*Update Vault of Archavon, updates and FULL sqls are now accurate

--HG--
branch : trunk
This commit is contained in:
maximius
2009-08-08 22:13:01 -07:00
parent 84ab289a40
commit 6fe9ce419e
3 changed files with 12 additions and 6 deletions

View File

@@ -1023,6 +1023,8 @@ UPDATE `creature_template` SET `ScriptName`='npc_dragonflayer_forge_master' WHER
UPDATE `creature_template` SET `ScriptName`='boss_archavon' WHERE `entry`=31125;
UPDATE `creature_template` SET `ScriptName`='mob_archavon_warder' WHERE `entry`=32353;
UPDATE `creature_template` SET `ScriptName`='boss_emalon' WHERE `entry`=33993;
UPDATE `creature_template` SET `ScriptName`='mob_tempest_minion' WHERE `entry`=33998;
UPDATE `instance_template` SET `ScriptName`='instance_archavon' WHERE `map`=624;
/* WAILING CAVERNS */

View File

@@ -0,0 +1,4 @@
UPDATE `creature_template` SET `ScriptName`='mob_archavon_warder' WHERE `entry`=32353;
UPDATE `creature_template` SET `ScriptName`='boss_emalon' WHERE `entry`=33993;
UPDATE `creature_template` SET `ScriptName`='mob_tempest_minion' WHERE `entry`=33998;
UPDATE `instance_template` SET `ScriptName`='instance_archavon' WHERE `map`=624;

View File

@@ -187,9 +187,9 @@ struct TRINITY_DLL_DECL boss_emalonAI : public ScriptedAI
/*######
## Mob Tempest Minions
######*/
struct TRINITY_DLL_DECL mob_tempest_minionsAI : public ScriptedAI
struct TRINITY_DLL_DECL mob_tempest_minionAI : public ScriptedAI
{
mob_tempest_minionsAI(Creature *c) : ScriptedAI(c)
mob_tempest_minionAI(Creature *c) : ScriptedAI(c)
{
pInstance = c->GetInstanceData();
EmalonGUID = pInstance ? pInstance->GetData64(DATA_EMALON) : 0;
@@ -258,9 +258,9 @@ struct TRINITY_DLL_DECL mob_tempest_minionsAI : public ScriptedAI
}
};
CreatureAI* GetAI_mob_tempest_minions(Creature *_Creature)
CreatureAI* GetAI_mob_tempest_minion(Creature *_Creature)
{
return new mob_tempest_minionsAI (_Creature);
return new mob_tempest_minionAI (_Creature);
}
CreatureAI* GetAI_boss_emalon(Creature *_Creature)
@@ -278,7 +278,7 @@ void AddSC_boss_emalon()
newscript->RegisterSelf();
newscript = new Script;
newscript->Name="mob_tempest_minions";
newscript->GetAI = &GetAI_mob_tempest_minions;
newscript->Name="mob_tempest_minion";
newscript->GetAI = &GetAI_mob_tempest_minion;
newscript->RegisterSelf();
}