInfo->chest.linkedTrapId,goInfo->chest.linkedTrapId,GAMEOBJECT_TYPE_TRAP);
}
/* disable check for while
else
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data2=%u but trap GO (Entry %u) not exist in `gameobject_template`.",
id,goInfo->type,goInfo->chest.linkedTrapId,goInfo->chest.linkedTrapId);
*/
}
CheckGOLinkedTrapId(goInfo,goInfo->chest.linkedTrapId,7);
break;
}
case GAMEOBJECT_TYPE_TRAP: //6
@@ -5681,19 +5684,7 @@ void ObjectMgr::LoadGameobjectInfo()
}
if(goInfo->spellFocus.linkedTrapId) // linked trap
{
if(GameObjectInfo const* trapInfo = sGOStorage.LookupEntry<GameObjectInfo>(goInfo->spellFocus.linkedTrapId))
{
if(trapInfo->type!=GAMEOBJECT_TYPE_TRAP)
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data2=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.",
id,goInfo->type,goInfo->spellFocus.linkedTrapId,goInfo->spellFocus.linkedTrapId,GAMEOBJECT_TYPE_TRAP);
}
/* disable check for while
else
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data2=%u but trap GO (Entry %u) not exist in `gameobject_template`.",
id,goInfo->type,goInfo->spellFocus.linkedTrapId,goInfo->spellFocus.linkedTrapId);
*/
}
CheckGOLinkedTrapId(goInfo,goInfo->spellFocus.linkedTrapId,2);
break;
}
case GAMEOBJECT_TYPE_GOOBER: //10
@@ -5716,19 +5707,7 @@ void ObjectMgr::LoadGameobjectInfo()
}
*/
if(goInfo->goober.linkedTrapId) // linked trap
{
if(GameObjectInfo const* trapInfo = sGOStorage.LookupEntry<GameObjectInfo>(goInfo->goober.linkedTrapId))
{
if(trapInfo->type!=GAMEOBJECT_TYPE_TRAP)
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data12=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.",
id,goInfo->type,goInfo->goober.linkedTrapId,goInfo->goober.linkedTrapId,GAMEOBJECT_TYPE_TRAP);
}
/* disable check for while
else
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data12=%u but trap GO (Entry %u) not exist in `gameobject_template`.",
id,goInfo->type,goInfo->goober.linkedTrapId,goInfo->goober.linkedTrapId);
*/
}
CheckGOLinkedTrapId(goInfo,goInfo->goober.linkedTrapId,12);
break;
}
case GAMEOBJECT_TYPE_AREADAMAGE: //12