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Scripts/Naxxramas: Use std::chrono::duration overloads of EventMap (#25032)
Contributes to #25012
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@@ -522,7 +522,7 @@ class boss_gothik : public CreatureScript
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_lastTeleportDead = !_lastTeleportDead;
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events.CancelEvent(EVENT_BOLT);
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events.ScheduleEvent(EVENT_RESUME_ATTACK, 2 * IN_MILLISECONDS, 0, PHASE_TWO);
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events.ScheduleEvent(EVENT_RESUME_ATTACK, 2s, 0, PHASE_TWO);
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events.Repeat(Seconds(20));
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}
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break;
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