Merge pull request #13434 from TrinityCore/packitify

Networking code overhaul proof of concept
This commit is contained in:
Duarte Duarte
2014-10-30 02:05:40 +00:00
14 changed files with 477 additions and 112 deletions

View File

@@ -191,6 +191,7 @@ include_directories(
${CMAKE_CURRENT_SOURCE_DIR}/Quests
${CMAKE_CURRENT_SOURCE_DIR}/Reputation
${CMAKE_CURRENT_SOURCE_DIR}/Scripting
${CMAKE_CURRENT_SOURCE_DIR}/Server/Packets
${CMAKE_CURRENT_SOURCE_DIR}/Server/Protocol
${CMAKE_CURRENT_SOURCE_DIR}/Server
${CMAKE_CURRENT_SOURCE_DIR}/Skills

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@@ -30,6 +30,8 @@
#include "Util.h"
#include "AccountMgr.h"
#include "AuctionHousePackets.h"
//void called when player click on auctioneer npc
void WorldSession::HandleAuctionHelloOpcode(WorldPacket& recvData)
{
@@ -70,31 +72,14 @@ void WorldSession::SendAuctionHello(ObjectGuid guid, Creature* unit)
SendPacket(&data);
}
//call this method when player bids, creates, or deletes auction
void WorldSession::SendAuctionCommandResult(AuctionEntry* auction, uint32 action, uint32 errorCode, uint32 bidError)
void WorldSession::SendAuctionCommandResult(AuctionEntry* auction, uint32 action, uint32 errorCode, uint32 /*bidError = 0*/)
{
WorldPacket data(SMSG_AUCTION_COMMAND_RESULT);
data << uint32(auction ? auction->Id : 0);
data << uint32(action);
data << uint32(errorCode);
switch (errorCode)
{
case ERR_AUCTION_OK:
if (action == AUCTION_PLACE_BID)
data << uint64(auction->bid ? auction->GetAuctionOutBid() : 0);
break;
case ERR_AUCTION_INVENTORY:
data << uint32(bidError);
break;
case ERR_AUCTION_HIGHER_BID:
data << uint64(auction->bidder);
data << uint64(auction->bid);
data << uint64(auction->bid ? auction->GetAuctionOutBid() : 0);
break;
}
SendPacket(&data);
WorldPackets::AuctionHousePackets::AuctionCommandResult auctionCommandResult;
auctionCommandResult.InitializeAuction(auction);
auctionCommandResult.Action = action;
auctionCommandResult.ErrorCode = errorCode;
auctionCommandResult.Write();
SendPacket(&auctionCommandResult.GetWorldPacket());
}
//this function sends notification, if bidder is online

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@@ -19,76 +19,54 @@
#include "Opcodes.h"
#include "WorldSession.h"
#include "WorldPacket.h"
#include "AuthenticationPackets.h"
void WorldSession::SendAuthResponse(uint8 code, bool queued, uint32 queuePos)
{
ExpansionRequirementContainer const& raceExpansions = sObjectMgr->GetRaceExpansionRequirements();
ExpansionRequirementContainer const& classExpansions = sObjectMgr->GetClassExpansionRequirements();
std::list<uint32> realmsToSend;
// Send current home realm. Also there is no need to send it later in realm queries.
realmsToSend.push_back(realmHandle.Index);
WorldPacket packet(SMSG_AUTH_RESPONSE, 1 /*bits*/ + 4 + 1 + 4 + 1 + 4 + 1 + 1 + (queued ? 4 : 0));
packet << uint8(code);
packet.WriteBit(code == AUTH_OK);
packet.WriteBit(queued);
WorldPackets::Auth::AuthResponse response;
response.SuccessInfo.HasValue = code == AUTH_OK;
response.Result = code;
response.WaitInfo.HasValue = queued;
response.WaitInfo.value.WaitCount = queuePos;
if (code == AUTH_OK)
{
packet << uint32(realmHandle.Index);
packet << uint32(realmsToSend.size()); // RealmNamesCount
packet << uint32(0); // BillingTimeRemaining
packet << uint32(0); // BillingPlanFlags
packet << uint32(0); // BillingTimeRested
packet << uint8(Expansion()); // ActiveExpansion
packet << uint8(Expansion()); // AccountExpansion
packet << uint32(0); // TimeSecondsUntilPCKick
packet << uint32(raceExpansions.size()); // Races
packet << uint32(classExpansions.size()); // Classes
packet << uint32(0); // Templates
packet << uint32(0); // AccountCurrency (probably for ingame shop)
response.SuccessInfo.value.AccountExpansionLevel = Expansion();
response.SuccessInfo.value.ActiveExpansionLevel = Expansion();
response.SuccessInfo.value.VirtualRealmAddress = realmHandle.Index;
for (auto realm : realmsToSend)
{
std::string realmName = sObjectMgr->GetRealmName(realm);
std::string realmName = sObjectMgr->GetRealmName(realmHandle.Index);
packet << uint32(realm); // realmID
packet.WriteBit(realm == realmHandle.Index);// IsHomeRealm
packet.WriteBit(0); // IsInternalRealm = guessed
packet.WriteBits(realmName.length(), 8);
packet.WriteBits(realmName.length(), 8);
packet.WriteString(realmName); // RealmNameActual
packet.WriteString(realmName); // RealmNameNormalized
}
// Send current home realm. Also there is no need to send it later in realm queries.
response.SuccessInfo.value.VirtualRealms.emplace_back(realmHandle.Index, true, false, realmName, realmName);
for (auto raceExpansion : raceExpansions)
{
packet << uint8(raceExpansion.first); // Race
packet << uint8(raceExpansion.second); // RequiredExpansion
}
for (auto classExpansion : classExpansions)
{
packet << uint8(classExpansion.first); // Class
packet << uint8(classExpansion.second); // RequiredExpansion
}
packet.WriteBit(0); // Trial
packet.WriteBit(0); // ForceCharacterTemplate
packet.WriteBit(0); // NumPlayersHorde (uint16)
packet.WriteBit(0); // NumPlayersAlliance (uint16)
packet.WriteBit(0); // IsVeteranTrial
response.SuccessInfo.value.AvailableClasses = &sObjectMgr->GetClassExpansionRequirements();
response.SuccessInfo.value.AvailableRaces = &sObjectMgr->GetRaceExpansionRequirements();
}
if (queued)
response.Write();
SendPacket(&response.GetWorldPacket());
}
void WorldSession::SendAuthWaitQue(uint32 position)
{
WorldPackets::Auth::AuthResponse response;
if (position == 0)
{
packet << uint32(queuePos); // Queue position
packet.WriteBit(0); // HasFCM
response.Result = AUTH_OK;
response.SuccessInfo.HasValue = false;
response.WaitInfo.HasValue = false;
}
packet.FlushBits();
SendPacket(&packet);
else
{
response.WaitInfo.HasValue = true;
response.SuccessInfo.HasValue = false;
response.WaitInfo.value.WaitCount = position;
response.Result = AUTH_WAIT_QUEUE;
}
response.Write();
SendPacket(&response.GetWorldPacket());
}
void WorldSession::SendClientCacheVersion(uint32 version)

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@@ -0,0 +1,22 @@
/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Packet.h"
WorldPackets::ServerPacket::ServerPacket(OpcodeServer opcode, size_t initialSize = 200) : Packet(WorldPacket(opcode, initialSize))
{
}

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@@ -0,0 +1,53 @@
/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef PacketBaseWorld_h__
#define PacketBaseWorld_h__
namespace WorldPackets
{
class Packet
{
public:
Packet(WorldPacket&& worldPacket) : _worldPacket(std::move(worldPacket)) { }
virtual ~Packet() = default;
Packet(Packet const& right) = delete;
Packet& operator=(Packet const& right) = delete;
virtual void Write() = 0;
virtual void Read() = 0;
WorldPacket& GetWorldPacket() { return _worldPacket; }
protected:
WorldPacket _worldPacket;
};
class ServerPacket : public Packet
{
public:
ServerPacket(OpcodeServer opcode, size_t initialSize);
void Read() override final { ASSERT(!"Read not implemented for server packets."); }
size_t GetSize() const { return _worldPacket.size(); }
void Reset() { _worldPacket.clear(); }
};
}
#endif

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@@ -0,0 +1,57 @@
/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "AuctionHousePackets.h"
#include "AuctionHouseMgr.h"
#include "ObjectGuid.h"
WorldPackets::AuctionHousePackets::AuctionCommandResult::AuctionCommandResult()
: ServerPacket(SMSG_AUCTION_COMMAND_RESULT, 4 + 4 + 4 + 8 + 4 + 8 + 8 + 8) { }
void WorldPackets::AuctionHousePackets::AuctionCommandResult::InitializeAuction(AuctionEntry* auction)
{
if (auction)
{
AuctionId = auction->Id;
Bid = auction->bid;
AuctionOutBid = auction->GetAuctionOutBid();
Bidder = ObjectGuid(HIGHGUID_PLAYER, auction->bidder);
}
}
void WorldPackets::AuctionHousePackets::AuctionCommandResult::Write()
{
_worldPacket << uint32(AuctionId);
_worldPacket << uint32(Action);
_worldPacket << uint32(ErrorCode);
switch (ErrorCode)
{
case ERR_AUCTION_OK:
if (Action == AUCTION_PLACE_BID)
_worldPacket << uint64(Bid ? AuctionOutBid : 0);
break;
case ERR_AUCTION_INVENTORY:
_worldPacket << uint32(BidError);
break;
case ERR_AUCTION_HIGHER_BID:
_worldPacket << Bidder;
_worldPacket << uint64(Bid);
_worldPacket << uint64(Bid ? AuctionOutBid : 0);
break;
}
}

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@@ -0,0 +1,56 @@
/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef AuctionHousePackets_h__
#include "Packet.h"
class ObjectGuid;
struct AuctionEntry;
namespace WorldPackets
{
namespace AuctionHousePackets
{
class AuctionCommandResult final : public ServerPacket
{
public:
AuctionCommandResult();
/**
* @fn void WorldPackets::AuctionHousePackets::AuctionCommandResult::InitializeAuction(AuctionEntry* auction);
*
* @brief Initialize the following fields: AuctionId, Bid, AuctionOutBid, Bidder
*
* @param auction The relevant auction object
*/
void InitializeAuction(AuctionEntry* auction);
void Write() override;
uint32 AuctionId = 0; ///< the id of the auction that triggered this notification
uint32 Action = 0; ///< the type of action that triggered this notification. Possible values are @ref AuctionAction
uint32 ErrorCode = 0; ///< the error code that was generated when trying to perform the action. Possible values are @ref AuctionError
uint64 Bid = 0; ///< the amount of money that the player bid in copper
uint32 BidError = 0; ///< the bid error. Possible values are @ref AuctionError
ObjectGuid Bidder; ///< the GUID of the bidder for this auction.
uint64 AuctionOutBid = 0; ///< the sum of outbid is (1% of current bid) * 5, if the bid is too small, then this value is 1 copper.
};
}
}
#endif

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@@ -0,0 +1,107 @@
/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "AuthenticationPackets.h"
WorldPackets::Auth::AuthResponse::AuthResponse()
: ServerPacket(SMSG_AUTH_RESPONSE, 132)
{
WaitInfo.HasValue = false;
SuccessInfo.HasValue = false;
}
void WorldPackets::Auth::AuthResponse::Write()
{
_worldPacket << uint8(Result);
_worldPacket.WriteBit(SuccessInfo.HasValue);
_worldPacket.WriteBit(WaitInfo.HasValue);
if (SuccessInfo.HasValue)
{
_worldPacket << uint32(SuccessInfo.value.VirtualRealmAddress);
_worldPacket << uint32(SuccessInfo.value.VirtualRealms.size());
_worldPacket << uint32(SuccessInfo.value.TimeRemain);
_worldPacket << uint32(SuccessInfo.value.TimeOptions);
_worldPacket << uint32(SuccessInfo.value.TimeRested);
_worldPacket << uint8(SuccessInfo.value.ActiveExpansionLevel);
_worldPacket << uint8(SuccessInfo.value.AccountExpansionLevel);
_worldPacket << uint32(SuccessInfo.value.TimeSecondsUntilPCKick);
_worldPacket << uint32(SuccessInfo.value.AvailableRaces->size());
_worldPacket << uint32(SuccessInfo.value.AvailableClasses->size());
_worldPacket << uint32(SuccessInfo.value.Templates.size());
_worldPacket << uint32(SuccessInfo.value.CurrencyID);
for (auto& realm : SuccessInfo.value.VirtualRealms)
{
_worldPacket << uint32(realm.RealmAddress);
_worldPacket.WriteBit(realm.IsLocal);
_worldPacket.WriteBit(realm.IsInternalRealm);
_worldPacket.WriteBits(realm.RealmNameActual.length(), 8);
_worldPacket.WriteBits(realm.RealmNameNormalized.length(), 8);
_worldPacket.WriteString(realm.RealmNameActual);
_worldPacket.WriteString(realm.RealmNameNormalized);
}
for (auto& race : *SuccessInfo.value.AvailableRaces)
{
_worldPacket << uint8(race.first); /// the current race
_worldPacket << uint8(race.second); /// the required Expansion
}
for (auto& klass : *SuccessInfo.value.AvailableClasses)
{
_worldPacket << uint8(klass.first); /// the current class
_worldPacket << uint8(klass.second); /// the required Expansion
}
for (auto& templat : SuccessInfo.value.Templates)
{
_worldPacket << uint32(templat.TemplateSetId);
_worldPacket << uint32(templat.TemplateClasses.size());
for (auto& templatClass : templat.TemplateClasses)
{
_worldPacket << uint8(templatClass.Class);
_worldPacket << uint8(templatClass.FactionGroup);
}
_worldPacket.WriteBits(templat.Name.length(), 7);
_worldPacket.WriteBits(templat.Description.length(), 10);
_worldPacket.WriteString(templat.Name);
_worldPacket.WriteString(templat.Description);
}
_worldPacket.WriteBit(SuccessInfo.value.IsExpansionTrial);
_worldPacket.WriteBit(SuccessInfo.value.ForceCharacterTemplate);
_worldPacket.WriteBit(SuccessInfo.value.NumPlayersHorde != 0);
_worldPacket.WriteBit(SuccessInfo.value.NumPlayersAlliance != 0);
_worldPacket.WriteBit(SuccessInfo.value.IsVeteranTrial);
if (SuccessInfo.value.NumPlayersHorde)
_worldPacket << uint16(SuccessInfo.value.NumPlayersHorde);
if (SuccessInfo.value.NumPlayersAlliance)
_worldPacket << uint16(SuccessInfo.value.NumPlayersAlliance);
}
if (WaitInfo.HasValue)
{
_worldPacket << uint32(WaitInfo.value.WaitCount);
_worldPacket.WriteBit(WaitInfo.value.HasFCM);
}
_worldPacket.FlushBits();
}

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@@ -0,0 +1,99 @@
/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef AuthenticationPackets_h__
#include "Packet.h"
#include "Util.h"
namespace WorldPackets
{
namespace Auth
{
class AuthResponse final : public ServerPacket
{
public:
struct RealmInfo
{
RealmInfo(uint32 realmAddress, bool isHomeRealm, bool isInternalRealm, std::string const& realmNameActual, std::string const& realmNameNormalized) :
RealmAddress(realmAddress), IsLocal(isHomeRealm), IsInternalRealm(isInternalRealm), RealmNameActual(realmNameActual), RealmNameNormalized(realmNameNormalized) { }
uint32 RealmAddress; ///< the virtual address of this realm, constructed as RealmHandle::Region << 24 | RealmHandle::Battlegroup << 16 | RealmHandle::Index
bool IsLocal; ///< true if the realm is the same as the account's home realm
bool IsInternalRealm; ///< @todo research
std::string RealmNameActual; ///< the name of the realm
std::string RealmNameNormalized; ///< the name of the realm without spaces
};
struct CharacterTemplate
{
struct TemplateClass
{
uint8 Class;
uint8 FactionGroup; ///< @todo research
};
uint32 TemplateSetId; ///< @todo research
std::list<TemplateClass> TemplateClasses;
std::string Name;
std::string Description;
};
struct AuthSuccessInfo
{
uint32 TimeRemain = 0; ///< the remaining game time that the account has in seconds. It is not currently implemented and probably won't ever be.
uint8 AccountExpansionLevel = 0; ///< the current expansion of this account, the possible values are in @ref Expansions
uint8 ActiveExpansionLevel = 0; ///< the current server expansion, the possible values are in @ref Expansions
uint32 TimeRested = 0; ///< affects the return value of the GetBillingTimeRested() client API call, it is the number of seconds you have left until the experience points and loot you receive from creatures and quests is reduced. It is only used in the Asia region in retail, it's not implemented in TC and will probably never be.
uint8 TimeOptions = 0; ///< controls the behavior of the client regarding billing, used in Asia realms, as they don't have monthly subscriptions, possible values are in @ref BillingPlanFlags. It is not currently implemented and will probably never be.
uint32 VirtualRealmAddress = 0; ///< a special identifier made from the Index, BattleGroup and Region. @todo implement
uint32 RealmNamesCount = 0; ///< the number of realms connected to this one (inclusive). @todo implement
uint32 TimeSecondsUntilPCKick = 0; ///< @todo research
uint32 CurrencyID = 0; ///< this is probably used for the ingame shop. @todo implement
std::list<RealmInfo> VirtualRealms; ///< list of realms connected to this one (inclusive) @todo implement
std::list<CharacterTemplate> Templates; ///< list of pre-made character templates. @todo implement
ExpansionRequirementContainer const* AvailableClasses = nullptr; ///< the minimum AccountExpansion required to select the classes
ExpansionRequirementContainer const* AvailableRaces = nullptr; ///< the minimum AccountExpansion required to select the races
bool IsExpansionTrial = false;
bool ForceCharacterTemplate = false; ///< forces the client to always use a character template when creating a new character. @see Templates. @todo implement
uint16 NumPlayersHorde = 0; ///< number of horde players in this realm. @todo implement
uint16 NumPlayersAlliance = 0; ///< number of alliance players in this realm. @todo implement
bool IsVeteranTrial = false; ///< @todo research
};
struct AuthWaitInfo
{
uint32 WaitCount = 0; ///< position of the account in the login queue
bool HasFCM = false; ///< true if the account has a forced character migration pending. @todo implement
};
AuthResponse();
void Write() override;
Optional<AuthSuccessInfo> SuccessInfo; ///< contains the packet data in case that it has account information (It is never set when WaitInfo is set), otherwise its contents are undefined.
Optional<AuthWaitInfo> WaitInfo; ///< contains the queue wait information in case the account is in the login queue.
uint8 Result = 0; ///< the result of the authentication process, it is AUTH_OK if it succeeded and the account is ready to log in. It can also be AUTH_WAIT_QUEUE if the account entered the login queue (Queued, QueuePos), possible values are @ref ResponseCodes
};
}
}
#endif

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@@ -21,6 +21,7 @@
*/
#include "WorldSocket.h"
#include "Packet.h"
#include <zlib.h>
#include "Config.h"
#include "Common.h"
@@ -684,30 +685,6 @@ void WorldSession::Handle_Deprecated(WorldPacket& recvPacket)
, GetOpcodeNameForLogging(static_cast<OpcodeClient>(recvPacket.GetOpcode())).c_str(), GetPlayerInfo().c_str());
}
void WorldSession::SendAuthWaitQue(uint32 position)
{
if (position == 0)
{
WorldPacket packet(SMSG_AUTH_RESPONSE, 2);
packet << uint8(AUTH_OK);
packet.WriteBit(0); // has account info
packet.WriteBit(0); // has queue info
packet.FlushBits();
SendPacket(&packet);
}
else
{
WorldPacket packet(SMSG_AUTH_RESPONSE, 6);
packet << uint8(AUTH_WAIT_QUEUE);
packet.WriteBit(0); // has account info
packet.WriteBit(1); // has queue info
packet << uint32(position);
packet.WriteBit(0); // unk queue bool
packet.FlushBits();
SendPacket(&packet);
}
}
void WorldSession::LoadGlobalAccountData()
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_DATA);

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@@ -71,6 +71,11 @@ namespace rbac
class RBACData;
}
namespace WorldPackets
{
class ServerPacket;
}
enum AccountDataType
{
GLOBAL_CONFIG_CACHE = 0, // 0x01 g
@@ -380,7 +385,19 @@ class WorldSession
bool SendItemInfo(uint32 itemid, WorldPacket data);
//auction
void SendAuctionHello(ObjectGuid guid, Creature* unit);
/**
* @fn void WorldSession::SendAuctionCommandResult(AuctionEntry* auction, uint32 Action, uint32 ErrorCode, uint32 bidError = 0);
*
* @brief Notifies the client of the result of his last auction operation. It is called when the player bids, creates, or deletes an auction
*
* @param auction The relevant auction object
* @param Action The action that was performed.
* @param ErrorCode The resulting error code.
* @param bidError (Optional) the bid error.
*/
void SendAuctionCommandResult(AuctionEntry* auction, uint32 Action, uint32 ErrorCode, uint32 bidError = 0);
void SendAuctionBidderNotification(uint32 location, uint32 auctionId, ObjectGuid bidder, uint32 bidSum, uint32 diff, uint32 item_template);
void SendAuctionOwnerNotification(AuctionEntry* auction);
void SendAuctionRemovedNotification(uint32 auctionId, uint32 itemEntry, int32 randomPropertyId);

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@@ -17,6 +17,7 @@
*/
#include "WorldSocket.h"
#include "AuthenticationPackets.h"
#include "BigNumber.h"
#include "Opcodes.h"
#include "Player.h"
@@ -588,13 +589,13 @@ void WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
void WorldSocket::SendAuthResponseError(uint8 code)
{
WorldPacket packet(SMSG_AUTH_RESPONSE, 2);
packet << uint8(code);
packet.WriteBit(0); // has account info
packet.WriteBit(0); // has queue info
WorldPackets::Auth::AuthResponse response;
response.SuccessInfo.HasValue = false;
response.WaitInfo.HasValue = false;
response.Result = code;
response.Write();
packet.FlushBits();
SendPacket(packet);
SendPacket(response.GetWorldPacket());
}
void WorldSocket::HandlePing(WorldPacket& recvPacket)

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@@ -32,6 +32,11 @@
using boost::asio::ip::tcp;
namespace WorldPackets
{
class ServerPacket;
}
#pragma pack(push, 1)
union ClientPktHeader

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@@ -28,6 +28,13 @@
#include <list>
#include <map>
template<typename T>
struct Optional
{
T value;
bool HasValue;
};
// Searcher for map of structs
template<typename T, class S> struct Finder
{