Correct behavior of Add Extra Attact spelleffect.

Correctly send attack gain in spell log.
Attack right after processing effect
Ignore effect if target not in melee range/angle

--HG--
branch : trunk
This commit is contained in:
thenecromancer
2009-05-20 22:39:52 +02:00
parent 883cd02304
commit 6ebfe2f580
3 changed files with 18 additions and 25 deletions

View File

@@ -2728,6 +2728,10 @@ void Spell::finish(bool ok)
if (m_caster->GetTypeId() == TYPEID_PLAYER)
((Player*)m_caster)->RemoveSpellMods(this);
// Okay to remove extra attacks
if(IsSpellHaveEffect(m_spellInfo, SPELL_EFFECT_ADD_EXTRA_ATTACKS))
m_caster->m_extraAttacks = 0;
// Heal caster for all health leech from all targets
if (m_healthLeech)
{
@@ -2989,7 +2993,7 @@ void Spell::SendLogExecute()
data.append(unit->GetPackGUID());
else
data << uint8(0);
data << uint32(0); // count?
data << uint32(m_caster->m_extraAttacks);
break;
case SPELL_EFFECT_INTERRUPT_CAST:
if(Unit *unit = m_targets.getUnitTarget())

View File

@@ -5441,7 +5441,20 @@ void Spell::EffectAddExtraAttacks(uint32 /*i*/)
if( unitTarget->m_extraAttacks )
return;
Unit *victim = unitTarget->getVictim();
// attack prevented
// fixme, some attacks may not target current victim, this is right now not handled
if (!victim || !unitTarget->IsWithinMeleeRange(victim) || !unitTarget->HasInArc( 2*M_PI/3, victim ))
return;
// Only for proc/log informations
unitTarget->m_extraAttacks = damage;
// Need to send log before attack is made
SendLogExecute();
m_needSpellLog = false;
unitTarget->AttackerStateUpdate(victim, BASE_ATTACK, true);
}
void Spell::EffectParry(uint32 /*i*/)

View File

@@ -2378,24 +2378,10 @@ void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool ex
else
return; // ignore ranged case
uint32 extraAttacks = m_extraAttacks;
// melee attack spell casted at main hand attack only
if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL])
{
m_currentSpells[CURRENT_MELEE_SPELL]->cast();
// not recent extra attack only at any non extra attack (melee spell case)
if(!extra && extraAttacks)
{
while(m_extraAttacks)
{
AttackerStateUpdate(pVictim, BASE_ATTACK, true);
if(m_extraAttacks > 0)
--m_extraAttacks;
}
}
return;
}
@@ -2413,16 +2399,6 @@ void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool ex
DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
// extra attack only at any non extra attack (normal case)
if(!extra && extraAttacks)
{
while(m_extraAttacks)
{
AttackerStateUpdate(pVictim, BASE_ATTACK, true);
if(m_extraAttacks > 0)
--m_extraAttacks;
}
}
}
/*