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He should cast Bloodthirst on himself, not on his target
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@@ -195,7 +195,7 @@ public:
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case NORMAL:
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if (uiBloodthirstTimer <= diff)
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{
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DoCast(me->getVictim(), SPELL_BLOODTHIRST);
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DoCast(me, SPELL_BLOODTHIRST);
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uiBloodthirstTimer = 10*IN_MILLISECONDS;
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} else uiBloodthirstTimer -= diff;
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