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*Update Vault of Archavon, updates and FULL sqls are now accurate
--HG-- branch : trunk
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@@ -187,9 +187,9 @@ struct TRINITY_DLL_DECL boss_emalonAI : public ScriptedAI
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/*######
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## Mob Tempest Minions
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######*/
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struct TRINITY_DLL_DECL mob_tempest_minionsAI : public ScriptedAI
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struct TRINITY_DLL_DECL mob_tempest_minionAI : public ScriptedAI
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{
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mob_tempest_minionsAI(Creature *c) : ScriptedAI(c)
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mob_tempest_minionAI(Creature *c) : ScriptedAI(c)
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{
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pInstance = c->GetInstanceData();
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EmalonGUID = pInstance ? pInstance->GetData64(DATA_EMALON) : 0;
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@@ -258,9 +258,9 @@ struct TRINITY_DLL_DECL mob_tempest_minionsAI : public ScriptedAI
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}
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};
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CreatureAI* GetAI_mob_tempest_minions(Creature *_Creature)
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CreatureAI* GetAI_mob_tempest_minion(Creature *_Creature)
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{
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return new mob_tempest_minionsAI (_Creature);
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return new mob_tempest_minionAI (_Creature);
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}
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CreatureAI* GetAI_boss_emalon(Creature *_Creature)
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@@ -278,7 +278,7 @@ void AddSC_boss_emalon()
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name="mob_tempest_minions";
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newscript->GetAI = &GetAI_mob_tempest_minions;
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newscript->Name="mob_tempest_minion";
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newscript->GetAI = &GetAI_mob_tempest_minion;
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newscript->RegisterSelf();
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}
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