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https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-25 03:12:09 +01:00
Scripts/Ruby Sanctum: Update Zarithrian to new register model (#26697)
This commit is contained in:
@@ -64,217 +64,195 @@ enum MinionsMovement
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POINT_GENERAL_ROOM = 3
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};
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class boss_general_zarithrian : public CreatureScript
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struct boss_general_zarithrian : public BossAI
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{
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public:
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boss_general_zarithrian() : CreatureScript("boss_general_zarithrian") { }
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boss_general_zarithrian(Creature* creature) : BossAI(creature, DATA_GENERAL_ZARITHRIAN) { }
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struct boss_general_zarithrianAI : public BossAI
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void Reset() override
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{
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_Reset();
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if (instance->GetBossState(DATA_SAVIANA_RAGEFIRE) == DONE && instance->GetBossState(DATA_BALTHARUS_THE_WARBORN) == DONE)
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{
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boss_general_zarithrianAI(Creature* creature) : BossAI(creature, DATA_GENERAL_ZARITHRIAN) { }
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void Reset() override
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{
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_Reset();
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if (instance->GetBossState(DATA_SAVIANA_RAGEFIRE) == DONE && instance->GetBossState(DATA_BALTHARUS_THE_WARBORN) == DONE)
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{
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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me->SetImmuneToPC(false);
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}
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}
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bool CanAIAttack(Unit const* target) const override
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{
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return (instance->GetBossState(DATA_SAVIANA_RAGEFIRE) == DONE && instance->GetBossState(DATA_BALTHARUS_THE_WARBORN) == DONE && BossAI::CanAIAttack(target));
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}
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void JustEngagedWith(Unit* who) override
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{
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BossAI::JustEngagedWith(who);
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Talk(SAY_AGGRO);
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events.ScheduleEvent(EVENT_CLEAVE, 8s);
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events.ScheduleEvent(EVENT_INTIDMDATING_ROAR, 14s);
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events.ScheduleEvent(EVENT_SUMMON_ADDS, 15s);
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if (Is25ManRaid())
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events.ScheduleEvent(EVENT_SUMMON_ADDS2, Seconds(16));
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}
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// Override to not set adds in combat yet.
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void JustSummoned(Creature* summon) override
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{
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summons.Summon(summon);
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}
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void JustDied(Unit* /*killer*/) override
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{
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_JustDied();
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Talk(SAY_DEATH);
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}
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void EnterEvadeMode(EvadeReason /*why*/) override
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{
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summons.DespawnAll();
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_DespawnAtEvade();
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}
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void KilledUnit(Unit* victim) override
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{
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if (victim->GetTypeId() == TYPEID_PLAYER)
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Talk(SAY_KILL);
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_SUMMON_ADDS:
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Talk(SAY_ADDS);
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[[fallthrough]];
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case EVENT_SUMMON_ADDS2:
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{
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if (Creature* stalker1 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_ZARITHRIAN_SPAWN_STALKER_1)))
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stalker1->CastSpell(stalker1, SPELL_SUMMON_FLAMECALLER, true);
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if (Creature* stalker2 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_ZARITHRIAN_SPAWN_STALKER_2)))
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stalker2->CastSpell(stalker2, SPELL_SUMMON_FLAMECALLER, true);
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events.Repeat(Seconds(45));
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break;
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}
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case EVENT_INTIDMDATING_ROAR:
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DoCastSelf(SPELL_INTIMIDATING_ROAR);
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events.Repeat(Seconds(35), Seconds(40));
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break;
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case EVENT_CLEAVE:
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DoCastVictim(SPELL_CLEAVE_ARMOR);
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events.ScheduleEvent(EVENT_CLEAVE, 15s);
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break;
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default:
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break;
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}
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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}
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetRubySanctumAI<boss_general_zarithrianAI>(creature);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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me->SetImmuneToPC(false);
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}
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}
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bool CanAIAttack(Unit const* target) const override
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{
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return (instance->GetBossState(DATA_SAVIANA_RAGEFIRE) == DONE && instance->GetBossState(DATA_BALTHARUS_THE_WARBORN) == DONE && BossAI::CanAIAttack(target));
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}
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void JustEngagedWith(Unit* who) override
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{
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BossAI::JustEngagedWith(who);
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Talk(SAY_AGGRO);
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events.ScheduleEvent(EVENT_CLEAVE, 8s);
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events.ScheduleEvent(EVENT_INTIDMDATING_ROAR, 14s);
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events.ScheduleEvent(EVENT_SUMMON_ADDS, 15s);
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if (Is25ManRaid())
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events.ScheduleEvent(EVENT_SUMMON_ADDS2, Seconds(16));
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}
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// Override to not set adds in combat yet.
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void JustSummoned(Creature* summon) override
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{
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summons.Summon(summon);
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}
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void JustDied(Unit* /*killer*/) override
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{
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_JustDied();
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Talk(SAY_DEATH);
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}
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void EnterEvadeMode(EvadeReason /*why*/) override
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{
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summons.DespawnAll();
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_DespawnAtEvade();
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}
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void KilledUnit(Unit* victim) override
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{
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if (victim->GetTypeId() == TYPEID_PLAYER)
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Talk(SAY_KILL);
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_SUMMON_ADDS:
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Talk(SAY_ADDS);
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[[fallthrough]];
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case EVENT_SUMMON_ADDS2:
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{
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if (Creature* stalker1 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_ZARITHRIAN_SPAWN_STALKER_1)))
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stalker1->CastSpell(stalker1, SPELL_SUMMON_FLAMECALLER, true);
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if (Creature* stalker2 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_ZARITHRIAN_SPAWN_STALKER_2)))
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stalker2->CastSpell(stalker2, SPELL_SUMMON_FLAMECALLER, true);
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events.Repeat(Seconds(45));
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break;
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}
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case EVENT_INTIDMDATING_ROAR:
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DoCastSelf(SPELL_INTIMIDATING_ROAR);
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events.Repeat(Seconds(35), Seconds(40));
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break;
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case EVENT_CLEAVE:
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DoCastVictim(SPELL_CLEAVE_ARMOR);
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events.ScheduleEvent(EVENT_CLEAVE, 15s);
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break;
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default:
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break;
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}
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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}
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DoMeleeAttackIfReady();
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}
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};
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class npc_onyx_flamecaller : public CreatureScript
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struct npc_onyx_flamecaller : public ScriptedAI
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{
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public:
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npc_onyx_flamecaller() : CreatureScript("npc_onyx_flamecaller") { }
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npc_onyx_flamecaller(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript()), _lavaGoutCount(0) { }
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struct npc_onyx_flamecallerAI : public ScriptedAI
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void Reset() override
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{
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_events.Reset();
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_lavaGoutCount = 0;
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me->SetReactState(REACT_DEFENSIVE);
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MoveToGeneral();
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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_events.ScheduleEvent(EVENT_BLAST_NOVA, 17s);
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_events.ScheduleEvent(EVENT_LAVA_GOUT, 3s);
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}
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void EnterEvadeMode(EvadeReason /*why*/) override { }
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void IsSummonedBy(WorldObject* /*summoner*/) override
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{
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// Let Zarithrian count as summoner.
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if (Creature* zarithrian = _instance->GetCreature(DATA_GENERAL_ZARITHRIAN))
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zarithrian->AI()->JustSummoned(me);
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}
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void MovementInform(uint32 type, uint32 pointId) override
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{
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if (type != SPLINE_CHAIN_MOTION_TYPE && pointId != POINT_GENERAL_ROOM)
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return;
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DoZoneInCombat();
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}
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void MoveToGeneral()
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{
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if (me->GetPositionY() < 500.0f)
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me->GetMotionMaster()->MoveAlongSplineChain(POINT_GENERAL_ROOM, SPLINE_GENERAL_WEST, false);
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else
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me->GetMotionMaster()->MoveAlongSplineChain(POINT_GENERAL_ROOM, SPLINE_GENERAL_EAST, false);
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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_events.Update(diff);
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while (uint32 eventId = _events.ExecuteEvent())
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{
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npc_onyx_flamecallerAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript()), _lavaGoutCount(0) { }
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void Reset() override
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switch (eventId)
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{
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_events.Reset();
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_lavaGoutCount = 0;
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me->SetReactState(REACT_DEFENSIVE);
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MoveToGeneral();
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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_events.ScheduleEvent(EVENT_BLAST_NOVA, 17s);
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_events.ScheduleEvent(EVENT_LAVA_GOUT, 3s);
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}
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void EnterEvadeMode(EvadeReason /*why*/) override { }
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void IsSummonedBy(WorldObject* /*summoner*/) override
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{
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// Let Zarithrian count as summoner.
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if (Creature* zarithrian = _instance->GetCreature(DATA_GENERAL_ZARITHRIAN))
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zarithrian->AI()->JustSummoned(me);
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}
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void MovementInform(uint32 type, uint32 pointId) override
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{
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if (type != SPLINE_CHAIN_MOTION_TYPE && pointId != POINT_GENERAL_ROOM)
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return;
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DoZoneInCombat();
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}
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void MoveToGeneral()
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{
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if (me->GetPositionY() < 500.0f)
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me->GetMotionMaster()->MoveAlongSplineChain(POINT_GENERAL_ROOM, SPLINE_GENERAL_WEST, false);
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else
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me->GetMotionMaster()->MoveAlongSplineChain(POINT_GENERAL_ROOM, SPLINE_GENERAL_EAST, false);
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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_events.Update(diff);
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while (uint32 eventId = _events.ExecuteEvent())
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{
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switch (eventId)
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case EVENT_BLAST_NOVA:
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DoCastAOE(SPELL_BLAST_NOVA);
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_events.Repeat(Seconds(15), Seconds(20));
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break;
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case EVENT_LAVA_GOUT:
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if (_lavaGoutCount >= 3)
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{
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case EVENT_BLAST_NOVA:
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DoCastAOE(SPELL_BLAST_NOVA);
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_events.Repeat(Seconds(15), Seconds(20));
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break;
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case EVENT_LAVA_GOUT:
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if (_lavaGoutCount >= 3)
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{
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_lavaGoutCount = 0;
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_events.Repeat(Seconds(8));
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break;
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}
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DoCastVictim(SPELL_LAVA_GOUT);
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_lavaGoutCount++;
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_events.Repeat(Seconds(1));
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break;
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default:
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break;
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_lavaGoutCount = 0;
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_events.Repeat(Seconds(8));
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break;
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}
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}
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DoMeleeAttackIfReady();
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DoCastVictim(SPELL_LAVA_GOUT);
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_lavaGoutCount++;
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_events.Repeat(Seconds(1));
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break;
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default:
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break;
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}
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private:
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EventMap _events;
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InstanceScript* _instance;
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uint8 _lavaGoutCount;
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetRubySanctumAI<npc_onyx_flamecallerAI>(creature);
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}
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DoMeleeAttackIfReady();
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}
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private:
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EventMap _events;
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InstanceScript* _instance;
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uint8 _lavaGoutCount;
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};
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void AddSC_boss_general_zarithrian()
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{
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new boss_general_zarithrian();
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new npc_onyx_flamecaller();
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RegisterRubySanctumCreatureAI(boss_general_zarithrian);
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RegisterRubySanctumCreatureAI(npc_onyx_flamecaller);
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}
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